40K: Necromunda Previews

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Necromunda is coming–meet two of Hive Primus’ most wanted criminals, and take a video tour of the Underhive.

Fresh off the Necromunda Munitorum Department’s assembly lines (but more accurately recently spotted on the Necromunda: Underhive Facebook page)–we’ve got GW’s video preview of the upcoming Necromunda game, that they are pushing after a haitus, as well as a couple of wanted criminals who are worth 500 Guilders each. Which, given the exorbitant nature of some of their crimes, is almost certainly a sign of how cheap life truly is on the Hiveworld. Let’s see what this is all about.

Welcome to the Underhive:

I’m going to have to buy a lot more of those industrial terrain kits…

via Necromunda: Underhive

Necromunda: Underhive

Are you ready for a new generation of gang warfare in the Underhive? Check out the trailer for Necromunda here:

Posted by Necromunda on Monday, October 23, 2017

First up we’ve got this video preview–we don’t necessarily get too much in the way of new–wait was that a tentacle?

Hmm. Let me get someone to stand over my shoulder and shout enhance while I type on the keyboard really fast and let’s see what we can turn up:

We also were able to determine what it had for breakfast, its favorite color (chartreuse, unironically), and clear it of involvement in a disappearance.

Looks like a new piece of terrain, or perhaps a mutant hazard of some kind–one of the things they specifically call out in the video is squaring off against dangerous cults/zealots as well as mutants what live down in the sewers. Either way, it looks like it’s modeled coming up out of the sewers–and conveniently enough it’s on something that looks about the size of a normal base.

But wait, there’s more new stuff to take a look at in the video. We’ve got a data sheet for one of the gangers, Rork:

Thanks to our special enhancement algorithms, we are able to bring you some of the info on it. For instance you can see that all the normal stats are there: move, weapon/ballistic skill, strength, toughness, wounds, initative (we’re guessing) and attacks, plus four more that are boxed for some reason–leadership, CL (cool, we’re guessing), Wil, and Int. It looks like this is going off of the 8th Edition base ruleset with a few tweaks. We can get an idea of some of them in Rork’s weapons: he’s armed with a Multicannon that has two range increments for short and long range and then the normal characteristics until we get to what looks like Aim (3+) which is probably just what you hit at if you’re aiming with the weapon.

Pretty simple stuff, right? The question I want to know is, how does this all fit in with the customized dice that Necromunda: Underhive (or Necromundahive for short) employs? You can take a look at some of them here.

Looks like there’s a scatter dice in there, as well as some kind of weird defense or damage dice maybe? And who knows what that die in the far right is for. I leave that to you, Internet detectives.

Speaking of the Internet though, we’ve got two more Necromunda previews here. A couple of wanted posters of some familiar faces. Maybe this is why the Arbites rumors are going around?

Here’s Korg:

And here’s Nokomi:

Which of these is the worst offender? I’m gonna say Korg. I mean, littering man. That brings us all down.

Coming soon to an Underhive near you.

  • silashand

    When it was revealed Necromunda is basically just a board game now I lost interest.

    • BaronSnakPak

      It was also revealed at the same time that the board game is only ONE way to play it, basically the appetizer to the main meal. Necromunda will have rules for full 3D terrain gameplay, ala the original game.

      • silashand

        Yeah, and it looks nothing like Necromunda. Basically a modified version of 40Kv8 which does not interest me in the slightest.

        • BaronSnakPak

          The original was a modified version of 40Kv2.
          I’m not trying to sell you on the new version, but it wouldn’t make sense to use a rule set from 6 editions gone. The core gameplay for 8th is solid.

          • Knight_of_Infinite_Resignation

            That statline is pure 2nd edition.

          • SYSTem050

            Was cool, int etc not 1st edition but came back in the necromunda rules. Hopefully they keep the OK corral scenario along with the CL stat

          • silashand

            Yes, it is. However, it’s not what I am looking for in Necromunda so I will just pass.

        • georgelabour

          To be fair the original Necromunda looked and played nothing like the claustrophobic nightmare depicted in its own lore.

          • memitchell

            Sure it did.

        • Drew_Da_Destroya

          How’d you feel about Shadow War Armageddon? It might be more what you’re looking for.

          • silashand

            Already tried that and yes, that is the system I prefer.

    • Is it basicallh a board game when you play on zone mortalis tables? The tiles in the set are literally just 2d ZM tiles, there’s no other mechanics that would make it any more board game like than the last edition

    • zeno666

      Same here. Getting Company of Iron instead. Bases on much better rules.

    • wibbling

      Only is you keep it as such. Experiment! Play with it! Build you own terrain and have some ruddy fun instead of confining yourself.

  • DoctorBored

    I just can’t summon any excitement for this. Nobody I know cares about this except for the oldest of GW fans. They swear by it… but in explaining it, I heard nothing that drew me into the game at all. I’d rather play Kill Team or Shadow War.

    Plus the models here are just… disgusting. They’re just ugly. Big burly men that could pass as Orks if painted green and the women are… just a weird combination of garish 80’s fashion and way too much bear grease. There’s nothing here that attracts me at all. A genestealer’s face looks nicer than these models.

    On top of that, how am I supposed to care about the lore? In 40k you have people that live for hundreds, thousands of years, planets that are obliterated and all of this… Necromunda features a couple of gangs that will be gone within a generation on a planet that is mentioned nowhere else that’s just waiting for Chaos to invade, Exterminatus to be performed, Orks to ransack, or Tyranids to eat it, rendering every little battle in the ‘underhive’ completely pointless.

    • memitchell

      Since I started this 40K hobby (1991) with Space Hulk, and purchasing, painting, and playing maybe 10 full 40K
      armies (you could do that back then). I don’t know how many hundreds of mini’s I’ve painted and used in I don’t know how many games. From Gretchin to Gargants, Ratlings to Titans, I never not once named a single mini, nor tracked it’s progress though a campaign. For exactly the reasons you offered. The battles were too big, the threats were too great, the scope was too large to care about the life-and-death struggles of any anonymous participant. Except for Necromunda. Because, it is just the opposite. The battles are small and intimate, the campaigns are involving, and the lives (and deaths) of individuals have meaning. You name your mini’s and you track their (yes, very) brief careers. I’m sorry you wont get to know what that’s all about.

      • DoctorBored

        But see, I would love that sort of campaign. If Necromunda wasn’t an ug-fest on top of bleh game mechanics, it would be exactly the kind of game I’d be all about.

        Buuuuuut it’s an ug-fest with bleh game mechanics.

        • Lee Ashford

          Name them yourself bud.

          And if you don’t like the mechanics use the shadow war ruleset. We’ve already agreed at my club that if the rules aren’t what we want we’ll use Shadow War mechanics and see what the campaign stuff is like for Necromunda.

          Not sure if you know but Shadow War is 99% the old Necromunda rules 🙂

          As for the “ugly” models. There will be many more gangs each with a very different look

        • caljenks

          never understood the “ugly models” comment. plastic kits so easy to convert. you’ll have approx 8 models per gang so make custom models. swap an ork model head with a human one, paint it “not green” and you got yourself a goliath ganger and call him “edwin stevenson esq, the third”. i’ll be calling mine “jim” 🙂

          • wibbling

            These aren’t ugly, they’re astonishing. The boy is just petulant.

        • memitchell

          C’mon, Man! Those Escher’s are hot!

        • Muninwing

          the most important part of this is the mechanics question. if it is essentially the pared-down 8th system, it’s not going to be robust enough to carry itself.

          the models being ugly… means you need different models. get some others. convert them. scratch build from your bitz box. or just don’t buy/play the ones you think are ugly.

          following the story of individuals and heroes is… kinda the point. and, funny enough, why i just don’t like Killteams — it’s just smaller-scale 40k without anything that definitively lends itself toward narrative play on that scale.

    • Adam Richard Corrigan

      Necromunda had been mentioned in Imperial sections of 40k lore forever, including their own Imp Guard regiments.

      • Severius_Tolluck

        Was the original major guard regiment featured on the first box! Necromunda Spiders.

      • Fredddy

        And there was a picture in the 3rd ed codex with a Van Saar used as a Necromundan Spiders guardsman- must have been a nice army.

    • Rob brown

      If you read fiction set in hives, like any of Dan Abnet’s inquisitor books you’ll see that the hive are full of vat-flesh grow moody hammers roided up to the eyeballs. If you don’t like the style that’s your call, however that is your personal preference and you should understand that it is an accurate representation of 40k fluff.

      The beauty of Necromunda was always that you could use one of many different styles of gangs. I hope they keep going and release more to the same quality. If the gangs are customizable then being able to use sister of silence models to make your own or some of the cultist models with forgeworld bits… there are many options.

    • Tshiva keln

      Not trying to convince you; to each his own. But to answer some of your points: the main appeal is that each model develops it’s own character (for good or worse) based on actions in game and progression from experience. You will care about each and every dude and any injuries they get.

      As for miniatures you have only seen two gangs of many, whose look hearkens back to their original 80s aesthetic. You may like he others and if not my group made countless others using 40k (and 3rd party) models.

      Rules mechanics haven’t been released yet so probably not fair to assume anything there.

      Necromunda has always been in the lore and is even a recruiting planet for Imperial Fists. The main point of it is that it represents a normal hive planet which are all over the Imperium. It shows a whole new level of crap the basic humans have to put up with day to day.

      Finally, the names again hearken back to the roots of the games 80s gang setting but are totally irrelevant. You name your own gang model by model so it’s up to you.

      Play it or don’t, your decision and it affects no one else. But I would finally point out there must be a reason that us veterans like it so much and it continued to be played years after GW dropped it. Personally, it was this that got me back into 40k a few years ago after a large hiatus.

    • wibbling

      Your loss, kid. I think you’d whine about anything though. Perhaps because you’ve so much, at such high quality that you can’t appreciate it any more.

      • DoctorBored

        I honestly don’t know what you just said. There are many things that I love and will talk people’s ears off about, some of them are GW products and games. I’m thrilled by Shadespire and I even like Primaris marines #unpopularopinions. This, though, this is just a bump in the road to get closer to what I really want.

        • Muninwing

          ignore the weeaboo fanboying from wibbling… it’s constant meaningless background noise without any content.

    • Severius_Tolluck

      ER.. Shadow war and this are one and the same.. If you like shadow war you would like necromunda. These are only two of 12 gangs… Your group with some fudging could easily adapt the shadow war forces right into it.

      • I_am_Alpharius

        This ‘version’ of Necromunda is its own unique game. Its not going to be using the direct Shadow War rules set which was based on the 90/00s original Necromunda.

        • Severius_Tolluck

          True…. but we do not know the full details of the “3D play” which looking at the stat line is closer to Shadow war then straight 8th ed. What it may be is a streamlined shadow war. However that is why I said with some fudging you could probably slide the normal armies from shadow war into Necromunda. Or vice versa if you prefer the old rule sets. The only thing that stunk about Shadow War was the campaign system… It lacked the charm of Ncromunda’s. So We may just amalgamate the two depending.

  • frankelee

    I dunno, does they have to get so cute about these releases? After the Shadow War debacle that never should have been, they put out this board game that isn’t actually Necromunda, and promise more rules to expand it for their new $500 terrain sets. It can’t all be aimed at the most whipped of fan boys, bending over and asking for more.

    • It’s identical to how they released bloodbowl, a cheap starter set and a full rulebook supplement released day 1. If you don’t have a table already, getting a table of MDF is like $200, you don’t need $600 of sector mechanicus terrain. By not trying to bundle terrain in the box the game will be much less expensive, it’s not like shadow war had remotely enough terrain to play Necromunda on

      • DoctorBored

        I get that you can use all that terrain you’re getting for Necromunda for 40k as well… but for a new player? This isn’t aimed at them. To get a 100 dollar board game plus 200-500 dollars worth of terrain just to ‘play it right’ seems absolutely bonkers to me.

        This whole release is aimed at the beardiest of players that have been whining about specialist games no longer getting support for the past 15 years. GW is going to release it, maybe have one or two other forces, see that it’s not making money any more, and drop it like a hot potato like every other ‘specialist’ game they make.

        • Lol ok, we’ll see, but considering how well BB has sold there’s very little reason to think Necro won’t be a hit out of the park sales wise

          • ZeeLobby

            Has BB sold that well though? Genuinely curious. Locally it was hot for a month then dissappeared. And releases have seemed pretty light since then. I think the biggest difference between the original games and these rehashes is the amount of hype and support they got for the year or two after their release. Just using mordheim as an example , but that got town criers every month for a while. I just don’t seem to see that with these.

          • GW’s been talking up how much it exceeded expectations, it’s had fairly consistent support, and supposedly Necro will be even more aggressive release wise in terms of getting plastic gangers out

          • DoctorBored

            We’ll see what happens. I think there’s only so many of these specialist games that GW will be able to put out and support at any given time. I’ve never seen Bloodbowl, Battlefleet Gothic, Epic, Titanica, or Necromunda played… ever. I’ve only met a handful of people, literally that I can count on one hand, that have owned 1+ of those games. Yeah, it’s anecdotal, but you’d think that a rampant success would be… I dunno… more popular?

          • GlynG

            I’ve played all bar one of those in the past and some used to be really popular bank in the day. Epic is the only wargame I play now (I sold off my 28mm models several years ago) and I’ve got my 5th Epic tournament of the year next month, it’s a niche game but still being played.

          • ZeeLobby

            I mean definitely. They all are. Games Days used to even have BB events well after the game was in its prime. Just depends if the revenue generated is consistent. These days it is much more important than it used to be to GW.

          • onlyonepinman

            I know a lot of people who play Blood Bowl and Battle Fleet Gothic, their popularity can be attested by the price the OOP metal miniatures were (or in BFG’s case are selling) for on ebay. Necromunda has generated a fair bit of buzz and hopefully it will do well – it’s certainly got quite a glitzy promo campaign going.

            One thing I will say is that Necromunda looks like a fun little skirmish game in an age where skirmish games are incredibly popular.

          • ZeeLobby

            I hope so. I at least hope they continue to hype and reference it more past launch. BB is hardly even mentioned anymore outside of FW single model releases, and those show up once every couple months (if that). I’ve just been noticing that none of these nostalgia driven games seem to last nearly as long as their originals. Too many alternatives out there I guess with much more consistent updates and support. Maybe Necro will break that cycle though.

          • Fredddy

            Yes, that is my biggest concern. There is so much in Necromunda, even if only looking at the old stuff. But GW is really bad at supporting Specialist Games.

          • ZeeLobby

            I feel like like the way Specialist Games was set up, halfway between the FW design team and core GW support, has just meant half-hearted support from both sides as neither really seems to own it. This is all just an assumption, but none are supported nearly as much in White Dwarf as their old counterparts, and FW sees them as background noise compared to HH and 40K releases.

          • Fredddy

            Well, hope for the best. A game is dead without monthly support, and for SF skirmish, they already have Infinity as a very strong concurrency.

          • ZeeLobby

            Yeah. Definitley in the modern day, with all the options, I don’t see many games surviving without consistent monthly support. If one of your secondary games is rarely updated, it probably falls into a genre of someone else’s primary game.

          • onlyonepinman

            What kind of support would you like to see? Have you considered posting a suggestion on their Facebook pages, they do seem to be quite reaponsive so who knows?

            I can kind of see why they don’t give BloodBowl much page space in White Dwarf. There’s limited page space available and those pages will be prioritised for their biggest selling games. Whether they could publish stuff via other means I don’t know. But the biggest thing they can do to support a game is maintain a release schedule which they have done

          • ZeeLobby

            I mean they could add more pages on it in a White Dwarf. That’d be a good start. Even better they created this awesome website to go along with it but the content they post is rather limited. I dunno. I think GW would massively benefit from running and promoting their own events/leagues (though it’s obviously a massive undertaking). Organized play is something other systems implement that seems to get way more people involved.

          • onlyonepinman

            WAS really bad at supporting specialist games. They seem to have done a decent job of Blood Bowl. Plenty of stuff available for it

          • Fredddy

            I hope that you are right, I really want Necromunda to happen 🙂

          • I_am_Alpharius

            BB is coming up on its 2nd stage release cycle. Kicks of in November with the Elven Union Team and associated bits.

            On the WH-Tv twitch stream every time Andy Hoare, the Specialist games product manager, has said how well received and popular BB has been beyond expectations. He also mentioned that there has been a small break in releases as FW has been busy building up a bunch of release. So from November players should be seeing a steadier pace of release. The plan is to treat every team in the same manner in terms of add on releases. So on the cards for every race (inc. going back to ones that have been missed e.g. Goblins) will be getting the following products:
            – Themed Dice.
            – Themed Pitches (double sided, but no dual with another team, rather one side that will have some, optional,themed rules ala winter pitch).
            – Team card decks. Including player position cards, cards for associated star players and team specific special play cards.
            – Themed score tokens.
            – Kits via FW for additional players ala the Skaven, Humans and Orcs.
            – Upgrade part for to make Legendary Teams.

            So yes. BB is going to be getting massive amounts of support. One imagines/hopes this will be the case for Necromunda, Ad-T and other classic games FW are considering doing.

          • ZeeLobby

            That’s awesome! They just need to get it to a consistent support point, though it may always be hard being second place to their other major systems. It’s cool that all of this is coming, but I can already guess our stores league will only be half filled come this release cycle. Gaps in support/excitement can really slim down a player base over time. For those tied to the GW world, it’s probably less of an issue as there’s only one fantasy sports game out there for them, but for others it just creates excuses to go elsewhere.

          • Severius_Tolluck

            BB though is widely supported and still has well known leages and tournie play, at least in the Midwest USA. People travel all around and play, they just have their own venues rather than being part of Adepticon or Gencon. I have the Winter Wizards Ball coming up soon infact. They still use the old living rule book instead of the new stuff.

          • ZeeLobby

            I thought the new stuff included the living rule book? Or is it just the original basic rules?

          • Severius_Tolluck

            IT lacks some skills and some teams, but they did do FAQs, thing is.. people are people, and continue to use the old print outs and discard the new stuff to be safe, even though its like 99% the same.

          • zeno666

            Don’t think so. Guild Ball seems to be a lot more popular.

          • ZeeLobby

            Yeah. Locally GB is gangbusters, so maybe that’s the issue. It’s definitely a much better game system, even if I enjoy the Old World Warhammer setting of BB more.

          • Severius_Tolluck

            Part of that was the hype about 8th.. The core game even if GW didn’t want people to go nuts for it, they did. Since that is the bread winner, guess where all the attention goes. At least they had a small spike magazine section in the dwarf for 6 months doing tactics and supplemental rules.

          • ZeeLobby

            Yeah. I mean I guess when their core systems are their main money drivers it’s the best we can expect. It’s not horrible mind you, I guess I’ve just come to expect dedication to game systems equivalent to other companies where it’s their primary system. Anything else of that just feels like it’s falling short (even if it really isn’t possible).

          • SacTownBrian

            And how many blood bowl teams do you need to play blood bowl? How any gangs will you need to play Necromunda? Looking at these games like they are 40K is not useful. Expect to see historical minis just like we had historical B.B. teams.

          • ZeeLobby

            No, I get that. My support comment was never concerning the models, I realize both BB and Necro will get model updates moving forward. I was talking more to the fluff, tactics, campaigns, scenarios, etc. Stuff that used to take up pages in WD for years at a time concerning these side games. It just isn’t as prevalent as it was when they were originally released and it makes me wonder if it’s hurting their popularity.

          • Muninwing

            a board game that you buy and play once is still a board game that sold.

            if the only care is moving boxes, then replay value is irrelevant. and if it gets boxes to move, it counts as a success.

            short term gain, regardless of the long term loss, is what businesses with investors work toward. no matter how poisonous it is in the long run. they’ll just adapt later on.

            remember, this is the company who killed their longest-running product when it waned in popularity, and released (supposedly) in its place a half-done game that catered toward newer players and screwed over many longtime fans and customers.

            the new sale, regardless of the returning customer’s resources, is the prime directive.

        • onlyonepinman

          Why is it not aimed at new players? It specifically contains two versions of the rules, one played on a flat board representing tunnels the other for playing multi level skirmishes. This game will play right out of the box with no additional purchases required

    • Rob brown

      Or you could just do what we all did and make your own city scape terrain. If you want to play on beautifully sculpted terrain you’re going to have to pay for it. We made do with cardboard and a few select accessories.

    • onlyonepinman

      There’s a tonne of options for you if you don’t like or don’t want to pay for Sector Mechanicus.

      Mantic Battlezones (recently rebranded as Terrain Crate)
      TT Combat’s Industrial Range
      An absolute plethora of other MDF/HDF lasercut kits from many other manufacturers.

      You don’t have to go GW.

      In hindsight Armageddon was probably a vehicle for launching the Sector Mechanicus scenery more than a long term game. Necromunda I would expect to get similar support to Blood Bowl.

  • ZeroTheHero

    At my local store i think most people will be content with underworlds and pass on necromunda it seems like only people who remember the first are excited about it. Thats sort of what happened with blood bowl at my local store and im sure alot of other places.

  • memitchell

    I know as much and as little about the new Necromunda as anyone else. From what we’ve been told, it’s not a boardgame like Betrayal at a Calth or Prospero It appears to be THE table-top game set in the lowest depths of the Underhive. So, played on on boards that resemble winding sewers. Or, so they say. It even uses tape measures. I’ve done a little of that with Necromunda, using dungeon type terrain boards. I think Zonal Mortalis is similar (I dunno, I think it is). This could be convoluted and tortured. Or, it could be an interesting way to play the game, with all the terrain you need in a 3″ deep box. But, it is not supposed to be a boardgame. It supposed to be a table-top game played on boards. Just say’n.

  • Adam Richard Corrigan

    Am I seeing a sustained fire dice there!

  • Rob brown

    I can’t believe the snarkiness I’m reading. Necromunda was ace! Just combine scenery from a few people into one. Or use the tiles for a basic board.

    As for the models these are awesome reincarnations. Though you could make conversions from across GW’s range. I for one can’t wait.

    • EnTyme

      You know how it goes, dude. GW could sell ice cream that came with a free tummy rub, and some people would complain that it wasn’t cake and a back rub while calling anyone who offered even the slightest positive comment a “brainwashed fan boy”.

      • memitchell

        Dammit! Now I want my free tummy rub!

  • caljenks

    busting to see the new house gang kits, even though i’ll likely just kitbash tempestus scions into van saars 😀

  • Martin B

    With close and long range modifiers for weapons and the stats INT, Cl, and WP coming back it’s sound like the rules are a mix between 8th edition and rogue trader. Looking forward to this personally.

  • Fredddy

    Can’t wait for this.

  • I_am_Alpharius

    Tentacle thing is some kind of underhive hazard. You can see it in the Core Set picture release by GW (towards the middle).

    http://whc-cdn.games-workshop.com/wp-content/uploads/2017/08/gamenecromunda.jpg

  • Stobius Shroden

    the littering is hilarious, definitely need to make an Alices Restaurant out of an old sunken Ecclesiarchy hall.

    https://www.youtube.com/watch?v=m57gzA2JCcM

  • I can’t wait for this. I have half a dozen folks at my local game store all itching for this to release. 2 of us are old timers, the rest are brand new and itching for this to release. 40k never appealed to them because of the size of armies required. Small squads, limited buy-in, customization, character/gang growth, it’s all there(hopefully).
    .
    Blood Bowl took off in my area for these exact reasons, and people are still playing it. Necromunda has them even more excited. I know I have told my local shop to hold 2 copies for me whenever it goes up for preorder, so I’m ready and waiting to throw money at them.

  • Bigalmoney666

    Bring back Gorkamorka!

    • That would be EPIC, which I also want back.

    • memitchell

      I bought a GorkaMorka box, and played exactly one half of one turn at the games store. And, that is the ONLY time I ever played that game, or ever saw it played. Or, ever even heard of it being played at the store. It did not catch on around here.

  • Dennis J. Pechavar

    Time to dust off my Kal Jerico.

    • Fredddy

      I just assembled mine:)

  • frank

    So ready to see this game released already. Necromunda is such a cool setting that its a shame its taken this long to be brought back.