GW: Gangs And Wars In Necromunda

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House Orlock has come to the Underhive, bringing with them some Gang War, too.

House Orlock, or the House of Iron, is one of the six Houses of Hive Primus. They control much of the city’s iron, extracting it from the remnants of the ruined Underhive, ferrous slag heaps, and so on. They also control many of the valuable trade routes across the surface of Necromunda, making them a powerful force with a lot to gain… and a lot to lose.

They’ve honed their combat skills fighting to protect everything that they’ve managed to claim as their own. This hasn’t always been successful–in the past House Delaque betrayed them and stole a powerful Ulanti contact out from under them.

But they bring all their hard fought scrappiness to the table top. Orlock has some cool looking weapons, including a harpoon launcher and copious shotguns. They can pack a surprising punch, especially for a gang that looks just as eager to tell you about their new microbrewed IPA as they are to fight for dominance in the Underhive.

Gang War 2, meanwhile, gives you all the rules you need to run these guys. You’ll get lore on House Orlock, rules for their fightets, and more importantly, you’ll also get a bunch of expanded rules for your Necromunda games. Things like expanded rules for hired guns and hangers-on, giving you access to units line rogue docs, ammo jocks, and of course, bounty hunters.

These guys are some of the most characterful minis GW makes. And you’ll find rules for your own custom hunter, for playing with the Badzone Delta-7 tiles, and for adding new hazards to your game. Plus a full inventory of skills, weapons, and gear for your fighters. Definitely worth checking out.

via Games Workshop

Orlock Gang $40

House Orlock is known as the House of Iron, due to its roots in the ferrous slag pits located across the blasted surface of Necromunda. Orlock controls not only the mines, but the most vital transmotive lines between them, and are famed for their tough and fearless fighters who defend them from ash waste nomads and rival House agents alike.

Assemble an Orlock gang to use in games of Necromunda: Underhive with this set of 10 plastic miniatures. They’ve been designed to provide you with a huge amount of variety and options in assembly, meaning every gang can be unique. Included:

– 10 bodies – 2 each of 5 unique designs – each wearing furnace plate armour. These have been designed with specific weapon options in mind, though of course you are free to model them as you see fit;
– 20 heads – 2 each of 10 unique designs – featuring a variety of photo-google, chunky respirator masks and bandanas; – 10 sets of shoulder pads, in 5 unique designs;
– Weapons! There are quite a lot of these: 2 harpoon launchers, 6 fighting knives, 2 heavy stubbers, 6 drum fed autopistols, 6 combat shotguns, 8 stub guns, 2 sawn-off shotguns, 2 servoclaws and 4 autoguns, along with 10 additional sets of frag and krak grenades, and a set of blasting charges.

Supplied with 10 25mm Round bases, which feature sculpted textures that match the game board’s aesthetic.

Necromunda: Gang War 2 $30

Note: a copy of the Necromunda: Underhive boxed game is required to use this supplement.

The rules included with the Necromunda: Underhive boxed game cover battles between Houses Escher and Goliath – these are not the only Houses vying for supremacy of the underhives. Necromunda: Gang War 2 introduces House Orlock; an industrial superpower, a clenched fist of gangers well-equipped, well-trained and unified in purpose. Along with this, the book introduces a variety of Hired Guns, and rules for the hazards found in the Badzone Delta-7 set of board tiles (sold separately).

Contained in the 48-page softback:

Gangs of House Orlock

This section contains the story of House Orlock – their industrial monopoly, the rebellion of a millennium ago and the absolute crushing that followed – along with a detailed breakdown of their place in the hierarchy of Necromunda, and the methods by which they flex their impressive power. It also contains full rules for founding a House Orlock gang – fighter characteristics, skills, an equipment list and a list of typical Orlock names to provide inspiration.

Hired Guns & Hangers-on

This section introduces new types of fighters that can be used in both campaigns and skirmish battles, broadly defined as Hired Guns – mercenaries that will help a gang out in the short-term for pay) – and Hangers-on – trusted associates of the gang who offer services other than fighting. When attached to a gang, they can make up for certain gaps and shortcomings in skills and equipment. Rules for 6 different fighters are included.

Underhive Perils

In this section you’ll find rules for the Underhive Badzone Delta-7 board tiles (sold separately). 15 different hazards are described, with rules for Zone Mortalis battles and suggestions for their use in Sector Mechanicus battles.

Dramatis Personae

Dotted about the book you’ll find background and rules for 7 infamous characters – Grendl Grendlsen, Yolanda Skorn, Eyros Slagmyst, Krotos Hark, Gor Half-horn, The Deserter and Yar Umbra – who can be allied with or recruited by your gang, whichever House you’re running.

Also included:

– Underhive Armoury: this contains rules for weapons, armour and wargear available in Necromunda: Underhive and Gang War 1;
– Skills: contains all of the skills available to fighters, divided into skill sets for ease of reference;
– Reference: a summary of key tables players are most likely to need to refer to during play, along with Hired Guns profiles.

See you in the Hive.

  • Severius_Tolluck

    honed skills not hives?

  • Txabi Etxebarrieta

    I really can’t wait to see the redesigned House Cawdor.

    • HeadHunter

      Unfortunately, you’re going to have to… about six more months.

      • Txabi Etxebarrieta

        It least it gives me time to build up prometheum stores :p

        • Gregory Heyes

          Just don’t blow them on the Promethium Guild…

  • i really cant stand how the new necromunda is all bits and pieces in a thousand books. what the eff happened to one book with all the gangs and rules and a simple supplement afterwards. The shear cost of having everything will be astonishing add dragging out the releases will slowly erode the player base. They will loose interest.

    • zeno666

      Yeah, its the new GW..
      You’ll need three books to play Orlocks. Main rulebook from the boardgame (available separately? Don’t think so), Gang War 1 for actual Necromunda rules and campaign system.
      Gang War 2 for stats and stuff.

      This is how 40k 8th ed works as well. So far you need four books if you have a codex, five if you want to use Forge World.

    • xNickBaranx

      Without steady support, they will also lose their player base. Its a catch 22. This way they have a baseline of content that can span a couple years.

      • HeadHunter

        Take a look at Blood Bowl. They tried to dribble out new releases over several months but they lost a lot of players who got sick of waiting for their team to get rules and/or models. The game has stagnated when it could have had a lot more momentum if handled differently.
        That could just as easily happen to Necromunda, especially for Delaque and/or Cawdor, whichever House needs to wait a year for their gang.

        • yep that is what i mean. Blood bowl was big here 6 month back but the league has faded away and no one is playing it at all.

    • LankTank

      I dont think they are going to lose interest at all. You can literally play any of thethe gangs now with the legacy rules. Look at 40k. Alot of players use the convenient or cool release but die hard fans of the faction play with the older kits. And they are releasing 2 or 3 necromunda things this quarter. Orlock, white dwarf fir genestealers/chaas cults, a bunch of mercs. Next quarter another house, pets, supreme leaders etc. Another quarter 3rd house, castes etc. Intent to release ratskins, wastelanders at some point. The hype train will carry alot of people but their is just a bunch of older players whose true hobby is moaning and they already stopped being interested when the first set was released

      • memitchell

        I resemble “older player.” But, nothing else you wrote. I bought the original game when, new. Played and ran campaigns for years. Have a large collection of Necro terrain, minis, and magazines, etc. Was a moderator on GW’s Specialist Games Necro forum, back in the day. Helped with the re-write of Scavvies and Ash Waste vehicle rules. And, I well remember the lean years.

        I’m excited Necromunda has made a comeback. Bought the new box set and Gang War, and have built and painted new Goliath and Escher gangs. Gonna do the same with Orlocks. Play in a campaign. I’ve played (and f’n lost) more games of Necro in the last two months than the previous decade. I also have my issues, doubts, and complaints about the new game. But, “older player” doesn’t mean moaning and lack of interest. Try not to lump us legacy players into a grumpy category. Everyone in my campaign is an older player.

        • LankTank

          Fair enough =) but also to be fair I didn’t say ALL older players. But we both know the vast majority of complaints for the sake of it are coming from what we could consider as “veteran players of Necro”.
          I have seen multiple comments from original player-base who have been slamming Necro and yet have not even committed to a single proper game, let alone campaign but are instead relying on snap reviews on websites of the Underhive box set for their “expert” opinion. In no way would I suggest that if you personally discussed a game mechanic issue that your opinion would not carry great weight or be inaccurate. But based on what you are saying you have respect for the game, have put the mechanics through the crucible of scrutiny and your comments would actually be constructive, not biased comments from someone who actually has no interest to commit to the game

        • LankTank

          Also in regards to alot of the recurrent complaints, while it can be expensive to buy book after book (I personally disapprove that the Rule book was not at least sold separately from Underhive), I am still blown away from the amazing new models, the great campaign system, the exciting (But not necessary) Gang War 2 merc and hangers on, the intent to bring ALL sub-gangs (chaos, scavies etc) back and THEN adding pets, overlords, additional castes etc. That is the crux, it is money, but GW is not just half @$$ing it. But every time someone decides to complain based PURELY on “wwaaah they want me to pay to play! I hate GW!” then that complaint is going to put someone off starting, and we do not want Necro to dwindle away again. However constructive criticism with an awareness that GW is a business and cannot operate like they did 25 years ago is as always welcomed

        • LankTank

          Oh lastly while I am only 28 (apparently a child by Necro standards =p) I have 3 kids and own a house in Auckland (the fourth most expensive city in the world) so I understand the pain of having to scrounge the dollars to buy models around the never ending tide of family expenses XD

    • Gregory Heyes

      From what I can see, Gang War 1 and 2 are all you really need, plus possibly a future White Dwarf when they publish the Chaos and Genestealer Cult rules. Just wait for the compendium at the end of the year for the rest of it, since the Outlanders aren’t scheduled for this year.

  • usGrant7977

    THAT IS A SQUAT MODEL. How has no one else caught that?! That hanger-on, merc, hired gun, whatever is a SQUAT. Wtf mang?!

    • HeadHunter

      Pretty sure everybody else got the news a couple weeks ago. Glad you could join us.

      • usGrant7977

        Why didn’t you Email me earlier?

    • Grenville_Stickwood


    • Monkeybrains

      Where have you been? Have you been hiding with the rest of the squats? Where are they? Tell us and I won’t send the GW hitsquad.

  • Drew

    It’s not the same as a full book, to be sure, but they did release lists for the four core houses that weren’t in Underhive/Gang War 1 in PDF form on the day of the launch.

  • Senexis

    Couldn’t agree more. Sorry to get all old fart, but the original had two books, and was huge.

    I think this game, like that other one GW abandoned to the wild for twenty years, is going to morph into a hybrid of official product and community adaptations.

  • Fredddy

    Why do you think that Orlocks are hipsters? They have not a single bit of hipsterism in them, their design is explicitly based on biker gangs with some 80s metal&postapo vibe. (Well, what kind of hipsters live in your area? 🙂 )

    Anyways, interesting that unlike the other two, they kept the original design almost in 100%.

    • memitchell

      Theme is like humor. If they have to explain it, it ain’t really there.

    • Gregory Heyes

      Yes, there was a particular post-apocalyptic road-warrior style movie that came out in the 80’s that the Orlocks seem to be borrowing both in terms of background and style. Can’t remember the name of it though – its on the tip of my tongue. Highly maddening…

  • Fredddy

    Why do you think that Orlocks are hipsters? They have not a single bit of hipsterism in them, their design is explicitly based on biker gangs with some 80s metal&postapo vibe. (Well, what kind of hipsters live in your area? 🙂 )

    Anyways, interesting that unlike the other two, they kept the original design almost in 100%.