Squats Live and Other Weird Necromunda Facts

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Squats confirmed in Necromunda. Here are some other cool facts you might have missed.

So Squats are confirmed in Necromunda Underhive. Mentioned right there in black and white and grey in the section on Hive Palatine. Right above them you’ll find the Adeptus Arbites, and right next to them are Eldar, housed in distinct levels of Hive Primus when they visit. This can only mean one thing: Squats are definitely going to be a new army and we should all get hyped about their return, setting our expectations meteorically high. With that in mind, here’s a few other cool/weird facts buried in the lore segments of Necromunda Underhive.

Hive Secundus was once the second largest city on Necromunda. Then it became infested with Genestealers and their beautiful progeny. Unable to drive the tyranid creatures from the face of the planet, this Hive is cordoned off–surrounded by a “ring of steel” manned by millions of gangers and pdf troops in order to keep the threat contained within Hive Secundus. I mention this because we all know how GW likes to hide things in plain sight. If there’s a living, breathing Tyranid presence on Necromunda–is it possible that they’re teasing out more factions for the game? Maybe this is a hint we’ll see some GSC faction support later on.

Gothrul’s Needle: The most hated and feared hive of them all, because it is a functional democracy that actually gets things done and treats citizens equally and fairly regardless of wealth, standing, or social class. And obviously we can’t have that. It’d tear down the whole Imperium. Currently engaged in a proxy shadow war with the spymasters of House Delaque, but they just won’t give up the fight.

The Skull: A ruined Hive City that was lost to Ork Invasion. It was occupied for an “unspecified time” by Ork Raiders, which means that the place is lousy with Ork spores, and it’s only a matter of time before they erupt from the ruined Hive to raid the face of Necromunda. Appears to be a skull from far away, because it was pierced by these holes that were blasted in it during a war with the Orks. Abandoned, feared, and shunned. Definitely not occupied by secret Orks.

Forbidden Cities. This is a network of tunnels that riddle the planet, connecting Hive to Hive to Hive, it’s rumored. Here you’ll find the largest and most reliable source for the most important drug on Necromuda–spook. This is made from fouled corpse-starch that has decayed over the centuries. Harvested by gangers who dare risk the hostile environs, this place is home to monsters and worse.

There’s a lot of neat lore stuff added–but since they go out of their way to mention some of the primary factions (we know Marines are stationed there, as well as Eldar, Orks, Tyranids, and so on) it makes me wonder if this is for some other reason? I mean, if nothing else, it helps ground Necromunda in the rest of the 40K world. But part of me doesn’t wonder if we’ll see some of those factions get represented in one of those Future Supplements that’s mentioned in the Gang War book. Maybe not as gangs, that wouldn’t necessarily make sense. I could see Genestealer Cultists being a gang, sure. But it seems more likely to see the other 40K armies making an appearance as Hired Guns or other mercenaries.

At any rate, there’s some fun lore to explore in Necromunda. So find out what stories lurk in the Underhive.

  • Rahl

    So the underground betting will commence. Odds for plastic Sisters vs. plastic Squats for first appearance please. Or maybe, both, together, flying in to save the day in a plastic Thunderhawk.

    • euansmith

      Give me three large on the Exodites from Necromunda Green Hell IV.

    • LazloValentin

      My God. It would be beautiful.

  • 6Cobra

    Gawd, here we go… Turns out Necromunda is also a full Necron Tomb World! Hence the name!

    It also turns out that both Fulgrim and Leman Russ are both hidden in those tunnels, accompanied by hordes of Emperors Children and Wolfen!

    They are both fighting over an active warp portal that spills daemons into the Underhive!

    And not only do the Tau sell suits to Spyrers.. they are also living in a special section of the Hive! (It’s the section in between the Eldar section and the Ork section.)

    There are Mechanicus and Sisters, Ynarriii and Drucahri, Hive Tyrants and Ctan and Bloodthirsters! All on Necromunda!

    • frank

      Hate to break it to you bud, but squat miners and gene stealer cults were already gangs unofficially for years. The orks, eldar and, chaos marines were not gangs but the fluff and limited rules for them in Necromunda were in the rule book since like like forever. All on Necromunda!

    • Mathew G. Smith

      Got your Gilligan on at the end I see.

      Mechanicus, some Sisters too!
      Ynarrii, and Drucahriiiii!
      Hive Tyrants, a Ctan and Bloodthirsters!
      All on Necromundaaaa!

    • zeno666

      Yepp! Right next to a portal that will soon open up and join Age of Sigmarines with 40k

      • Kefka

        I like Sigmarines *shrug*

        • Chris Hateley

          Get out.

    • euansmith

      I’m glad that they are throwing in a lot of background colour like this.

      • Hagwert

        When I look through my dad’s really old copies of White Dwarf from the early 90’s they have all these factions and chaos cultists as well and in those days the game wasn’t even called Necromunda it was called Confrontation. So I’m glad they are bringing back all the old background colour too just like that great looking beast man bounty hunter that revealed the other day .

    • Graymantle

      Turns out there IS a more wretched hive of scum and villainy…

    • marxlives

      It’s a regular Babylon 5.

  • Probably explains why this tendril of leviathan is headed straigt for Necromunda

    http://uploads.disquscdn.com/images/875d1695b3b664e59ddd8ab50fd15fcedf6f0589b22aff44db5d502c92b29bcc.png

    • Arykaas

      nicely spotted 😀

  • Martin B

    I seem to remember The Imperial Fists have recruiting rights on Necromunda. (Though this was as of about 1992ish in the novel space marine). The Imperial fists captain, Lexandro D’Arquebus was recruited there along with two of his friends (Yeremi Valance and Buff Tundrish, obviously space marine naming conventions weren’t what they are these days. Yeremi Valance is taken from the Song “The man who shot Yeremi Valance” which us from the early 1970s I think). Just some random musings for you all.

    • dinodoc

      Buff Tundrish? ROFLMAO

      • fuggles2k

        Sorry buddy, but it’s Biff! He has a run-in with a zoat, which is a Tyranids diplomat from fluff gone by.

        • Iconoc1ast

          and he had a cool spider tattoo on his face

        • Hagwert

          A tyranid diplomat !! Man I’ve never heard of those , I would love to sit in on those negotiations . Don’t do as we say and you end up as gene soup , do as we say and you still end up as gene soup ! Negotiating a peace in Syria would seem easy after that .

    • frank

      clearly the enemies of the empire shot him haha

    • Azatoth

      What are you talking about?
      Clearly it refers to the movie “The Man who shot Liberty Valance” from 1962 with John Wayne, Jimmy Steward and Lee Marvin!

      Just joking. I am aware of the song too, but being older it rings different bells. 🙂

    • Iconoc1ast
      • fuggles2k

        Lordly phantasms?

        • Iconoc1ast

          i missed out on the brat gangs way back then… otherwise that would have been a thing

    • I_am_Alpharius

      Imperial Fists still do, on occasion recruit, from Necromunda.

  • Rainthezangoose

    I think Orcs and Genestealer Gang in a Supplement with other 40k races as hired guns would be interesting stuff.

    • euansmith

      “This is our new hired-gun; Jean “Stealer” d’Nimthief.”

      “What did you hire him for?”

      “I dunno… he’s just so… compelling…”

    • I like the idea of co-op missions against AI esq things. Daemons and Zombies work quite well for that as they would swarm forwards

    • LankTank

      Well maybe an Ork Bounty Hunter. But if we are considering Gangs why not Diggerz?
      Fits in real well, humans who idolize the orks and dig through the lost cities trying to find good scrap to present to their ork overlords =)

  • n000ir

    Where is this information from? The rulebook?

    • D. B.

      From a leaked page, yes.

  • Fergie0044

    Could be a nice way for GW to do a small squat release as a playable gang – see how well its received and maybe do a larger 40k release if it goes well?

  • euansmith

    Gangers vs Space Marines? Can it be that one of my favourite bits of GW art will get an outing?

    http://uploads.disquscdn.com/images/31040e751153cad21864920418c7727c8bcc908bdbd1bfa3a44ba850513048b1.jpg

    Maybe this is why Shadow War has been dropped, so they can recreate it under the copy-writable Necromunda banner?

    • D. B.

      I’m still gonna play SW:A, though. Nice game system.

    • Hagwert

      A space marine blasting an imperial citizen full in the face …very grim dark !!!! I bet if you tried to make a WD cover like that these days the Twitter mob would have a fit .

  • Fredddy

    In the Outlanders sourcebook of the old Necromunda there was a special co-op mission of monster hunting: the gangs were levied for an Arbites operation of taking out the trash, and they had to clean the table from the randomly appearing 40k monsters: Chaos daemonst, orks, etc

  • I_am_Alpharius

    Most of this has always been inferred in the background for Necromunda, ever since the 90s. Either through the various rulebooks, Black Library novels and WD articles. It is good to see it all brought together and embellished a bit. Andy Hoare has said he is really looking forward to exploring the world of Necromunda beyond Hive Primus.

    • D. B.

      Indeed. As GW can always reserve themselves the right to bring out single characters or gangs at the most, they can bring back any old favourites without running the considerable risk of having to release them as an army. As for those who want to see 40k rules for Squats etc, just give us a poseable basic kit and we’ll take care of the rest.

    • Laurence J Sinclair

      The blurb describing the Squats and the other hives is almost word for word from the first Confrontation article back in WD 130.

  • david

    Squats back? Too good to be true, but there is one model I have would be good in Necromunda , the Enginseer!

  • Hamish Beer

    Gorkamunda confirmed? Could truly play out Mad Max/40k hybrid dreams then

    • LankTank

      I know right? Almost fell off my chair.

  • Edouard Decaen

    Some arbites plz!

  • memitchell

    Dear BoLS,

    Please limit your initial articles about Necromunda to commentators who actually know a damn thing about Necromunda. Or, please begin with the following disclaimer: “I don’t know nothing about Necromunda, so I think Squats and Arbites and Eldar belong in the game because they are mentioned in the back of the book. Furthermore, having no idea what I am writing about, I think the emphasis of New Necromunda should immediately shift to other esoteric (even out-dated) 40K stuff like Squats and beastmen. BEFORE the game is even released! Because, I play 40K, and I think gangers and the Underhive need an injection of 40K stuff to be more interesting. Gangs and gangers are so 1990’s. In my staggering ignorance, I think GW should immediately make the game more like, say, Shadow War (which I also never played because New 40K came out right after it, and why play a 40K skirmish game instead of real 40K, right?)”

    -Somebody who has actually played Necromunda.

    • Fredddy

      I do not think that they never played Necromunda, and there is already a beastman model preview from FW, I agree on the part that Necromunda shall be focused on the gangs though (I’d be happy to see a 2nd edition of SWA, which is compatible with Necromunda, but not at the cost of turning Necromunda itself into mini-40k).

      • memitchell

        The FW beastman model is a harbinger of doom. I loved Shadow War while it lasted. If New Necromunda never came out, Shadow War would be the next last thing. Because it’s not Necromunda (for a bunch of reasons). And, for many, it’s not 40K, but it is so close, why play? And, yes, this is a 40K forum, not a Necro forum. You get it, but to be clear for all, it isn’t to about liking the gangs. It’s about defining a difference that allows Necro to exist in the shadow of the 40K (and, I like 40K, I do). Without that tiny little 40K-free space, Necro fades away into the background. Thanks for reading and responding.

  • LazloValentin

    Honestly, democracy *would* destroy the Imperium. A few smooth-talking Eldar diplomats could effectively turn a democratic Imperium into the military arm of Eldar expansion. And Genestealer Magi are essentially supernovas of charisma that could make ‘Tyranid rights’ a thing.

    • Anthony Shannon

      Love is Love. Words like ‘slavering xenospawn’ and ‘unholy union’ are hateful and have no place in modern Imperial society. Rumours of telepathic compulsion and ‘broodmind’ are just more antiquated anti-psyker bigotry aimed at innocent telepaths such as myself.
      Furthermore, the Cult of the four-armed Emperor is a religion of peace.

  • disqus_HUXMdKxsPG

    Has everyone forgot about shadow war then

    • euansmith

      Shadow which the what now?

  • Chris Hateley

    If genestealers get rules they need to include brood brothers. It beggars belief that they missed those out of the codex.

  • Tothe

    Oddly enough, Blood Axe Ork mercs wouldn’t break the fluff.

    • LankTank

      Neither would Diggerz or even sneaky as grots

  • LankTank

    Who cares about Squats? GIVE ME A DIGGERS GANG YO!
    They even mention good loot if you go digging.
    Ermegawd