FFG: Runewars Reinforcements Available

The first wave of real reinforcements for the Runewars Miniatures Game are out and in stores now!

via Fantasy Flight Games

Reanimate Archers Unit Expansion $24.95

The hiss of Reanimates’ blighted arrows raining down from the skies sends even veteran soldiers scrambling for cover. Wounds inflicted by these arrows rapidly necrotize: flesh peels away, foulness spreads, and bones crumble and crack. Panic spreads as healthy warriors fall, rotted from within. Able to kill at range and afflict their targets with the blight of the Mistlands, Reanimate Archers inspire fear in even the most stalwart soldiers. 

Fire poisoned arrows down on your enemies with the eight new Reanimate Archer figures included in the Reanimate Archers Unit Expansion! These eight figures give you the option to field another two-tray unit or increase the size of a larger unit—perhaps fielding a block of archers that will rain death on your foes. Like the Oathsworn Cavalry, these figures are identical to the figures included in the Runewars Core Set, and this expansion gives you an easy way to raise more undead to fight for Waiqar the Undying, while opening dark new paths with five new upgrade cards.

Waiqar Infantry Unit Upgrade Expansion $24.95

The undead are terrifying foes, known for their tireless strength and single-minded purpose, but no less terrifying is the fact that each of the champions leading Waiqar’s hosts possesses centuries of experience in military tactics and strategy. These military geniuses support their battle plans with the steady, inexorable beat of skeletal drummers and the sinister sigils raised by the gaunt standard-bearers. And perhaps worst of all, necromancers stalk the ranks of Waiqar’s army, raising the fallen to fight again in the name of their lord. 

In the same fashion as the Daqan Infantry Command Unit Upgrade Expansion, this expansion pack offers four new figures that you may add to an infantry unit: a Standard-Bearer, a Champion, a Drummer, and a Necromancer. With eighteen new upgrade cards to increase your army’s power, you’ll find plenty of ways to add these figures to your units, perhaps adding a Marching Drummer who lets your unit turn freely, so long as the Drummer remains with the unit.

Daqan Infantry Unit Upgrade Expansion $24.95

With polished armor glinting in the sunlight, the armies of the twelve baronies and the Free Cities are a stirring sight. Master wizards from the circles at Greyhaven and Nerekhall bolster their ranks, wielding destructive power and an arsenal of runebound shards to devastate their foes. Battle standards with histories as long as the Baronies of Daqan swirl in the wind, while the roar of lion horns stiffens the backs of wavering soldiers. Every company is led by a champion, one who has faced death time and again, yet has survived and now invites others to draw strength from his own stolid bravery.

The Daqan Infantry Command Unit Upgrade Expansion introduces four brand-new figures to the armies of the Daqan Lords—a Banner Guard, a Wizard, a Champion, and a Cornicen. Alongside these figures, you’ll find eighteen new upgrade cards, many of which include ways to bring these new figures into your armies. For instance, you may choose to support one of your units with the Lance Corporal upgrade card, implanting the Champion figure into the ranks of your unit. As long as the Champion figure is alive, you gain the benefit of the Lance Corporal card, which significantly boosts your tactical flexibility!

Oathsworn Cavalry Unit Expansion $24.95

Few sounds strike more fear into an enemy of Terrinoth than the thundering hooves of a column of armored destriers. Each mount is bred and trained for war. Each rider is a lifelong professional warrior or an avowed knight, sworn to a baron’s or Free City’s service until the rider’s final breath. Rider and mount work together on the battlefield in perfect synergy, charging into combat and crushing the enemy in a wave of steel.

With the Oathsworn Cavalry Unit Expansion, you gain four new Oathsworn Cavalry figures—enough to field a two-tray unit or increase the size of another unit. These fearsome knights are sworn to fight for the Daqan Lords and protect the realm, and they are first introduced in the Runewars Core Set. This unit expansion is a perfect way to quickly increase your cavalry and unlock new options with five new upgrade cards for any army.

Who’s picking up some reinforcements for their Runewars Armies this weekend?

  • Ross Allan

    And in the U.K..

    £25 retail each, less of course if you buy at a discount. Even so, £20-£25 for 8 or less models? No ta.

    • ZeeLobby

      Well with just basic currency conversion that’s not all that bad. 25 would be about 32USD. Considering FFG is a US based company and VAT I expected it to be more honestly.

      And it’s the X-Wing model, so you’re getting cards as well. So it’s a little different then just a model/£ consideration depending on where your originally coming from.

    • BClement

      New Flash: Miniature Wargames Expensive! News at 11!

      GW has been doing that to US customers for how long? Welcome to the other side of the equation.

    • Jay Barton

      Or you could buy 6 boxes to form a unit like GW at a premium or $40 per.

  • ZeeLobby

    Local store got about 50 boxes in and have already sold half. Guess people are excited. I got the starter but am really waiting for the two additional factions to show up.

  • Thornoo1

    We’ve gotten a few games under our belts now with the expansions. The game kind of breaks down into four phases:
    1. List building
    2. Deployment
    3. Maneuver
    4. Grind units down

    The stepped and changing initiative of unit’s command dials is the biggest leap forward in block fantasy miniature wargaming I have seen in my 30 years of playing these types of games. This alone makes it stand above other games of its ilk.

    The Brutal and Precise mechanisms for more damage and rerolls for additional ranks and files is a topnotch concept. So you might only roll 2 or 3 dice then the opponent could be taking 8-12 miniatures off his big block of basic infantry.

    Each player is always interacting in the game. The command dial decisions are super important and I’d suggest a timer so decision paralysis doesn’t slow the game down.

    Overall I’d recommend Runewars for people who love block infantry games and are not into the skirmish type games of Warmachine or AOS.