Caine’s Hellsingers: Mercenaries & Cygnar Warcaster

The Cygnaran turned merc is out and gunning, gunning, gunning for trouble.

Who Are They?

Caine Hellsingers is a Mercenary and Cygnar warcaster unit. It is a very shooty light tactical warcaster game plan. If you like having 1 turn of perfect execution Caine Hellsingers might be the caster for you. Guns and warjacks is the plan and casters will run away just to hope they don’t get shot off the board.

The unit is made up of Caine3 and the leftovers of the Black 13th Ryan and Watts. Lynch was killed in the fluff.


What do Caine Hellsingers do?

Caine and his buddies have really high defense sitting at 17 and 14 respectively. They are all ranged so they naturally have RAT9 and 8! However, they lack armor and even blast damage can be a real threat to their survival.

Caine is armed with 2 RNG12 POW12 SpellStorm Pistols with Reload [1]

Each time he shoots he picks 1 of 3 skills:
Blast: Meh, not high enough POW
Black Penny: Always useful
Witch Mark: Great for Calamity

Ryan is armed with 2 RNG 10 POW10 Pistols

Each time she shoot she picks from :
Black Penny
Brutal Damage: Can do damage to heavier targets
Shadow Fire:2 shots of shadow fire is really dangerous when casters are trying to hide.

Watts is armed with a RNG14 POW10 rifle

Each time he shoots he picks from:

Black Penny
Brutal Damage
Grevious Wounds: Great for Imperatus or warbeast hunting.

Caine’s Spells:
Calamity – If you are looking to damage high armor targets outside of feat turn.
Flicker: Nasty threat range extender
Locomotion: Good on a warjack with multiple shots.
Mage Sight: Stealth and woods can’t hide you.

Caine’s Feat:Reap the Whirlwind
It is pretty much ranged synergy. This is a nasty feat making every shooty warjack up to +3 power higher.


Lists with Caine’s Hellsingers:

This list gives you a nasty feat turn that can either use arcing fire or shadow fire to get to the enemy caster. Throw in the safety of a cloud line and a stormwall to finish off any targets that make it to the gunline.

Cygnar Army – 74 / 75 points

– Grenadier [9]
– Grenadier [9]
– Grenadier [9]
– Stormwall [39]
– Squire [5]
Gobber Tinker [2]
Trencher Infantry (max) [16]
– Trencher Infantry Officer & Sniper [5]

Revenant’s Final Thought:

Caine3 is a nasty shooty monstrosity and even if you have a couple shieldguards that might not keep you safe. If you like quick games, Caine3 can play some of the quickest. I think he is better in Cygnar versus Mercenaries. Having access to the Squire to increase the control range for mage sight is a big deal. Also, Cygnar currently has a better shooty jack stable compared to Mercenaries. Outside Galleon there isn’t to many great shooty jacks for non Rhulic mercs.

I give Caine’s Hellsingers an A+

He can kill really heavy targets!

~What do you think of the new gunslingers? Are you ready to shoot up your opponents or do you have a plan to stop this enamored merc? Please share in the comments below.

  • Jay Barton

    Is the meta not jack heavy anymore? The people I played with would have torn that list to peices.

  • Slaede

    This was old news three months ago and provides no information you can’t get off the back of the card. Plus the list is not in the Heavy Metal theme force indicating the writer hasn’t got the first clue what they’re doing and just threw something together. What is the point of offering Warmachine content at all if this is the best you can do?

  • dekere17

    Getting the sense that the author doesn’t really play Warmachine.

  • marxlives

    So did someone in the Black 13th die in the lore?