40K: Necromunda Rules In Action

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Get a look at Necromunda in action with this how to play preview video from Warhammer TV.

More Necromunda previews keep crawling up from the Underhive, ready to help you battle for supremacy in Hive Primus. Prepare yourself with this helpful video, and I’ll see you on the other side.

via Warhammer TV

Want to learn how to play Necromunda? With this helpful overview you’ll get the basics of combat down ahead of release day.

How to Play: Necromunda

Want to learn how to play Necromunda? With this helpful overview, you'll get the basics of combat down ahead of release day. Did you hear the latest Necromunda news, revealed yesterday? Check it out over on the Warhammer Community Site: https://goo.gl/HXW3F7

Posted by Warhammer TV on Sunday, October 29, 2017

So it looks like the game uses a modified version of the 8th Edition rules. We have an explanation for what some of those custom dice mean, though, still no answer as to how those scatter dice will be used. Presumably to determine where a weapon, er, scatters. But does that mean templates are back?

Looks like it does. Hope you’ve still got yours lying around. At any rate, the basics are still the same–characters need to roll equal to or  above their WS/BS to hit, though notably character have to pass a Cool check in order to shoot anyone other than the closest target.

Back to those custom dice, when attacking you also roll a firepower die (or possibly more) to see if your weapon is out of ammo.

The video seems to indicate that rolling an ammo symbol only means there’s a chance your gun runs dry and you’ll have to reload–presumably the other symbols on the die are related to your attack, you can see one gave has two little explosion symbols, which seems like a positive result, maybe it adds to the strength of an attack.

Once you’ve wounded a target, if they have armor (most won’t) they get a dance, of they’re successfully wounded, you get to roll the injury dice once you’ve dealt the last wound to a character. This puts us in old familiar GW territory. If my experiences with Dark Heresy, Only War, Deathwatch, or Rogue Trader have taught me anything, it’s that GW loves nothing more than a grisly injury table. So, strap in and prepare,  because Necromunda is coming.

The real question is, which house best house?

  • Sybarite

    They get a dance?

  • benn grimm

    Couldn’t handle the irritating mock-ney accent on that vid, but that’s cool, il be playing with the existing rules anyway. The whole appeal of Necromunda (for me anyway) is the interaction with scenery; getting the high ground for sniping, ducking behind walls, falling off gantries etc and that all works fine already.

    • Randy Randalman

      Eh…that’s not for the majority of people. Plus, both sets of rules will be there.

      • Tshiva keln

        The first appeal of the original was the 3d nature of the terrain. I know the new one will have rules for both but players of the original are unlikely to play the board game version as it is very lacking in comparison.

        • I_am_Alpharius

          Err the 2d and 3d are still exactly the same core game. It not like they will completely different to the point where is it two distinct gaps. The Gang War supplement simply has the rules for interacting with/accross multiple levels.

          • Which, we can assume will be pretty similar to last edition

          • I_am_Alpharius

            Eh? I was talking about ‘2D’ version of rules of the core game vs the additional ‘3D’ provided in the Gang War supplement. Not the between the editions of Necromunda. On the twitch stream last week it was mentioned that for this “new” set of Necromunda they have gone back to the 1st ed rules, based of 2nd ed 40k, as the starting point.

          • The rules for catwalks and moving vertically didn’t change much between 1st ed and 2nd though

        • Andy Hoare said yesterday his design team was skeptical of the zone mortalis rules at first, but they loved them and it was something they were playing constantly. As someone who has been playing NCE for years, I always felt the game lacked tunnel fight rules and couldn’t be more excited to play both Necromunda and zone mortalis age of darkness games on the terrain tiles, not to mention being able to bring Necromunda to board game night and get extra games in setting the tiles up so we can have 2 games going at the same time.

      • benn grimm

        I don’t claim to speak for the majority and tend to mistrust people who do. Especially without any kind of evidence to back it up. In my experience, terrain is a pretty integral part of the game, though of course your mileage may vary. Would sure make the setup and game a lot faster… Definitely looking forward to seeing what the second set of rules looks like/accompanying terrain kits, though it’s no biggie, I got rules and scenery already.

        • zeno666

          Aye. I don’t want a board game/dungeon crawler type of thing…

          • benn grimm

            I do still find it quite baffling that shadowgeddon got Necromunda rules (and scenery), whereas the true franchise gets weirdly morphed rules and no box set terrain.

          • Crablezworth

            This is new gw, just buy our toys dammit!

          • benn grimm

            Lol, sorry, I forgot that for a mo..)

          • zeno666

            Its very very odd

          • I_am_Alpharius

            hmmm….no terrain….except for the line of sight blocking terrain the set contains…..

            I’m also starting to think that a lot of people don’t seem to realise that this new Necromunda set is using rules that are actually far closer to the 1st ed Necromunda – which the core rules were based of 2nd ed 40K/ Whereas the version of Necromunda that has become Shadow War, was re-tuned around the 5/6th ed 40K rules. The two rules sets are very different beasts in terms of game play.

          • benn grimm

            You mean the lidless shoe box and a couple of bulkheads? Yeah, not going to cut it for me unfortunately. There do seem to be similarities with the original for sure, but it won’t be till I can get a game or two in and a good look at the book that’ll I’ll know for sure whether it’s similar enough for me.

          • AEZ

            Yeah I find it odd too.. I mostly just find it odd they release 2 rather similar games. I’d have prefered on e set of rules. (I got into SWA with a box of harlequins as my only “40K” purchase ever.. and would have prefered to be able to play with them… but now I’m likely to loose opponents to this game.. and these gangs just don’t appeal to me like the harley’s do.

          • benn grimm

            If you’re playing shadowgeddon, you’re already playing Necromunda to an extent. I totally get where you’re coming from, I’ve heard it plenty in the past from guys I’ve tried to press gang into campaigns, particularly from xenos players. I think there are rules (home brew) online for harlies in the (original) underhive, I’d have linked them but the sites down temporarily. There’s also no reason why you couldn’t just use them with the shadowgeddon rules vs necromunda gangs, as far as I can tell they’re plenty compatible. Just check with your opponent first.

          • frank

            I think they screwed people who bought that game by acting like they were bringing Necromunda back with that game. Swa was a replacement for kill team and always was but they acted like it was necromuda reborn it wasn’t and they knew it. That said nothings as cool as harlequins are, I’ve been playing them since third and have a regular CW Eldar and Dark Eldar army because GW refused to support them as a real army until 7th and they did a mediocre codex at best with them then. I don’t know SWA well but seems like harlequins would have a heavy advantage for that game and they would have been hardly compatible with any edition of necromunda. hope they do make some xenos factions but if harlequins are your thing necromundas not the game you want to be playing really.

          • AEZ

            Individual models are very strong.. but I get less of them

          • frank

            yea but take a Harlequin with any of there stats and put that into necromunda and they have no draw backs for their points. Every gang as it currently stands is basically T3 W1 maybe an armor save and no invulnerable.

          • The main reason is they were developed for different reasons, shadow war was meant to launch a new terrain line for GW, Necromunda is Specialist Games selling

          • AEZ

            Well they could’be just release the terrain in a kit and a kit without terrain with one set of rules..

          • Are you suggesting it would’ve been better to release the game with a starter set you can’t play with out of the box?

          • The terrain’s already out and they wanted to keep the price point low on the board game, simple as that

          • I mean, they’re zone mortalis tiles, I wouldn’t call zone mortalis for age of darkness a board game, that would be silly

        • ZeeLobby

          Yeah. I actually have a ton of terrain ready to go (Mantic, GW and 3D printed).

          • benn grimm

            Nice 🙂

      • zeno666

        Haha Randy, you tool.

        But yes, there will be rules for 3D terrain… if you buy the expansion >_<

        • euansmith

          Please play nice. We all get to air our half-baked ideas here, and I think it is nice not to be called names for it.

          • zeno666

            You’re allowed to call me names if I keep making things up 😉

          • ZeeLobby

            Randy is the one case where he might really not be a person, but an actual tool though… I need like a proof of life to believe he actually exists.

          • euansmith

            I’ve noticed a change in Randy’s posts over recent months. He seems more questioning of GW strategies and releases.

          • ZeeLobby

            It’s hard to tell. He regularly mixes rational and irrational statements on every other article. He might be real, but he also never joins the actual conversation or respond to anything. Which is very odd and bot-like.

          • vlad78

            It’s a community manager, nothing less.

          • benn grimm

            If you were a mod ( which you totally should be) you’d be the nicest mod on t’internet. Never change 😉

          • euansmith

            … and they horse you rode in on, you hockey puck!

            (Really, though, thanks. I feel that, as this is a forum for people who enjoy the same crap I do, it pays to stay on their good side 😉 )

          • benn grimm

            Lol, no worries dude, you’re a good positive voice/influence round these parts, just keep on doing what you do 🙂

          • frank

            Really though benn is right not to get sentimental and i don’t agree with every post you make but i look forward to seeing your posts every time i read these forums.

        • I mean, Gang War is the core rulebook, it’s not so much an expansion as the actual game, the starter just has starter rules

          • Allaire

            From what has been said on the Necromunda FB page you will need both the core box and the gang war supplement to play in 3d. We should start hoping that GW offers the core rules either free or makes a combined book.

          • Severius_Tolluck

            True.. but to be fair, not only is it a money making scheme that works(the true reason)… It is to make it more appealing to board gamersas well(not as likely but..) which is were GW has been going it seems. If you put a huge rulebook and overly complicated things in there, you may dissuade your board gamers. I have friends who refuse to play BB outside of the core box, they don’t make teams, they just play what is there! The league play holds no merit to them, anecdotal I know, but that may be a larger pattern.

          • Allaire

            Fair enough but I have limited free money as it is and GW already priced me out of 40k. This looks like I’m going to keep playing LRB Necromunda.

          • Severius_Tolluck

            That may be the case for many of us. However, The basics are rather simple, and all you really need would be a gang (most of us have one) and the gang war book. So that may end up being cheaper option then buying the box set. In any case your group just needs one book really. We just can’t help ourselves right? (stares at his set of DnD core books even though he’s a player mainly)

    • zeno666

      I agree, thats half of Necromunda right there.

    • memitchell

      That accent. “DON’T talk dirty to me!”

      • benn grimm

        It’s like Dick Van Dyke in Mary Poppins, but without the excuse of being American…

        • Hagwert

          The problem is acting in Britain , even voice overs , is becoming an increasingly upper class clique made up of Cumberbatches and Redmaines etc. real working class families can’t hope to support their kids through the various fame academies that are churning out the current generations of entertainers. As a result you get mockney accents been deployed to poor effect by people from home counties backgrounds.

          • euansmith

            Tell me about it; I’m from Brum, and all we get is Timothy Spall, a RADA trained actor from Battersea, doing some vague Black Country accent, or that weird “Seth Effrikan” accent the elder brother was rocking in Peaky Blinders 😀

          • benn grimm

            Man that’s sad. Honestly it’s as cringeworthy as hearing some one doing a fake Irish/Jamaican/Aussie/Deep South accent. I get that it’s from an English company and this is their idea of what a gang member might sound like, but they must have someone who can do accents better than that hanging around. I mean Nottingham is chock full of scary sounding dudes/dudettes, maybe a broad midlands accent would’ve done the trick?

          • Severius_Tolluck

            Who’s to say that horrible accent is what evolved out of the English language on that miserable planet!

          • benn grimm

            The future is grim, the future is dark, the future is fake colloquial accents…;)

  • Crablezworth

    “So it looks like the game uses a modified version of the 8th Edition rules. ” With all its rich detail and absorbing depth… I’m sure the terrain rules won’t disappoint.

    • Shooting through hills anyone?

    • zeno666

      If its based on 8th edition we don’t have to worry about terrain rules, since there hardly exist in the new edition 🙂

    • I_am_Alpharius

      It not a modified version of 8th. FW have gone back to the 1st ed of Necromunda and tweaked that. That version was rooted in 2nd ed 40K core rules.

      • frank

        Does forge world do the new specialists games?

        • I_am_Alpharius

          Yes. FW are dealing with the design and production of all the games that are classed as”Specialist”; typically it simple means any classic, out of production games – but that phrase kind of means anything that is not 40K or AoS themed. So far that now encompases, and likely with other will follow:
          – Horus Heresy
          – Blood Bowl
          – Necromunda
          – Lord of the Rings/The Hobbit SBG
          – Adeptus Mechanicus (due Q1 2018)

          • frank

            Coo didn’t know if they did they seem to be pretty good about making playable games so glad to see that GW put their additional franchises into capable hands.

      • Severius_Tolluck

        That was what I thought and kept saying with so many on here telling me I was wrong XD. I was like but it has Cool as a stat… GW did say it was retweaked with 8th, which is partially true as they have the to hit and to wound as the current 8th with a bit of Space Hulk thrown in for actions. I do dare think the close quarters mechanics are probably more modern too and not the 1/2 ed rules still left over in shadow war but other wise the 3D version probably plays a lot more like traditional Necro.

    • Andy Hoare has been upfront about the game mostly being based on necro, he wasn’t super happy they said based on 8th in the initial article haha.

  • 301stFeinminsterArmoured

    And in other news, we finally have a marginally cost-effective method of making Aberrants now, provided that they release Skullshank as a separate kit.

  • Rainthezangoose

    People keep crying about the contence of this box but (assuming it is) keeping the cost low is a much smarter idea. Make it accessible. I’d much rather see this for a similar price as bloodball (probably be a little more but still gonna be affordable) with a seperate boxset realesed at a later date with specialst terrain that is definitely necromunda but can easily be sold to people who play 40k. The have it all bundled together and be way out of peoples price range.

    I mean people need to remember that todays standard of terrain vs when the original necromunda came out are alot different. It would mean either having not enough to play with or the box costing hundreds of pounds. I am very excited for this and I’m trying to think how I can afford it when I’ve just had expensive work done on my house. Damn my plastic crack addiction.

    • frank

      Have to agree that i like the box release but as someone who bought Bloodbowl when it came out without the first supplement the game just was not complete. It kinda annoyed me that you have to buy the supplement in order to make it a complete game. I’m gonna buy this box and the supplements but not a fan that you really have to pay the extra money to make it a full game. That said the terrain doesn’t really need to be included with the rules like i get that new players will not have the stuff right off the bat but making your own terrain inst that hard either.

      • Severius_Tolluck

        To be fair, half of the content in Death Zone, was supplemental to the original and last Versions of Blood Bowl minus basic league rules of course.

    • Severius_Tolluck

      You and me both, I just bought a home to fill with my plastic, and the catch 22, I wont be able to afford said new plastic!

  • frank

    Cant wait to see what they do with Aribites and outlaw gangs. have an Aribite and Pit Slave gang painted and waiting for new rules.

  • memitchell

    Alright, I can’t speak for all the voices in my head. But, most agree that these new rules are based on 40 V8, and some of the funny dice are kinda like Blood Bowl dice. Kinda of. These aren’t game changers. The original rules were based on 40K V2. And, we need to come to grips with the fact Shadow War was NOT Necromunda redone. First and foremost, it was a way to sell Sector Mechnicus terrain at something of a discount. Secondly, it did not introduce a unique corner of the 40K universe. Yes, it did use older rules. I don’t know why. The consensuses of the voices in my head is because of its awkward timing at the end of V7, coming before V8 left them with a choice of using outgoing rules before incoming rules were available. Or, just using tried and true (and 20-year old) V2 rules. With a truncated campaign system (New Necro’s campaign system is still a mystery). Plus, SWA had no unique miniatures. Far from it, its “gangs” were designed around existing box sets for various factions. Again, it was about the terrain. If it gets someone to buy a boxset, and the leads to buying a 40K army, well what do you know about that?

    New Necro ain’t about the terrain. Want to play in the Underhive? GW wants you to build your Underhive just like Shadow War, using their SM plastic fantastic terrain. No discounts this time. That they did not provide a cheap cardboard and plastic bulkhead alternative means they did not want to give you a cheaper alternative to their terrain. Pay retail like a real man, dammit! Plus, a company that leads the hobby don’t put out cheap terrain. Instead, the clever devils gave you a different environment in the box. Boardgame type boards and an Under-the-Underhive sewer setting. It’s all you need to play Necromunda, gangs, rules, dice, boards/terrain. With the campaign and table-top rules for playing on Sector Mechanicus terrain in a separate book. And, need I remind you, 40K V8 rules are all of 8 pages long.

    I’m not passing judgement, but I think this is what is their intentions.

    • frank

      V2 40k rules kinda suck just saying as someone whose played them combat was horrible.
      As for your retail comment i guess real men spend ungodly amounts on toys? haha.
      V8 has got me playing more games than i have ever played since v3 even playing competitively, and I’ve had fun playing them are they perfect no far from it (overwatch and voluntary disengagement are a pain in the @$$) but V8 is solid. think people forget how bad V4 and V5 where. sure they had more than 8 pages of core rules but does more pages mean the game was better?

      • memitchell

        True 40K V2 rules weren’t perfect. As an aside, they never got vehicles right. I’m not sure how many folks enjoyed them in the Shadow War iteration, that game never go off the ground around here. So, as much as it pains me to say it, a new Necro doesn’t have to have V2 rules. Yeah, GW sells us terrain, and expects us to buy it. That’s tongue-in-cheek, but terrain was huge in Necro,(and Shadow War). We’ll see how important it is in neo-Necro. And, by “8-pages” I meant it is doable to have short rules and still have a viable game. So, the “Gang War” rule book could have core rules, and campaign rules. Might even be stand alone. But, I bet we need the boardgame rules to play the game.

      • Wildcard1980

        The HTH rules in 2nd edition where only unwheeldy when you had multiple people. If it was one on one it was the best at what hth might have been since it added in the WS of each model. It was a nightmare once you got more then two people fighting tho. Other then a redo on hth the rest of the rules where great for necromunda. I always thought the rules worked better for Necromunda then they did for the larger battles in regular 40k

        • frank

          So aside from core mechanics of combat they worked great. Also whats the point of having multible attacks with a model if they only can ever hit with one attack, unless you have two weapons. you roll aginst combat scores and work out the diference there between the two combat scores to determine the number of hits that happen (and you are right its miserable in multible combat situations). i didnt say all rules from 2nd were awful but most the stuff that worked was kept in third as well. So yes aside from combat (and vehicles though not that big a deal in necromunda) the rules were solid, but combats a huge part of the game. Not speaking for everyone when I say they were bad but Im pretty sure most people who are new to the setting would agree its not easy to get into for a new player and takes a while for wonky rules to grow on you. might have been your edition of the game that you started but you see the v2 rules with rosey shades when you say that aside from combat the game was great.

  • ugh… its a boardgame…

    • marlowc

      Not so sure about that. Both movement, and weapon ranges are in inches, so I guess the gridlike pattern on the playing surface is just decoration?

      • No its a boardgame with an alleged book coming later to let you use terrain.

        • marlowc

          What do you mean when you say boardgame? Seems like we can go straight onto all our pre-existing Necromunda tables, and terrain from back in the day?

          • Its a game played on a set of board tiles from the video shown which would make it a board game.

            There is supposed to be a book released at a later date that lets us use 3d terrain, but upon release it will just be a board game.

          • Severius_Tolluck

            Same day, just like Death Zone was for BB… I suppose the kids are Calling it “First Day DLC”

          • marlowc

            Shadespire, Deathwatch, and the like certainly have the character of a board game, as they use hexagons, and rectangular sections to control movement. But the tiles that come with the new Necromunda just give you a nicely themed surface to play on, with a few no-go areas. Aimed at letting people who don’t have their own terrain, get started straight away.
            Looks like you can play the new game on any of your scenic, home-built Necromunda tabletops. This certainly isn’t a boardgame in my book 🙂

          • You can once you get the rulebook that has the rules for 3d terrain, which isn’t upon release. It is “soon”.

          • marlowc

            Well, I for one will be playing on our classic Necromunda gaming boards from day 1. Those boards that come with the game look great, but you can’t beat your own homemade stuff can you?

          • If you don’t have the rules for the 3d terrain, how will you use them?

          • marlowc

            Don’t know till we see the game of course. But a flat terrain board with just LOS blocking doors, beams, barrels etc. shouldn’t be a problem?
            We found that you needed much more terrain than the original Necromunda set, or shooty gangs dominated too much.
            Ironically though, they’ve chosen the two strongest hand to hand gangs for the starter this time around 🙂

          • frank

            If its the same team that rolled out the Blood bowl release their going to be made availible at the same time as the core game just have to buy them as a seperate thing. Not saying i disagree that thats anoying but they will probably be availible at the same time as the box is released.

          • If the book comes out at the same time, that will be great. I havent’ seen the book on the preorder sheets though. Not that I have privy to everything, but I’d expect the book on the preorder sheet for the 11th.

          • frank

            You may be right I’m not hip to that info but I know they have already mentioned said supplement.

  • Suicidemaniac

    Didn’t we already see the flamer and the small/large blast templates in the preorder pictures of the box contents?

  • Severius_Tolluck

    So yeah watching a video from GW reps playing with various media, it is more streamline, but seems tolerable. Goes faster, and… yep templates are in!

  • The flaming Cuddle fish

    Why couldn’t they just stick with the less special die heavy rules? I played regular Necromunda and all we needed was a basic 40k dice set but now we have to buy all these new dice why?