Death Guard: Meet the Myphitic Blight-Hauler

The Death Guard have a stout little Daemon Engine and it’s locked and loaded!

While the Death Guard codex are missing Forge Fiends and Mauler fiends – they do get this little guy and he’s packing some serious heat!

Meet the cutest little daemon engine that could – The Myphitic Blight Hauler.

The Mini

Strangely, the unit’s mini only appears ONCE in the entire codex, in the middle of a big battle scene.  It has no appearance by itself or labeled in the gallery section.  Odd. We do get the nice artwork of it up there and this one pic. Behold:


Now do a compare and contrast with the previously available Foetid Bloat-Drone:


Clearly very similar designs, but not identical.  I have no idea if it would even be possible to make both of these vehicles one combo-kit but I doubt it.  From a design point of view, it’s basically a Bloat-Drone with it’s turbines removed and three small tracked units installed – and a TON of guns. Oh I almost forgot – a creepy tongue..

It looks kind of cute – in that Nurgly way.


Now what you’ve been waiting for.  You will have to buy the codex to get the actual point values, but just look at all the cool stuff the Blight-Haulers can do!

Count em – that’s 4 weapons each of these little guys get.  The weapons pretty much cover all bases from assault, to anti-horde, to anti armor.

You have a unit size of 1-3 and you want them at full size, to get the Tri-Lobe rule to kick in granting +1 to hit.

It’s stable and doesn’t suffer the -1 to hit for moving and firing – a nice match to the Death Guard Legion special rule for infantry.

Next note the Putrescent Fog – again meshing nicely with your advancing infantry.  Move over Venomtropes – there’s a new stinky Sheriff in town.

Disgustingly Resiliant will make those 8 wounds last a little longer, while Daemonic and Foul Stence will further extend it’s lifespan.

Finally if it does go down, make sure it’s nearby enemy units as it blows sky-high on a 4+, which you can ensure for the low low cost of a single command point!

~ I hope these come out very, very soon – I need three!

  • Xodis

    Expect that Explosion to be FaQed so that it doesn’t hurt Nurgle models.

  • Nostok

    I’ve seen that somewhere before…

    • ZeeLobby


    • euansmith

      Good call, it was bugging me.

  • ZeeLobby
    • Xodis

      I was thinking closer to a Gamma Metroid with guns. This works too though lol

  • Ve Ly Pè

    Looks a bit like those self-driving lawnmowers…

  • kaptinscuzgob

    i feel like its model wasnt ready for release with the rest of the stuff in the codex, we’ve seen this before with other models

    • I_am_Alpharius

      Ha funny – but no, not a chance.

      • Michael Cameron

        There have been Codex releases that list units but dont have any models in the book due to production delays from GW.

      • kaptinscuzgob

        plastic demon prince was shown in the 7th edition warriors of chaos book but wasnt released until two years later for some reason

  • DoctorBored

    21 points for a squad of three of these seems pretty pricey. I was hoping for something better, but three totally different weapons at totally different ranges is… kinda meh. It’s clear that they expect these things to be at the front of a Death Guard army, protecting a few particular units and creating a wall and tarpit, and for those purposes, I suppose this will do the job. Having a bunch of different strength and ap shots isn’t a bad thing, as it means you’ll be able to hurt anything you come up against. This unit just won’t be focusing anything down really hard.

    I want to like it, but the price and the mix of weapons is making me a bit gunshy.

    • Damon Sherman

      it’s kinda weird that it fills a slightly similar niche to a dakka hellbrute.

    • I_am_Alpharius

      Really? Pricey? They’ve T7 with 8W, Sv3+ (which is not shabby), added that they have the 5++ demonic save, 5++ Disgusting Resilience save and don’t get weakers as you wound them; these lawn mowers are going to be pretty tough to take down – especially when then take into consideration the various buffs they can be afforded to DR. It would be easier to argue, if anything, they’re undercosted.

      • Charon

        Tough means nothing if they are not able to threaten stuff. You dont shoot stuff with such a low damage output anyways.There is a lot of better targets to shoot at.

        • Fergie0044

          You’ll want to shoot at it if its giving all my marines +1 save though!

          • Charon

            oh wow… your overpriced plaque marines that lack firepower get +1 on their save… bummer.

          • Fergie0044

            Well i couldn’t comment on their price, haven’t got the codex yet. Care to share?
            And yeah, still standing (on an objective probably) at the end of turn 5 is kinda the DGs whole ‘thing’ so it fits well.

        • I_am_Alpharius

          Disagree. Yeah, perhaps they singly don’t have a huge amount of firepower. However three will do some reasonable damage and one will be good for mopping up hangers-on or taking the last couple of wounds of a vehicle – which can be very useful, as not to have to use another unit or turn to get rid of them.

          • Charon

            Three will also clock in at such a high point cost that there are dozens of better options.

          • John Henry III

            One of these will do wonders for the survivability of your army. Your opponent HAS to kill it first of its cover bonus will just produce an insane amount of value throughout the game. The model itself is pretty tanky and won’t go down easy DR goes a long way. furthermore if your opponent almost kills it you can still hide behind a LOS blocking terrain piece in the middle of the board and still project the bubble making it even more difficult to kill.

            Its weapons are good, since its always going to be up in front 2 of them are almost garenteed to shoot at something and the short range one is great against any horde of melee that is very common.

            This unit is going to be one of the cornerstones of the codex assuming the points cost isn’t outragous.

          • Charon

            Survivability is meaningless when there is nobody that does damage. DG is not a cheap army. They are inherently good at survival. Boosting that trait further looks like the logical path of action in the first place until you realize that you are now stuck with 15 models that basically survive anything short of an exterminatus but on the other hand get completely shut down by 60 conscripts and a commissar as they do not have anything that makes them chew through.

          • John Henry III

            Blight drones destroy hordes. and since they fly they can’t be bogged down, they just zoom away and fire some more.

          • Charon

            Blight drone -> 158 points (slightly reduced in the codex if I remember correctly)
            Thats 50 conscripts.
            On average you do 7 hits with your spitters. Even if we assume all of them wound and no armor roll succeeds, you need 7 turns of shooting to break even.
            The problem I see here with DG is, that it is a smallish elite army, that could work really well against other smallish elite armies (as they are resilient and have a aurprisingly high volume of high quality attacks for such a small army – next to MW) but completely lack tools to deal with horde.
            Exactly the same vehicle but cheaper with a tein linked havoc launcer like weapon and a heavy flamer would have been great – next to a wyvern like crawler. But sadly both are – like the rest of the army so far – high S with a low volume of shots.

          • The lack of tons of chem flamers in the army is a disappointment TBH

          • GrenAcid

            I love when people bring abstract conscripts in to the battle, in my shop with 30-34 players atending local turnament we had ONE-1-UNO-ICHI guy who went trough hell of painting bucket of models. I higly doubt you gonna see such armies commonly.
            You can always go Middle east on them and sacrefice one drone/tick and charge such blob and use CP to detonate for 7″ mortal wound explosion.

          • Charon

            I have yet to meet a singe IG player who doesnt have a buttload of infantry. Basically everyone playing IG from any leafblower edition got metric tons of them.
            Hell even I have 120 infantry models of painted Traitor guard and this is a side army.
            Riiight… because detonating a vehicle for up to d6 Mw will signifacntly reduce that blob 😀

          • demarcosg

            while this was true in the older iterations of death guard i can see a few ways DG can deal damage in the new codex.

            1) against small elite armies, DG excel offensively with the multi wound plague weapons with reasonable str, not to mention mortal wound mechanics

            2) the real challenge has always been offensive output volume and DG struggled with hordes. In the new codex, i see a few ways to do this.

            (a) using plague zombies. Buffing them with typhus / vitality make sure u can tarpit other hordes and even beat them (eventually), and then you can follow up with plague wind, destroyer hive etc. while they are in combat if necessary. this can in fact work with any tarpit.

            (b) using a close combat PM squad with flails, grenades and working with the grenadier and using the grenade stratagem. This gives you a high volume of attacks followed by a reasonable volume of cc.

            (c) Daemon Prince of Nurgle with suppurating plate and plague wind might also be reasonable.

            Ultimately you are right, the hauler doesnt really deal with hordes directly. But it can assist as a component of the army that helps the DG get in the right place to deal the required damage. walk up the DG army into rapid fire range (18″), engage the enemy “in cover”, force the enemy to advance into charge range, and then engage them in the most favourable manner.

            I think this unit adds alot to the DG army. DG certainly does not have the offensive output of say, Orks, or World Eaters, but they do have some recourse and like in all themed armies, you have to learn to work with both strengths and weaknesses.

          • I_am_Alpharius

            Of course there are other options that can slot into a similar role, however which choice is “better” falls into the realms of overall army build and tactics a player is going for. Have lots of competitive options is what make a decent codex.

      • LankTank

        They are going to be similar priced to a lascannon helbrute who can fire frenzy. I will be tsking these little daemon ticks bit probably just 1 for fun. Omg coikd you inagine a flying Daemon Prince (if we get it) and then 3 plague drones and 3 rokkit ticks? So cute!

    • Fergie0044

      First impression; it is a jack of all trades, master of none. Take a single one for the cover bonus to your plague marines and terminators, it can move full speed if an objective needs grabbing and can offer supporting fire at any and all potential targets. Won’t kill anything by itself but is a nice all round support unit. And a late game suicide unit if need be.
      I won’t sink the points and real world cost of getting a squad of 3 though. As you said, its shooting isn’t really special enough for the +1 to hit to be worth it.

      • DoctorBored

        That’s just it. It’s like, 4+ to hit is pretty bad as is, but having three of them just to get to a 3+ means you’re sacrificing other things in your army.

        That said, if you have these, Deathshroud Terminators, and Mortarion behind them, Mortarion is NOT going to go down. Granted, that’s half of your 1000 point army right there, so fill the rest with Plague Marines to hold points and hope your little nurgly death star can do some damage?

    • Grifffool

      21 for a squad of 3? Am I missing something or… I mean the T’au XV25 stealth suit is still at 30pts a model, and compared to that it pales (not to speak of the broadside at +200, o sadness infinite) so 21 for 3 seems very good, especially with all of these perks. Or did I misread your comment?

      • I_am_Alpharius

        21 Power Points….not point points

        • Grifffool

          Oh yeah sure, that’s reassuring. I knew there was something fishy, and not just because of the smell

        • Yriel_The_Angelic

          What? 21 power points? You know the datasheet is on this article right? Datasheet says it’s 7 power.

          Edit: I can math and apply context to comment. You’re alright in my books Mr. Hydra.

      • 40KstillRulesTheTT

        Aren’t you confusing power levels with point values ?

        • Grifffool

          Yes yes, as the other guy pointed out, when he said point he meant PL (power level). Which is much, MUCH less shocking

  • I’d take a few just to team them up with foot infantry and boost their saves.

  • Moke

    Looks okay. The 4+ to hit really hurts it but the +1 to cover save means including one in an army isn’t total madness.

  • Shinnentai

    Looks adorable!

  • 301stFeinminsterArmoured


  • Le_smee

    Looks like a bad kit bash

  • Philip Estabrook

    Neat model. It’ll be a big target since killing them early will mean more Nurgle Models nearby when they explode. As all this stuff gets released, I understand how they will balance the army. This stuff is all fairly expensive. Those points will get eaten up pretty rapidly.

  • Jimmy Rajden

    The turbines can probably be used as wheels. So it’s not too farfetched being a multikit. It would explain why is so tiny as well…

  • Txabi Etxebarrieta

    Awwww, it looks kind of like a mechanical, tetanus-inducing, pus-coated puppy!

  • Andrew B
  • AlphariusOmegon

    Look at the walker-like deamon engine in the background. That could be usefull.