40K: Ad Mech Needs Transports…Maybe

These guys can walk the walk all right – but why do they have to?

AdMech are here in all their glory.  I for one am excited!  I had shelved my 7th Ed Mechanicus army to make way for my 8th Ed Thousand Sons.  The Index arrived, but 8th Ed Ad Mech looked and played pretty much the same way they did in 7th…minus the War Convo.  In other words, they didn’t.  Honestly, it didn’t matter much, as my Sons of Magnus/Chaos forces were taking care of business.

Then the Dex arrived last week.  Not only Canticles (and all the fun manipulation that is to be had) but Forge World Dogmas, and a plethora of Stratagems can be found in this awesome tome!

But wait…I don’t see no transports!  So the word march has a whole new meaning for an Ad Mech army.  Well, not exactly new.  They never had transports.  My question is…do AdMech need transports?

You gotta learn to roll with it

Maybe Not?

Perhaps the durability of an Adeptus Mechcanicus list, their impressive amount of potential firepower, and the ability to Infiltrate/teleport (via Stratagems or innate abilities) are enough to get them through most opposition.  Kastellans are pretty tough even without any Ad Mech buffs.  Electro-Priests are pretty durable as well, with 5++/5+++ saves.  Both can be teleported to any location on the board, depending on which Forge World you choose for them.  Infiltrators have the intrinsic ability to “teleport” during deployment as well.  Although not quite as tough as Robots or Zealots, they still have a 4+/6++, which can certainly be enhanced with Canticles, Stratagems or Dogma.

All good, right?  Maybe.  You have to burn Command Points to light this stuff off.  Given the amount of Stratagems that Ad Mech have available (a bunch!), spending Command Points on moving stuff about the board before the game even starts should not be the sole source of mobility for this army.  Fresh Converts Stratagem can be used during the game, but is limited to very specific unit types and limits deployment to your own deployment zone.

The Lucius Stratagem that allows “hold outs” can certainly compensate for a lack of troop transports.  It is very similar to any army that has the ability to place units in the “teleportarium (theatre of the mind stuff).”  Here’s the rub…it can only be used for single unit.  Almost every other army in 40K not only has transports, but multiple units that can be set aside for future insertion to the combat zone.  This is another illustration of how even though Ad Mech have ways to move units about the board, this ability is very limited in terms of the number of units that can take advantage of the teleport mechanic.  Is this limitation outweighed by the durability and firepower of the army?  We shall see.

Maybe..YES!

Sorry folks, but I just don’t get why Ad Mech is the only bloody army in 40K not to have transports*.  They make armoured boxes for every other freakin’ Imperial army in the game.  Why the hell can’t they get one of their own?!  Yeah, here is how I really feel about this.  It makes no bloody sense.  Why should there even be an argument of whether or not they need a stinkin’ transport?  No one else has to beg.  Arguing that they don’t need one because of their inherent abilities is an exercise that could apply to any other army in 40K, including Xenos armies.

Transports not only provide mobility, but protection for troops as well.  Skitarii Rangers and Vanguard are not nearly as tough as Space Marines, but Marines get transports. Hell Stormy, get a freakin’ life would ya?  Everyone knows Ad Mech don’t need transports.  If they did, surely GDub would have thrown in a new model with the release last week.

In fairness, there are several rumors (this is the Interweb after all) that Forge World is in the process of releasing more Mechanicum backstory, and with that, will port over several Forge World Mechanicum models to 40K.  Wait…I did say rumors didn’t I?  It would be pretty sweet if a beautiful Triaros was added to the Ad Mech lineup.  I’m not holdin’ out for that though.  In fact, there are a couple of other Mechanicum vehicles that could function as Ad Mech transports.  Here again, I just don’t see it happening.  One would think as long as those models have been around, they would have been included in the Index or the Ad Mech Dex out the gate.

The point here is one of hobby discussion, and being able to vent a bit about an army that I really enjoyed playing in 7th, and transports or no, will enjoy in 8th.  Just having a tough time understanding GWs omission of a unit that is essential to almost army in the 8th Edition 40K game.  Mobility is a key part of success in this edition.  Severely limiting that mobility for an army like the Ad Mech is a bit of a conundrum.

Transports for Admech…yes or no?

*editor’s note: He forgot about Tyranids – Unless we’re counting Spore Pods and/or Tervigons. They can also hitch a ride with a Trygon now. So…yeah, let him have this one.

  • KingAceNumber1

    As soon as I saw the codex had no transports I sold my army. It’s an artificial weakness that GW saddled admech with for no apparent reason. Skitarii even use chimerae and various other vehicles in the BL novels.

    • ZeeLobby

      Dunno how they are in 8th but they we’re very glass cannony in 7th. Is that still the same issue?

      • SIA

        Less cannon more glass.

    • BrassWitch

      My army is on the process of being sold/traded as well, 8th ed did not fare well for my poor skitarii :c.

      • Arthfael

        With the time I invest in every single model I paint, I cannot for the life of me understand how just because one edition’s new rules make it perform less well someone would sell one of their armies. To each his own I guess: we truly live in a diverse world.

        • BrassWitch

          I honestly don’t care about army “performance”, however the feeling that the army gives is very important for me, and even after the codex dropped the army doesn’t feel as fun and interesting as it used to in 7ed, specially if you like mono-skitarii builds like I do.

          • Arthfael

            Fair enough ^^

    • Labadamier

      The lack of transports is a big blocker for me investing. It also bother me that they don’t seem to have very many vehicle things.

      • Nykidemus

        Right? Being the guys who freaking make all the tanks, you’d think they could just keep one or two here and there.

    • Calgar

      Transports would be nice, but they are by no means required for any army. With the exception of my Steel Legion I am running considerably fewer transports just due to their increased cost.

      While it would be nice to have transports for skitarri, I have found that they are very rarely even targeted by the enemy, due to there being much more dangerous targets for the enemy to fire on.

      • LankTank

        I agree. I mean I don’t run transports in my Nids, don’t run them in my Green Horde, And don’t run them in my Death Guard (unless I use my Storm Eagle when I want to be THAT guy). Alot of guard players don’t run them, I see some Marine lists without them. In fact Mechanicum has a strong shooting position so they don’t NEED them.

    • LankTank

      I’m sorry but I never understood this process. Why do you sell it? Will there never be an edition where they come back in force? Will their never be a release of a transport in the future? (It took nids a long time before they got any). Do you suddenly hate the models, the army fluff, playing ANY games with them? Why buy something, sell at a loss just to what, buy something else to then sell it cause of one other random thing? Why did you buy them in the first place when they had no transport then? I just do not understand at all. It’s like a 3 year old throwing their favorite toy in a tanty then crying it broke.

      • KingAceNumber1

        Because I make a lot of money and can afford to do so, not that I see how it’s any of your business. Sorry my personal finances offend you? You seem to have taken this really personally.

        • Knight_of_Infinite_Resignation

          I agree with LankTank. It shows that you aren’t in the hobby for what most people would consider to be the right reasons, ie for the love of collecting, painting, the fluff of your army, the pleasure of creating an army that is unique to you, and then seeing stories unfold on the tabletop.

          You’ll have to pardon our rudeness, but to buy and sell armies to chase the ‘meta’, to collect ‘wins’ rather than models, it seems to miss entirely the point of 40k.

          I feel a little sorry for you if your excess of cash facilitates such a soul-less approach to the hobby. I hope it isn’t reflected in other areas of your life.

          • Gary Pearce

            Obviously it never occurred to you that their opinion is just as valid as yours. I’m sure they appreciate your “soulless” dog tho

          • Knight_of_Infinite_Resignation

            40k is a huge, extraordinary collaborative artwork created by everyone who plays and collects as well as the writers, sculptors and studio artists.

            Like all artworks, there are many ways to approach it. Some are bound to be more in sympathy with its deeper aspects and with the intentions of its originators.

            If you approach it in one of those sympathetic ways you will get more out of it. It will also, and importantly, get more out of you.

          • KingAceNumber1

            I have fully painted and converted thousand sons army that took the better part of a year.

            I have a Necron army I’ve owned for 8 years and built steadily since then.

            AdMech was an experimental force I wanted to try out.

            You don’t know me, you don’t know my life, and you have no right to judge how I enjoy my hobby. You’re a self-righteous tw*t and always have been as long as I’ve seen you in the comments section.

            I mean this wholeheartedly, go f*** yourself.

          • Knight_of_Infinite_Resignation

            Haha! Sorry to have got under your skin.

            The world is sadly full of meta chasers and they do a lot of harm to the hobby. Sorry if I mistook you for one, but you have to admit uou did cone across as that sort of person in your comment.

            You were unnecessarily rude to LankTank and now you are being rude to me. I won’t return the favour and tell you to f yourself. Instead might I suggest a few deep breaths, a walk in the woods and a long look at the night sky to restore some perspective?

          • LankTank

            See why was your answer not “it was a small experimental force that I sold. Thousand sons and Necrons are my main stay armies. I am just not satisfied with GW unit range in admech so id rather have that spending money for my other project” instead you say “cause im so loaded kaching kaching!” (Those are supposed to be till noises =s). In fact I love the egyptian theming n both armies. Now on subject on GW release, I have this creeping concern that Thousand Sons might not get any new units with their codex as they had acess to so many Chaos units in the index compared to DG

        • LankTank

          Cute. A man who brags about his wealth tends not to have it. And uf you were oh so wealthy, why sell? You don’t need the money. Its nothing personal, they were questions because I dont understand that thought process. If you said “because my only interest is competitive tournaments andi even comission painters to prep” then ok, not what I could do but all power for you. But the reason I raise it at all is because if you are buying/selling based PURELY on meta/current army strength, you will also be bleating and whining when your brand new army loses its competitive. So yeah… “rich” people complaining that they are being screwed by GW when the humble average person still loves it, and loves that admech even finally have a codex (and not 2 for no reason)

  • I_am_Alpharius

    I would hazard that, it is safe to say, when the Studio was coming up with ideas, concepts and designs for the Ad-Mech range there would have been some things related to a transport and/or more vehicles – I’d happily guess a dozen or so. Who knows how far these ideas when in the design process before the Studio decided on direction of the 7th Ed codex. If I recall correctly the Dragoons Kit was a idea that came quiet late in the project, but it really capture all the Studios imagination and so went in. Unfortunately, when the Studio works on projects there are, for one reason or another, ideas/design that get saved for the future and/or dropped.

    With the pace of Codex release we have seen (and hopefully will continue), presumably a decision was made that actually not every codex release needs to be support by half a dozen new kits (as nice as that is for players) and can stand on their own. How GW decide with armies are getting Codex’s and Models is anyone’s guess*.

    What is going to be a lot better going forward is that, as all kits are coming with Datasheet/Warscrolls included in them. GW does not have to wait to re-do a whole codex (and all the investment expense that involves). GW can add new units for armies as and when it fits their plans e..g to support a campaign book or story progression.

    So I would say it is safe to assume Ad-Mech may well get transport/flyers/Robots/characters etc… at some point. It is not a case of ‘if’ but a case of ‘when’

    *I sure lots of factors influence itm such as: age of kits, popularity of army, internal ideas, long term broader release schedule plans, on going game narrative etc…

    • ZeeLobby

      I still think GW would benefit greatly from doing splash releases for all factions throughout the year. This whole, here’s a bunch of stuff now wait 5 years is too much. Especially when some factions get new toys every 6 months.

      • I_am_Alpharius

        With the current trend in releases, it seems to me like GW may well be moving more in that direction.

        • ZeeLobby

          I mean maybe? They definitely haven’t done it in AoS, and this current codex explosion aside, we’ve sat through several months of primaris and then Deathguard releases. If they spread them out over three months and then still wait 5 years to revisit, it’s still an issue. Maybe if AoS had proved to be moving that way I’d be more inclined to be hopeful.

          • Frostasche

            In AoS they are mostly releasing new factions right now and no-one plays a faction with only one or two units. Maybe when they have a main faction for every mortal realm, it changes.

          • ZeeLobby

            I mean I hope so. For anyone starting fyreslayers it’s been a long drought with tons of Stormcast to fill the gap. If that is their eventual plan they’re doing a horrible job hinting at it.

          • Frostasche

            You think so? Actually i thought it was quite obvious, 8 gods, which thematically fit the 8 mortal realms. The two gods, which faction does not need a big overhaul, get their own books and realms. All other get put together in one book and Sigmar(heaven) gets his marines, now order is pushing to get a foothold in the 5 chaos controlled mortal realms. Result the dead dwarven warrior god (fire) gets his fyreslayers, the everqueen (life) the sylvaneth, the dwarven godsmith (metal) the kharadron, now only a former darkelf and a former highelf and the two realms shadow and light are missing.
            I think only a GW hater could really believe, that it will stay with three mortal faction, two factions having one realm and one god each, and the last controlling 6 realms with 5 living and 1 dead god. This inbalance is something even GW will try to avoid.
            Right now in my opinion GW is still setting the stage.

      • erion

        The datasheet model for stats is much more likely to allow this to happen. Want to release new models for a bunch of different factions all at once as part of a campaign? Just sell them with the datasheet in the box or available as a PDF and you don’t have to worry about updating a codex. Then later you can collect all the new stuff in the next edition of Chapter Approved.

        • ZeeLobby

          I mean that’d be my hope. But as I said above, AoS moved to war scrolls and they haven’t really changed up the release cycle.

    • LankTank

      I’m wondering if Marines and DG will be the ONLY codex’ to get new units during this rules splash as they were the ones in the starter. We haven’t had another codex with new models at all. So GW might be saying, we are going to just drop a codex every week, no models and then when all factions have a book start pumping models.

  • Vayle

    I find your lack of metal bawkses disturbing

  • Fraser1191

    I would be fine with no transports if they still had scout moves and such

    • OctopusVolcano

      Exactly. Scout moves, infiltrate, advance and charge all that stuff I would prefer over transports. Transports are predictable.

      • Fraser1191

        yeah i for one like the idea of a faction without transports (yes they make them bleh bleh bleh) the scout moves were simple but elegant. and did rust stalkers have infiltrate? i don’t have my book handy. i kinda feel like they should cause they’re stalkers lol

  • AEZ

    Or its balance strong in other points weak in movement… Its not unheard of… fantasy dwarves for example.

    • ZeeLobby

      Except much of their range is rather short, and their survivability isn’t amazing. I watched my friend play footslogging admech many times before only to watch them get evaporated at range by turn 3.

  • Harry_Jamieson

    Just give Ad Mech a Rhino FFS – we build the fckin things as you say.

  • Bootneck

    With the recent release of the codex, I am not sure of the point of this post, unless FW release some rules for 40k for some Mechanicum unit. Ad mech arent going to get any transport unit any time soon no matter how much people think/want/need one.

    Maybe in two years this can be revisited when a new codex might come around. . .

    • memitchell

      This is exactly why we can’t talk about a cure for cancer until there is a cure for cancer. Unless it already exists, we can’t talk about it.

      • Bootneck

        Not the same thing, there are currently effective treatments for some types of cancer, and advancements happen.

        The new codex pretty much guarantees there is going to be no change for a whole edition.

    • pokemastercube .

      imperial armour fires of praxys (orhowever they going to spell it). it is ad-mech and red scorpions vs tau. which will bring over several things from HH to 40K for the ad-meh (mostly the various types of automata they have showed so far but expect more). the book has been constantly delayed for several resons (HH7 being delayed, 8th edition, the death of the writer, re-structure with specilist games, ect) and is not expected till somepont over next year at last time i was at a event in warhammer world and was able to ask them when the book was comming.

      in reguards to this subject of transports i hope the explorator comes across

  • There should be a rule saying you can put Allies in your transports, ergo having Skitarri in Land Raiders…

    • memitchell

      And, I will put my GSC Genestealers in my Valkarie and Grav-chute Insert them. I wont be able to stop myself. .

      • LankTank

        hahahaha oh god that would be so good.
        “Ladies and gentlemen, this is your pilot speaking. We would like to thank you for choosing the four armed emperor and wish you all a safe and happy *hiisssss hisss grak gurgle grak!”

    • Spacefrisian

      Inquisitors claim the rights to that rule and we know they get upset if someone else gets it, nasty stuff happens after that.

  • Heinz Fiction

    Funny how the author rants about “the only army without transports”, completely forgetting about Nids.

    • YetAnotherFacelessMan

      And Daemons.

      • Spacefrisian

        Summoning

      • LankTank

        And flying Monstrous Creatures. Slightly different

        • YetAnotherFacelessMan

          Right, but if we’re including the naturally fast units, I’d just point at the striders, infiltrators, and ruststalkers.

    • memitchell

      What’s that nid thing that carries 20 models? And, that other one?

      • dark-tadpole

        The nids do have monstrous creatures that can help a unit deepstrike in somewhere, but they don’t have transports that they can get in and out of if they need to. And they don’t have a transport that they can start in that drives them up the table and then they jump out of. As far as I’m aware neither do Daemons.

    • Bootneck

      Trygon and Tranocyte?

      • dark-tadpole

        These are means of deployment not really transports.

        • OctopusVolcano

          The result is the same though: a means to get slow or non-ranged models within range.

          • Heinz Fiction

            Admech has some deepstrike options, too…

          • OctopusVolcano

            Admech has 1 deep strike option, Infiltrators, “some” is over stretching it a bit lol.

            infiltrators are a good model, but incredibly expensive and inflexible for what you get. Their only purpose is to arrive and harass horde units or tie up a unit if they somehow make the charge. They don’t have the the gear to take anything but spam troops out.

      • Heinz Fiction

        As dark-tadpole said: tyranids do have some models that allow units to deepstrike together with them but no transports.

    • LankTank

      Nids have their Drop Pods. Took them a while but they got them

  • Rafał Pytlak

    Dunno, does people even use transport that much in oyher armies like Space Marines? I never use dem rhinoes or drop pods

  • Calgar

    My hope is that they didn’t include any new units so they could get the codex’s out quickly. With the format of 8th edition they can release new models for any faction and include the rules in the box, like other game systems do.

    So here’s to hoping that after each army gets its book, we start getting single unit additions to the codex’s.

    • LankTank

      Ohhh that would be cool. Why am I imaginig a the giant spider from wild wild west? Lol

  • dark-tadpole

    They could of included Chimeras or Rhinos in the codex. Not only would that of provided a transport option but would of also been a way to sell these kits.

    • Knight_of_Infinite_Resignation

      I don’t understand why they didn’t. All the books have them using rhinos. They could have made a small accessory sprue to add appropriate weapons and crew.

  • CF

    Imperial Armour 14: Fires of Cyraxus … long delayed but highlighted again at that last Forgeworld Day (or whatever it’s called). It’s the Tao vs AdMech / Red Scorpions. I guess it was delayed at first due to the changes of 8th edition that were looming.

    My guess is that when we get close to a new Tau Codex for 8th … this book will drop giving the AdMech a slew of new goodies including the Triaros.

  • RAKSHA

    Personally I’m finding transport not very good and conditions how you have to use it…razorback yes please it will have fire power ..but rhinos waste off points…now my killing units are drop from reserves don’t need transport for them. Drop pods are gone with 8th edition too..I have friend who have admech and I have to say there is no point for them to have it ..just make detachment from astray militarum or space marines they have it…GW make transport to expensive and weak…so don’t worry to much admech players just add more fire power to your army and don’t worry about transport ..your victims will come to you ..

    • LankTank

      Rhino’s are a must for Berserkers though

  • Arthfael

    Don’t know if they are needed by AdMech as I don’t play them, but it’d be so easy and fluffy for Skitarii and other Mechanicum infantry to have rhinos I don’t understand why the option is not there.

  • ExMachina

    I am returning to 40k after more than 20 years away to play this AdMech army. I love the aesthetic, the lore and that they are different from other armies. If AdMech needs anything, it’s an HQ choice that complements Infantry. If GW release transports for AdMech, that to me will be a really lazy game design choice and I will quickly lose interest.

    • LankTank

      I see what you mean actually. I do think small transports dont really fill the bill, but I also feel a LOW super transport still checks all the boxes