Newhammer & Blood Angels – The Psychic Phase

 Captain Morgan reporting in with a look at GW’s Newhammer rules reveals through a Blood Angels lens. 

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I’ve been a big fan of psykers since I got into the hobby. My first character was Mephiston, which explains a lot, actually. Love it or hate it, the psychic phase in 7th edition was its own animal, and while I don’t hate is as much as some of the 40k multiverse do, I was looking forward to seeing some changes. What GW has put up about the psychic phase raises more questions than it answers, but the biggest thing that will change for psykers is the use or denial of psychic powers. No longer will we have armies with a warp charge pool big enough to swim in, as lone psykers will finally be able to at least do some work in 40k again instead of bringing along a bunch of “psyker-batteries” to power one dude’s spells, and maybe get a turn to cast if he dies. The other big reveal (related to psykers) was that we are now going to be able to go and pick our powers again like in the days of yore, and GW has promised each faction (where relevant) its own unique set of psychic powers.  This likely heralds the end of invisibility, and we will finally not have to worry too much about which power tree to choose from if we aren’t allowed access to telepathy…

What Does This Mean for the Blood Angels?

The number one *best* thing that being able to choose your powers does for Blood Angels (and all factions with them) beyond just reliably being able to build your strategy around the powers you want to use is that presumably every power will be made with a reason to choose it. This is a real golden opportunity for GW to make some of the powers useful. Easy candidates for the Blood Angels is the “Wings of Sanguinius” psychic power that had its heyday in 5th edition. In 7th edition, it was just a worse version of levitate (doing the same thing for one more warp charge). This used to be a way that we could advance up the field and threaten, or keep pace with our jump pack troops without paying the points for a jump pack. That’s not the biggest deal for me, though. The biggest deal for me is that we will be able to take one or two psykers and they will not have to rely on a host of allies to make up for a lack of warp charge dice. Since we have some of the most unique psykers in the game, especially the Imperium, this means we’ll get a chance to shine with them.


One of our biggest problems in 7th edition was lacking a way to get enough power dice off to actually cast anything (barring allies), especially against an army that had just a few psychic dice. Even Mephiston-described as the most powerful psyker in the Imperium after the Emperor-struggled casting his powers. What this means is that our Librarians, Furioso Librarians, and Chief Librarian will have a pretty solid chance of reliably casting powers, and that is an incredibly encouraging thought. If we can use Wings of Sanguinius to get our dreads across the table like before, they suddenly become even more threatening on top of the buffs that dreads are getting since they finally have a toughness value. In theory, Furiosos will be even tougher since they had a higher armor value than your normal dread. I think that we are looking at a promising future for the Blood Angels Librarius.

The point that everyone noticed was the fact that there is a stock power that lets you do mortal wounds that are un-savable. I don’t mean to gloss over this, because I think every psyker should have the potential to be a major threat to anything and I am fully on board with this idea. I just wanted to focus more on what makes us unique as a psyker-faction.

~So are you ready to dust off your dreads? What powers are you hoping make the cut in the Blood Angels power tree?  


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  • Simon Chatterley

    Dreads are back no doubt but as a Chaos player I’m sat awaiting my Maulerfiends to become a force again.

    I have 6 just sat growling ready to go.

    Don’t get me wrong with a Scorpion they were a lot of fun but grav just ruined there day so badly. Slowing down as they take hits I can handle. Taking 1 grav hit and then being ignored for the rest of the game was the most frustrating thing in the world….

    • ClarenceThomas

      Unless dreads are characters they certainly are not back. Wounded by str 4 on 5s, 8 wounds total to stave off the new onslaught of twinlinked heavy weapons (especially las cannons), 3+ save rounding out to losing 1 in every 3 wounds to bolters….

      • SiggisMarines

        I thought about this as well, but we also have to consider what their point cost will be. A lot of assumptions running around are that everything will be the same point cost as it is now. I have no idea what they will be, but if they are cheaper then they might become quite competitive, but if they stay the same we will have to see. Also, we will need to see if cover affects them. If it does then mortis dreads might be the new cheese of eighth. Long range, high save, high damage walkers would be nothing to scoff at. Of course this is drastically different for CC dreads. Since I run Dark Angels mortis dreads are my bread and butter.

  • Lord Blacksteel

    How do we know “Wings” is still going to be present in the new edition? I agree that the BA’s should be in good shape if psychic powers are worth using in the new game but I’m hesitant to get too wrapped up in individual powers just yet.

  • Muninwing

    “presumably every power will be made with a reason to choose it. This is a real golden opportunity for GW to make some of the powers useful.”


    big conjecture here, that they (a) don’t know this, or that (b) they care.

    they have always in theory wanted each and every power to be useful, each one “made with a reason to choose it.” it’s that concept of the metagame that creates more or less value to each… or rather the way the power stacks or synergizes with various units creates the metagame, which in turn creates more changes in usage.

    • ZeeLobby

      LoL. Thank you! I mean I know everyone has boarded the hype train, and BoLS is selling tickets hard, but jebus. We’ve only been fed a 10th of what matters, and what comes afterwards will really dictate how good of a game it is. What does assault being awesome matter if assault units are all overcosted? Etc.