Latest IG tidbits translated from Spanish.
Penal Battalion: 50 pts. 1 Custodian and 9 Penal troopers. Ld 8. Rifle and close combat weapons. Scouts, Stubborn, “Desperate”.
Chimera: 55 pts. 12 10 10 Tank, Amphibious, Mobile Command Vehicle. Multi-laser, hull Heavy Bolter, searchlight and smoke launchers. Options: Upgrade Multi-laser to Heavy Flamer or Heavy Bolter – free; hull Heavy Bolter to Heavy Flamer – free; Storm Bolter or Heavy Stubber +10pts, Hunter-Killer Missile +10pts, Dozer Blade +10 pts, Extra Armour +15pts, Camo Netting +20pts.
Hellhound: 12 12 10 Tank, Fast. Inferno Cannon: 12″ Template, S6 AP4 Heavy 1 (like the previous version but there is no roll to hit and no partials, but reaches 12″).
Devildog: 12 12 10 Tank, Fast. Fusion Cannon: 24″ S8 AP1 Heavy 1, Blast, “Fusion”.
Banewolf: 12 12 10 Tank, Fast. Chemical Cannon: S1 AP3 Heavy 1, Template, Poison (wounds on a 2+ to “targets with resistance”).
– Leman Russ Special Rule: Can choose to move 6″ and fire all weapons or fire nothing and move 6″ +1D6″.
LR Battle Tank: 14 13 10 Tank. Battle Cannon.
LR Exterminator: 14 13 10 Tank. Exterminator Autocannon: Heavy 4, Twin-linked.
LR Vanquisher: 14 13 10 Tank. Vanquisher Cannon: AP2 Heavy 1, +1D6 penetration.
LR Eradicator: 14 13 10 Tank. Eradicator Nova Cannon: 36″ S6 AP4 Heavy 1, Large Blast, Ignores cover saves.
LR Demolisher: 14 13 11 Tank. Demolisher Siege Cannon.
LR Punisher: 14 13 11 Tank. Punisher Gatling Cannon: 24″ S5 AP- Heavy 20.
LR Executioner: 14 13 11 Tank. Executioner Plasma Cannon: 36″ S7 AP2 Heavy 3.
Basilisk: 12 10 10 Tank, Open Topped^.
Medusa: 12 10 10 Tank, Open Topped^. Medusa Siege Gun: 36″ S10 AP2, Heavy Artillery 1, Large Blast. “Fortification Buster” Ammunition: 48″ S10 AP1 Heavy 1, Blast, +1D6 penetration.
Colossus: 12 10 10 Tank, Open Topped^. Colossus Siege Cannon: 24-240″ S6 AP3 Heavy Artillery 1, Large Blast, Ignores cover saves.
Griffon: 12 10 10 Tank, Open Topped^. Griffon Heavy Mortar: 12-48″ S6 AP4 Heavy Artillery 1, Large Blast, can choose to “repeat” (re-roll?) deviation dice roll.
Manticore: 12 10 10 Tank. Storm Eagle Missile: 4 only. 24-120″ S10 AP4 Heavy Artillery 1D3, Large Blast.
Deathstrike: 12 12 10 Tank. Deathstrike Missile: 1 only. 12″-960″ S10 AP1 Heavy Artillery***, Blast (radius 1D3+3″).
– Cannot be fired on Turn 1. Each turn roll a D6, weapon can be fired on a 6. Modifiers: +1 per turn, -1 for each crew stunned or weapon destroyed results sustained. Can always be fired on the roll of a natural 6.
– Any weapon destoyed results received are ignored, the only effect they have is to delay the launch.
– Hits on vehicles in the area of the Deathstrike Missile are not calculated at half strength but at S10.
^These four can also be enclosed.
Thats it … I have heard on the other hand, from the same guy who took the photos, that:
Ogryns: 25 pts, S5 T5 A3 Sv4+ and have “rabid assault” (Furious Charge?).
Valkyrie: Skimmer. 24″ move. Troops may disembark at any point in its movement, but more than 12″ and they take a dangerous terrain check.
***Note that in the original Spanish, no quantity is given for the number of area effect markers for the Deathstrike. Ref 1D3 on the Manticore.
~One, BoLS has heard confirmation on the Deathstrike, so I wouldn’t immediately discount all of this stuff. There are certainly some translation issues with some of the special rules, and ranges during the cm-inches conversions, so watch out for those. Still, that is some really cool stuff in there. As usual with these, caveat emptor. Still, Heavy 20…thats crazy talk!!!