40K: Deathguard and Mortarion Rules Preview

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The Deathguard are revealed in all their glory!

They’ve been teased for months with Dark Imperium and with those beautiful pictures of everyone’s favorite champion of disease and darkness, the Tally Man.

But now they’re out in all their glory, ready to spread disease across the face of the galaxy. Check out Mortarion’s rules (at least a little) below.

via Warhammer Community

The new Death Guard codex is dropping next week, and alongside it is what we’re sure will be the centrepiece kit for many a Death Guard army – the phenomenally imposing new Daemon Primarch Mortarion. Accompanying these will be a Plague Brethren collector’s set of 3 never before seen Death Guard Plague Marines packaged with exclusive content, providing a fascinating insight into the design process of these and the entire Death Guard miniatures range.


Mortarion is, of course, the plague-ridden star of this army release, whether as the leader of a Death Guard force on the battlefield, as an incredible miniature to add to your collection, a painting project, or just for what his return means for the galaxy of the 41st Millennium – he’s sort of a big deal.

As one of THE major players in the Warhammer 40,000 universe, you’d expect Mortarion to be a powerful force in the game, and you would not be disappointed.

With 18 Wounds and Toughness 7, Mortarion is unbelievably durable – anyone who’s played against his Brother Magnus, who has a similar statline, can attest to that. This is further augmented with a 4+ Invulnerable Save and your Death-Guard-standard Disgustingly Resilient rule, making the Death Lord one of the hardest models in the entire game to kill. Offensively, Mortarion is very different from his brother Primarchs. While Guilliman is a talented commander and Magnus a master of the magic, Mortarion is an altogether more sinister figure. Toxic Presence reduces the Toughness of anyone foolish enough to stand close to him by 1, while Host of Plagues allows him to stack up a growing tally of Mortal Wounds on nearby enemies.

Mortarion is an absolute beast. He’s capable of taking an inordinate amount of damage,  and with that scythe, you know he’ll just ruin someone’s day if he can get in there. Move 12 is real nice, but you can always shoot him, so it’s good he’s so durable.

We’ll be seeing more Deathguard in the coming week, so be sure and stay tuned.

  • GrenAcid

    First for the Sons of Rot. Q: dose that cool lookin codex with extra bitz is collector edition? 8th gona ruin me and my walet.

    • I_am_Alpharius

      Yes it is. It will set people back: £50, €65, 500drk, 600skr, 550nkr, 50zl, $80 (us), $100 (can), $140 (aus), $165 (nz), ¥11500, 500rmb, $680 (hk), RM310 and $120 (sg)

      • Bradley Xavbrah

        incorrect. those prices are for the collectors edition, which is just a codex with a different cover. this is the limited edition, with a price probably equivalent to the ‘primaris edition,’ and it is going to cost a lot more than the collectors

        • GrenAcid

          Any ideas how much that would be?

          • ILikeToColourRed

            previous collectors editions have been aroudn the £100 mark (so double the limited)

          • I_am_Alpharius

            It is the ‘Collectors Edition’ prices see my reply to @Bradley Xavbrah

          • I_am_Alpharius

            It is the ‘Collectors Edition’ prices see my reply to @@bradleyxavbrah:disqus

          • Corvak

            The Primaris Edition was $300CAD so multiply all those prices by 3.

        • I_am_Alpharius

          There’s not a ‘limited edition’ version for the Death Guard being produced. Those prices are straight from the WD for the ‘Collector’s Edition’!


          • Bradley Xavbrah

            Incorrect again. If you actually read the article, it even says that there is a ‘collectors and a limited edition’.

            The picture above is the limited edition, NOT the collectors.

            Look at the website. Look at the Space Marine collectors, Chaos collectors, Grey Knight collectors – they all cost the same price as the collectors you have shown there. Look in the SM release White Dwarf – the primaris edition did not have its price shown in the white dwarf either.

            Sorry bud but you’re 100% wrong

  • L0RDZ3R0

    Hmmmm…certainly looks really nice. Though I honestly expected Morty to be tougher than Magnymagik and from what I’m seeing they’re roughly equal (Morty having DR and Magnymagik having better invuls).

    We’ll have to see the stats for weapons and any other special rules he’s got, but damn if that model isn’t sexy.

    • Zhan

      Magnus has the same invul (4++). But with the new psychic power he can go up to 3+.

      But if that counts you could also add the -1 to hit psychic power for death guard (if they still have it in their codex)

      • Bootneck

        Miasma of Pestilence is in the CSM codex, so its pretty guaranteed that it will be in the DG codex – which would make Mort tougher to take down overall.

        Magnus only 21P in the index so unless he gets a buff Mort must be more of a threat at 24P, although Magnus’s bonus’s to casting is pretty decent imo.

      • L0RDZ3R0

        Does his aura allowing 1k Sons to re-roll invul saves of 1 apply to himself as well? I’ve always been confused about whether or not a character’s aura applies to the character itself

        • Bootneck

          Yes it does, same as all Character aura’s. Since he has the TSon’s keyword and is within 9″ he would benefit too.

    • In 8th, many things are pretty much identical stats-wise.

      • zeno666

        Yepp, its all very flat and bland

        • threeorangewhips

          What would you do differently?

          • zeno666

            Change the system to either D10 or 2D6.

      • Randy Randalman

        As opposed to previous editions where nothing varied beyond 4’s.

  • Talos2

    Hasn’t got to the 30k ability to just relocate himself?

  • Bootneck

    Imho this is the most interesting thing GW have said:-

    “as well as unit’s we’ve never seen before, including new Elite troops, characters and vehicles – all benefiting from a whole epidemic of special rules in the codex, to help represent your army on the tabletop.”

    Presumably DG will get Plague Marines and Pox Walkers as default troop options, but its going to be interesting to see what the new units will be (Plague Crawler and Deathshroud termies) hopefully more.

    • Fergie0044

      We’ve seen two types of termies plus the new tank and more options for the drone. I suspect that will be all.

      • Prisoner 42

        That tally man and snail dude if demon’s are included in the codex.

  • euansmith

    That paint job on the Plague Marines is so neat and tidy. 🙁

    • Dennis J. Pechavar

      Well at least it isn’t pastel…

    • YetAnotherFacelessMan

      How to paint a nurgle miniature, according to the internet:

      Step One: Take a big stinky dump on your marines.
      Step Two: Golden Daemon.

      They’re fine. They’re painted so you can see the detail. They’ll also look fine drowned in brown wash, corruption technical paint, and whatever else you want to throw on there.

  • Fergie0044

    I don’t understand whats happening with these Plague Brethren. Exclusive models just for the release? If that’s the case they don’t seem very exceptional to be worth it. Will they have special rules?

    • YetAnotherFacelessMan

      I think they’re just dudes. One has a meltagun.

      If I were to hazard a guess, I’d say that they originally wanted to put 10 plague marines with two special weapons in the starter set, but they couldn’t fit them on the sprues. At that point someone was like “Well, 7 is the lucky number of Nurgle anyways… what if we put them on their own sprue and did a limited collectors’ run of them, since no one will want them after the actual kit comes out?”

      Alternatively, the designed a guy with a meltagun just to get a feel for what a guy with a meltagun would look like for the new death guard kit and they don’t want the cad file to go to waste.

  • Rayna M. McCowan

    Well at toughness 7 meltas and plasma’s are a must. Though massed plasma will be ideal for breaking Mortarion. Nasty to fight, but, not impossible to down, nightmare to do with most armies. Sacrificing so much firepower or man power to bring him down. Then again, that’s a “Lord of War” for you.

    • Bradley Macduff

      maybe they make him a titanic, and if thats the case a cerberus tank destroyer points and laughs. that would be a pretty humerous turn of events. games workshop just installs an achillies heel to the thing and we wind up seeing a world where the worst vehicle in the marine arsenal just deletes him on a code level

      • NNextremNN

        Magnus isn’t titanic and many other things his size aren’t titanic so why should he suddenly be?

    • Brad Parks

      Toughness 7 means melta wounds 2/3rd of the time, half that get through are saved and the rest get 1/3rd ignored. So on 36 shots, 24 hits, 18 wound and 9 don’t save, and that averages 31.5 wounds, 21 get past FNP. An Imperial Knight in the same scenario takes 28 wounds with 1 higher toughness.

  • Deathwing

    If thats morty id hate to see what ricks stats look like

    • DoctorBored

      About the same, but it’s his special ability ‘Sciency Plot Device’ that makes him broken.

      • Damon Sherman

        so he’ll basically be an imperium character.

    • YetAnotherFacelessMan

      Nurgle: “Morty y-y-y-y-you gotta destroy the Imperium Morty! They’re bureaucrats and I don’t respect them!” *Belch*

  • chris harrison

    I can see the flies on the chains breaking off before I even get done painting it.

    • zeno666

      Yepp, thats a very common sight on the tabletops. Minis with these tiny plastic chains, ropes, dumb looking effects.

      • chris harrison

        That’s why I ended up throwing out my dark elder, because they were so fragile. Never had that problem with Orks.

  • MechBattler

    Hearing Morty hiss SILENCE gave me goosebumps. Whoever did that voice did a fantastic job.

    • zeno666

      The guy who voiced it or the technician who put all those effects and filters on?

      • MechBattler

        Both, since it took two of them to accomplish that. Kudos to the actor and the sound tech.