In-Depth Look At ‘Tokyo Ghoul’ Card Game By Ninja Division


Ninja Division is bringing the world of Tokyo Ghoul to the tabletop with a new deck builder that really flips the format on its head.

Tokyo Ghoul is a deck builder game set in the world of Tokyo Ghoul, a popular manga and anime series.

Players are fighting in a turf war, recruiting allies, attacking enemies and trying to control the most locations. The goal of each player is to control 3 locations or score 10 victory points.  Tokyo Ghoul takes an interesting spin on deck builders, so having a visual is helpful in explaining. So let’s take a look at how to play Tokyo Ghoul: The Card Game.

During setup, each player is given an Ally deck containing 8 Standard ally cards and a hand of 5 cards from the Ward 20 deck. At the start of each player’s turn, they draw cards from the Ward Deck of their choice, until they have 5 cards in hand.  Each Ward Deck has different cards and focuses on specific types of cards more than each other Ward.  Then, they flip over cards from their Ally Deck until they have 4 Allies in play. Allies remain in play until they are wounded or some other game effect removes them. They are not discarded at the end of the turn. Each Ally a player has in play grants them a certain number of Influence, which can be used in a variety of ways.

Players can spend Influence to recruit new allies from their hand. Unlike most deck builder games with a shared supply from which to buy new cards, in Tokyo Ghoul players buy new cards from their hand. Newly acquired allies are placed into the Ally Discard, to be drawn later. Influence can also be used to control locations. Each location has a cost which must be spent, in Influence, for a player to gain control of it. When a location is controlled, the player places it next to their Ally Deck, granting them a bonus listed on the location card. A location controlled by another player can be stolen from them by paying the cost. However, it can not be stolen if the player has any allies in play.

After spending Influence, players take actions. Allies in play can perform several actions. Some allies will have special actions printed on them, describing their action ability. Otherwise, players can use their allies to attack other player’s allies. In a simple Strength comparison, the weaker ally becomes wounded and is discarded. At the start of each player’s turn they will gain Victory Points equal to the number of allies they still have in play. So attacking another player’s allies is the best way to prevent that from happening.

Throughout the game, players will draw Enemy cards. They are initially recruited similar to Allies. However, when recruited they are placed in a chosen opponent’s Ally Discard, to appear later. If a player reveals an Enemy while flipping over from the Ally Deck, the Enemy enters their play area. Before a player can take any other actions, they must attack and defeat the enemy, which removes it from the game. If the player fails to defeat the enemy, it is discarded to the Ally Discard, to return at a later turn.

There are a few other game elements I skipped over here, but that is the core of Tokyo Ghoul. It’s definitely a very interesting take on deck builders.  Reading through the rules was confusing at first, I’ll admit.  But it was my preconceived notions of of how the game was supposed to work taking hold. However, Ninja Division was kind enough to send us a copy of the game, so I was able to run through a few turns to really understand the flow of the game. Once you see each piece moving together, it becomes very easy to follow. I really like the things they’ve done here. I’m always in favor of spinning a well explored game mechanic into a new light.

via Ninja Division

Tokyo Ghoul: The Card Game$34.99 – December 2017

Join us at on Dec 19th for a playthrough of Tokyo Ghoul: The Card Game!

  • odeepie

    this company is awful. horrible to their backers. no idea how it stays up.

    • Matt Sall

      Genuinely curious.
      How so?

      • Endyamon

        Showing fake progress, half a year later claim a staff member was seriously ill thats why they are 1 year+ behind schedule, claiming wares are beeing shipped, in a few days 2 months later admitting that they are still at the factory and are been transported to the port, showing things they dont deliver like showing sleeves(with custom back) telling they will get sleeves with the game and then they only give you a fraction of the sleeves needed to sleeve your cards… I could go on and on and on

  • Ulf

    Don’t buy anything from this fraud company. They are consistently lying to the people that back their projects, making promises with no intention of keeping them, and delivering awful products.

  • Rainthezangoose

    Ninja Division are the worst miniature company in the world. DO NOT BUY FROM THEM. They are frankly evil. They have multiple late kickstarters collectively shy of a half decade, they constantly lie to their supporters. RRI was promised on 5-6 different occasions to not hit retail till after its kickstarters were fulfilled, despite deliberately delaying an already year+late KS for the nonUS backers to ship with a different KS (which is against KS terms of use btw). It has not only hit retail but has been listed on multiple sales (thier own Black Friday/Christmas sales + Online retails selling for half price) and worst of all the game has arrived in UK Amazon despite ND taking years to get stock into the UK normally. Oh and don’t even get me started on how they decided last minute to not include stretch goals and just ship us some ‘additional cards’, and when I had the nerve to mention how that wasn’t an equal exchange at all and the company told us the latest 5-6 month delay was to sort out something which apparently now isn’t even being delivered to us, so what does that even mean, I was blocked from their social media platform despite being a 8 year long+ supporter and backer of multiple kickstarters. Honestly this is just the tip of the iceberg on their shady practices but this whiney rant has gone on long enough.

    Oh yeah and SDE Legends was funded October 22 2015 and we haven’t gotten as single piece of plastic. I mean we expect late kickstarters, but its not just the fact its so incredibly late, its everything else in combination. *lets out a deep breath*.

    • odeepie

      whats truly sad to me is instead of the community coming to gether and collectively ruining the company (which relies heavely on backers) and boycotting you have a handful of people asking for refunds and the rest of them fan boying. “oh well the moneys spent” these are the people the company relies on to be completely inept and stay in buisness. ANd this is probably an unpopular opinion but games workshop is the same way. Not as bad about lying but is bad to its community. Unbelievable price jumps and constant focus on breaking units that people dont own to sell more units. And instead of criticizing, websites like this one who get free stuff from them praise everything they do.

      • Rainthezangoose

        I think alot has to do with ND heavy handed media platform which silences even the slightest bit of negative commentary on their business practice. GW might not be my friend but GW is the evil you know and I’ve made my peace with that. ND are worse (imo) simply because they behave like these through a mask of a friendly face. Constantly trying to appeal to the emotional aspects ” we made a mistake ” ” We wont to reearn your trust ” ” we are so very sorry “. If I had a penny everytime I’d heard that I’d have the half a grand I’ve probably lost on their kickstarters back and then some.