40K:GW Sculptors Talk Death Guard Mini Design

 

Sit down with GW’s Aly and Maxine to talk shop on Warhammer 40,000’s new Primaris and Death Guard minis.

Key Design Takeaways

  • Death Guard based on John Blanche artwork.
  • Poxwalkers are based on “standard Imperial citizens” in design.
  • Lord of Contagion, inspired by the Lord of Plagues miniature from Warhammer Fantasy.
  • Each Poxwalker is a mini vignette, designed to tell a story.
  • Death Guard posing is representing a squad going into action, not merely standing around.

Onto the Rules…

Key Design Takeaways

  • Design was designed to keep the depth and granularity of 40K.
  • More accessible to new players than the old ruleset.
  • Unified rules structure that can handle anything from a grot to a Warlord titan.
  • Support multiple styles of play from casual to competitive.
  • Putting the rules you need to play in front of the player when they need them – datasheets.
  • Power Level ratings reflects the “average” power level of a unit between it’s minimum and maximum equipment options.
  • Keywords are designed to both allow desired rules synergies while restricting unwanted rules combos in one elegant package.
  • Command Points give the player some strategy options to give them a feel of command outside of their models.

Look for more of these in the days ahead.

~ Wha’t your favorite Death Guard mini?

 

  • ZeeLobby

    Man, I really like some, and others I’m just like dude, you have a giant bell on your head.

    That or the yokel termie smile.

  • ZeeLobby

    Man, I really like some, and others I’m just like dude, you have a giant bell on your head.

    That or the yokel termie smile.

    The drone I’m torn on. So happy to finally have a drone in plastic, but the bug bits were just a little over the top. Reminds me of like the hellturkey’s butehole.

    • benn grimm

      Lol, what’s wrong with having a giant bell on your head..?;)

      • ZeeLobby

        Haha. I dunno. Deathguard were just known for their austerity and these just have a lot of bells and whistles.

        • benn grimm

          Now you have something against whistles too…!?!? 😉 They were indeed, before the blessing, but then the Nurgle faeries came and worked their magic…Now they’re the prettiest, dirtiest things you ever did see and not afraid to show it off! 😉

          • ZeeLobby

            Lol. They’re Derelict!

        • Muninwing

          it’s very Skaven, not very Nurgle.

          though to be fair they have no idea what to do with either in relation to each other…

          • ZeeLobby

            Yeah. True. And I’d expect it in fantasy, to have that crossover, but they’ve done a good job in the past of separating plague marines as diseased bloated unrelenting murderers and the fantastical side. Now they’re running around with bell hats and such. Just seems less scary. Not more.

          • Muninwing

            it’s another little indicator that there’s a profound lack of plan or leadership in the creative studio.

            a few years back, i was on a committee that did an assessment of a public high school in the state through a regional accreditation board. the school visited was running well on the surface due to committed teachers and a past structure of hierarchy and organization, but the cracks were starting to show.

            to save money, they’d eliminated the department head/coordinator positions, and they stopped having certain kinds of opportunities to review and modify their curriculum. without those arguably necessary structures in place, they had to make do without, and all the qualifiers and changes and edits that pull out of center were starting to create differences in expectation and complications for students. what had once been a unified and well-running faculty was starting to chafe and grind, and there were overlaps that started popping up.

            take away a clear direction (such as a school’s curriculum), a leader that steers people toward that common goal (the coordinator), and a quality team of professionals willing to work together toward those ends, and you have a serious drop in quality.

            that alone would explain many of the mistakes that GW has made over the last five years.

          • ZeeLobby

            And honestly that’s my biggest hesitation with getting back on board with GW games. While they’ve changed CEOs and finally have a social media team, I’m not sure that all those cracks and fissures that they created during the past dismal years are filled or corrected. I mean the new 5 books have typos, errors and imbalances. Normally I’d probably ignore it, but these are issues we’re supposed to be escaping in the new edition. That said it’s a whole new game, so I can forgive most of it.

            But yeah, design-wise, things are starting to get homogeneously over-designed. A lot of designs seem to be going with “big and flashy = cool” rather than having differentiating design language. I mean bells were never really a thing for Nurgle in 40K. And suddenly we’re inundated with them. Just feels odd. That said, I’ll gladly clip that bell off and string up flayed skin, and it’ll fit with the originally aesthetics much better.

  • Mud_Duck

    Dear Games Workshop,
    In the (Grimdark) future, please encourage all interviewees wear dark pants.
    Many Thanks,
    The Viewing Audience

  • CPT AWESOME

    Awesome.

  • benn grimm

    Really enjoyed hearing about the thinking that went into the pox walkers, really nice to see some of the civilians of 40k, albeit heavily plaguified 🙂

    • JL

      I wouldn’t mind seeing a Imperial Citizens box some day. Not necessarily fight with in game, but for window dressing or even objectives.

      • benn grimm

        That would be awesome, I think with things like the recent imp crane and loaders and now these guys were definitely getting closer to seeing something like that.