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40K: The “Other” Game Modes

4 Minute Read
Jun 24 2017
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The are THREE ways to play – give the other play styles a shot!

Warhammer 40,000 8th Edition has been a huge boon to my motivation to build, paint and play. I also know a lot of players are really focusing on the Matched Play aspects of the game – this is okay! It makes the most sense as the “baseline” and most fair way to play the game. But if you’re only playing Matched Play games you’re missing out on the other 2/3rds of the game options.

Open & Narrative Games

Open Play games are actually pretty fun. It’s a great way to get wacky! While that might not be for everyone if you approach Open Play with the right mindset you can actually have a blast with it. Plus it allows you to bring units you might not normally get a chance at using. It’s lighter on some of the restrictions (like summoning new units) so it’s a good way to see what the game plays like without anything “pumping the brakes.”

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You can use that as an opportunity to actually create fun custom scenarios. For example, I’m pretty sure everyone loves the “Alamo” scene in Star Ship Troopers – why not use Open Play to recreate that! Throw the “Force Org” and “Balance” to the wind and just enjoy the pure spectacle. I would still play with an objective like “X number of the defender’s models have to survive past round 6” or something along those lines. Maybe you limit the attackers to just Melee units. Those are the types of games that Open Play allows you to bring to the table.

Narrative Play games allow for the possibility of you creating your own saga or epic journey. These types of games help to stretch your creative muscles and can really help players get into the lore of the game. Maybe you start with a lowly Chaos Space Marine Champion and follow his ascent to Daemonhood. Or maybe you follow the story of a force trying to slow down the never ending tide of the Greenskin Horde. Linked games are a blast to play in and can “up the stakes” in your game more than just the drama of die rolls. All it takes is a little bit of thought about why your armies would be facing off and you can add some narrative depth to your games.

You can also use the Narrative Play & Open Play games to recreate battles from the lore. Anything from the Battle for the Emperor’s Palace from the Horus Heresy all the way to something more recent like the Battle of the Baal system. That’s the fun and flexibility of those “other” ways to play. Also, don’t discount the Battlezones either!

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Battlezones

Battlezones add a ton of new stuff to the rules. Now, these are all optional rules but it where you can find all the cool stuff like Nightfighting, extra Stratagems, crazy Psychic Shenanigans (Psychic Maelstrom), and the massively epic Battlezone:Fire and Fury. Fighting to the death while the planet beneath your feet cracks and slowly dies? Yeah – that’s one heck of a way to go out.

Also as part of the Battlezone are the other game modes that are more suited to Open and Narrative games. You could try these in Matched Play (you should try them actually) but I think they work fantastically as a series of linked games. Planetstrike represents the initial encounter. Cities of Death is when the battle reaches the deadly street-fighting in the cities. And finally Stronghold Assault is the last battle where one side has been pushed back to their fortresses and the enemy is knocking on the door. You can also sprinkle in some  Death from the Skies as both sides attempt to establish air superiority. That sounds like an awesome campaign setup in my book!

Multiplayer

Some of the best games I’ve participated in were massive multiplayer games of 40k. I’m not just talking about games formerly known as Apocalypse. I’m talking about folks taking their 1500-2000 point armies and playing multiplayer games of 40k. 2v2, 3v3, … 8v8, you get the idea. Do those game typically break down somewhere around turn 3 and one half of the board is skipping ahead while the other half is still resolving CC? YES. But you know what, it’s a ton of fun. There is something that is just fun about getting together with a bunch of like-minded players and cutting lose with 40k. Multiplayer games also have the benefit of always having someone around to chat with, witness dice rolls, and share the good and bad times. And if something big and explodey happens, even better!

Warhammer 40,000 8th also supports 1v1v1v1 style Multiplayer games. There is even a special scenario called Carnage that you can use to help you with determining how the game will flow. It’s worth attempting just for the crazy that ensues!

So when you get to a point where Matched Play’s new is starting to wear off and you want to stretch your other gaming muscles, try the “Other” Game play modes – you might just rekindle your love of playing!

 

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Have you gotten any of the “Other” Game modes in yet? What were you impressions of them?

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Author: Adam Harrison
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