40K: Meet the New Plague Marines

The CSM codex has an all new version of Plague Marines with a whole new arsenal.

We’ve all see the stats for the Plague Marine in both the Index Chaos book and the starter sets. They match the new quick assembly minis and allow you to use all of their weapon options.

Here’s the old sheets for our Datasheet “control”.

 

Now take a look at what Grandfather Nurgle is bringing with the new codex.

I’ve blurred out the identical areas, so you can concentrate on the new goodies:

The Changes

We have a slight increase in power level and a slight decrease in point cost – WIERD!  A basic Plague Marines goes from 21pts in Index:Chaos to 19pts in codex CSM.

There are many new weapons spread across 3 shooting and 4 close combat options.

Note the special “Vectors of Death & Disease” with an emphasis on dual melee weapons Plague Marines.

These weapons (except the trusty meltagun) haven’t been seen before, so I would assume this is the Plague Marine datasheet we will be seeing in Codex Death Guard.

It is also a safe bet that this is describing the weapons options we will see a new full multi-pose Death Guard kit.

The Flail of Corruption, Great Plague Cleaver, and Mace of contagion are all Spicy.  The Flail especially, and it clocks in at 10pts!

Those all melee Plague Marines may need this guy’s help.

 

As a long time Nurgle player, I’m intrigued by the concept of dedicated melee Plague Marine units.  The Death Guard codex may be designed to be self-sufficient so assault elements would be needed within the army. I can hardly wait!

~ All hail Grandfather Nurgle.

 

  • paralipsis

    The power level can go up while base points per model go down because the power level is intended to account for the increased weapon options that are paid for separately using points.

    • ILikeToColourRed

      beat me to it ^_^

  • Koen Cambré

    so, GKs are stuck with useless range 8″ flamers, Chaos is getting 9″ range versions. o.O

    • Charon

      Next to no difference. Both can not be used after Deepstrike.

      • Foxdonut

        In all fairness to koen it’s a HUGE difference for overwatch.

        • Charon

          It does not. as a charge after deepstrike is also further away than 9″.

          For all other purposes keep in mind that Deathguard has a lower M profile.

          • Foxdonut

            I didnt say a single thing about deepstriking.

          • Charon

            Then the difference for overwatch is also minor.

          • Foxdonut

            Not shooting vs shooting is not ‘minor’ and charge failure increases exponentialy with distance.

          • Charon

            1″ is minor. Your enemy wants to get as close as possible anways and 8″ is not a lot better than 7″. Better make sure go up to 2″ and let a vehicle lead the assault.

          • Foxdonut

            Lol you need a 9 to outrange the 9 inch guns and 8 to outrange the 8inch. Thats 26% vs 42% And dont forget rerolls escpecialy on one die.

          • Nyyppä

            The point is that if you deep strike and assault the flamer does not have range. If you are closer then you want to be as close as possible anyway and at that point both flamers have range.

            It really is minor. More of the difference comes from the differing profiles.

          • Foxdonut

            Do people realy never assault from 8.1 inches with rerolls this edition? Especialy with things like agressors dropping 12d6 auto hits?

          • Charon

            No because people with half of a brain would not assault units that can inflict so many auto hits but just shoot them with overcharged plasma.

          • Foxdonut

            They cant overwatch in that case though. If you charge from 8.1 inches you need an 8 or higher which is 42% without rerolls and like 66% with rerolls.

          • Charon

            Why on earth would I allow that? You try to create scenarios with a lobotomized player out of thin air.

          • Foxdonut

            What? How can you not allow me to move in my movement phase? You can move and charge in the same turn!

          • Charon

            Nobody can deny you to move.
            Thats the point. If you move and shoot you have to keep in mind deathguard have a shorter M range, so the range on the flamer does not matter.
            If you move outside of 8 and then asaault you better rethink your tactics and try to rely less on dumb luck.

          • Foxdonut

            Wait in the given example how is atempting a free charge against agressors from outside their range a worse plan than taking 12d6 autohits?

          • Charon

            In the given example? It is not the worst plan. Getting in this situation already is bad. You should have shot them to bits before.

          • YetAnotherFacelessMan

            Foxdonut, Foxdonut, Foxdonut. Charon is an amazing tactician who always has a rhino near every one of his units and never needs to consider secondary options because everything always goes to plan. The idea that the rhino might have exploded that you’re having? That’s your failure creeping in. Charon would have had a second rhino there because he’s THAT. DAMN. GOOD.

          • orionburn

            Tell that to my Nids…lol. I agree with Fox – 1″ may not seem like much but it makes a difference when you’re rolling for a 10″ charge.

            If it’s only 2 guys that can take the auto-hit guns it isn’t that big of deal since they aren’t multi-damage and have 0/-1 on the AP modifier. Their close combat weapons are much more worrisome than their shooty stuff. In the end you’re going to need a good CC squad to deal with these guys. Otherwise shooting the hell out of them is the better option.

          • AircoolUK

            It’s so the obvious thing to do… but heaven knows how some people don’t think like that.

            I’m just going to pack Reivers with knives into Repulsors and then just unload in the enemy’s face.

            I got a bit bored of painting Crimson Fists, so I decided my Reivers would be Deathwing colours… it suits them quite well.

          • Nyyppä

            I’m sure that people think of the risks. Having 2 9″ flamers is still nothing broken.

          • Charon

            It does not matter what you roll but where you start. I prefer to start from 2″ which is 100%.
            I also prefer to start from 2″ with a rhino so the overwatch goes to waste.

          • LordKrungharr

            Don’t forget you just need a 9″ charge after deepstrike to make it into combat (within 1″, not base to base anymore).

          • Charon

            So what? You can neither use the DG flamer to overwatch (as you are more than 9″ away) not to shoot (as you are more then 9″ away)

          • 301stFeinminsterArmoured

            Warptime, just sayin’. Take a D of Night Lords or Alpha Legion with a DP or Sorceror. Problem solved.

          • Charon

            IF you apply warptime the 1″ range advantage is pretty much irrelevant. The discussion is bout if the 1″ more on the DG flamer is such a gigantic advantage as the OP claims.

          • 301stFeinminsterArmoured

            By itself, not really, but if your opponent isn’t running an army optimized for assault, it does force them to choose between a reliable charge against D6’s of auto-hits, versus no auto-hits but less chance of getting the charge off, or sitting and shooting a unit that likely they can’t take down in one turn of shooting, overwatch or no.

          • Charon

            You always opt for the save charge. No amount of casualties on the way is worse than a completely failed charge and sitting in the open.
            Again. This discussion is about if the 1″ advantage of DG flamers is a “huge advantage” over the Space Marines.

          • 301stFeinminsterArmoured

            First two clauses of the first sentence of my last post: “By itself, not really,[…].” You could try ignoring the irrelevance of the rest of the post.

      • Gunther Clone C

        Pyrovores can flame after deep strike though. 😛 For the Hive Mind! 😉

    • ILikeToColourRed

      only on deathguard / plague marines – the blight drone had 9″ flamers before

  • Rayna M. McCowan

    Plague Weapons also re-roll on wound rolls of 1’s. So Plague is pretty strong. Expecting them to cost more than standard flamers for SM/CSM.

  • Nyyppä

    How does “make d3 to hit rolls” work, exactly? Do you roll 1-3 dice and if one hits the attack is considered to be a hit or do you have a chance to hit 1-3 times for each attack?

    • Tshiva keln

      If you have an attack characteristic of 2 for example and decide to use that weapon for both attacks instead of rolling 2 attack dice to hit, you roll 2D3 then roll that many attacks. So you get between 2 and 6 attacks in this example.

      • Severius_Tolluck

        Yep, which is why Priests and flagellants are very buddy buddy this edition.. yikes…

    • Mike Nielsen

      You roll a d3 per A. So if your dude has 2 attacks you roll 2 D3 to determine # of swings. So basically it will be great at killing single wound infantry especially since damage can spill over.

      • Severius_Tolluck

        you can’t spill over? Or that hits can spill over?

        • Xodis

          They spill over because they count as separate attacks. So very anti blob.

    • Seraph TC

      For every attack you make with the weapon, instead of rolling a single dice to hit, you roll a D3 then roll that many dice to hit.

  • Fergie0044

    Some nice options there! This means I’ll probably be getting more of the new PM than originally thought but also makes it less likely we’ll be seeing a new infantry unit since the normal PM can now be tailored to so many different styles. Swings and roundabouts.
    Should still get a termi unit though.

  • euansmith

    I’m looking forward to seeing these new Plague Marines with some proper toxic paint jobs on them.

    • Xodis

      Right?!?! I think they failed on Morty’s paintjob as well. I hope the model looks better than the color scheme makes it look.

  • Timotheus

    I wonder: in the trailer that announced death guard a while back, there were different minis shown than the ones in the boxed sets we have now. Are they from a generic DG box that is coming in the future?

    • Fergie0044

      Yea, almost certainly. Expect a big death guard release in Sept-Oct with new units, new boxes of the units from the starter kits and the Primarch. And a codex.

      • Drew_Da_Destroya

        I’d expect September, if not very late August… They are rolling quickly on these releases!

  • mdreb

    Sorry for the noob question but where do you come up with the point values? The 19 and 21 plus the 10 for the weapon? Are they listed somewhere else as I don’t see them. Thanks.

    • TenDM

      The point values are listed separately on a page at the back of the Codex. We’ll have to wait until the books are out to see.

      • mdreb

        Ok thank you . Just getting into 40K so lots of catching up to do

        • orionburn

          You’re getting into a much easier to understand (on a whole) edition. The rules bloat in 7th was terrible.

        • Xodis

          No worries, there are veterans that still ask questions and confuse rules. Being new you have an advantage actually lol. Welcome to the most fun you’ll ever have going broke 😀

          • mdreb

            No kidding I’m already feeling the pain$$!
            As orionburn said seems like a good time to get started…Nurgle here I am..

          • Xodis

            Nurgle!!! ONE OF US ONE OF US!

        • TenDM

          No problem. It’s a strange way of doing it, especially when they have the Power cost in the heading. If you’re new to the game I’d recommend giving Power Levels a shot. They balance out pretty well and they’re easy to write lists with.

    • Bakvrad

      The new codices have the points listed in the last pages of its book. So in the Codex and not displayed here

  • Alexis M

    Lol you need a 9 to outrange the 9 inch guns and 8 to outrange the 8inch. Thats 26% vs 42% And dont forget rerolls escpecialy on one die.

  • DemographicsRDestiny

    If the flail does, say, 3 hit rolls, do I get up to 3 wound rolls or only one?

    • 301stFeinminsterArmoured

      1 per hit. Dat splash damage tho.

  • E65

    still no bolt pistol as standard equipment.

  • SilentPony

    The blight launcher is just a re-purposed Grave Warden grenade launcher. That’s the attention to historical detail I like!

  • chris harrison

    I understand the appeal of all melee plague marines, but I’ve always used mine for shooting, with some khorne berserkers for melee. I guess this way, you can run all plague marines and cover everything. And about the snippy flamer debate, spring for a few rhinos and drive up on the enemy already!

    • Damon Sherman

      well, especially for dedicated deathguard players. otherwise, poxwalkers and maybe allied daemon detachments are all really have for a dedicated melee unit.

  • Richard Mitchell

    Got to admit CSMs look hawt.

  • Man, I’m loving the variety of ccw GW is throwing at us

    • GnomesForge

      I agree, what moron would use a gun when a garden tool, bell or censor is available?