As we ramp up for Adepticon the Fly Lords are waist deep into the rock-paper-scissors metagame of our favorite event: the No-Holds Barred Warhammer 40k Gladiator.
Here is the short rundown:
You must build a standard army using normal FOC and codex restrictions.
Forgeworld/Apocalypse units allowed with the following rules:
-no Apocalypse formations or strategic assets
-you may take a single superheavy/gargantuan creature as a heavy support choice.
-you may take any non superheavy/gargantuan creatures as the FOC slot listed in their rules.
Thats it! You must fight across a variety of missions that will emphasize both ass-kicking of the foe as well as control of random objectives, quarters, and other wonky stuff they throw at you.
As you can imagine, a challenge like that gets the gears turning… Several “camps” have been forming around the country as to what is the most potent combo in the game. Here are some of them:
This army runs rampant and tears anything it reaches up in assault. 20-30 nob-bikers using a Stompa as a physical screen early game can do some serious damage if they can reach the foe in numbers.
Superheavy Flyer Transport
T-hawks/Orcas/Vampires loaded with nasty infantry or other supporting deepstrikers can fly about, harrassing the foe with flyer protection, then swoop onto objectives late game in a land-grab that is difficult to counter.
An’ggrath the Unbound
Possibly the single most lethal model in the game, can be supported by various CSM or Chaos Daemons loadouts and deepstrike onto the table, slaying and claiming what he will.
The new Reaver combines devastating firepower that can sweep many armies off the table in a couple of shooting phases, and offers flexible Imperial army support options.
Drop pods/Termys/Crisis Suits/Soulgrinders/Bloodcrushers/Ect… can be surrounded by entire 2250pt forces of distributed deep-strike nastiness to devastate any army they appear in, and offer numerous targets to try to dislodge in a short span of turns.
IG Flying Circus
A horde of IG in a gaggle of Valkyries can be a difficult target to engage and offers last turn objective grabbing opportunity.
Orks/IG/Nids can field 200+ models and try to simply lock up opposition in endless tarpit assualts, while sitting on every objective within reach.
The goal my nefarious generals is to vote for your favorite and explain why it will prevail, or better yet offer up a new army suggestion that proves you are battlefield genius!
Poll, Right column, Attack!