We’ve seen a lot of changes over the years from our beloved Tyranids. We’ve seen the build your own mutable creature system come and go. We’ve seen more variants of Lictor rules than you can shake a stick at. Old One Eye and the Red Terror ran rampant over tabletops before being put into the deep freeze, and we’ve seen the army shift from assault, to shooty, and back again over editions.
What was once the loathed monstrous-creature horde of 4th edition has found itself getting a little long in the tooth as we embrace 5th. But, there is talk that 2010 will be the year the new Tyranids return (possibly with a fancy new plastic Trygon), with a shiny new book full of whatever the newly evolved hive fleets have to throw our way.
This thread is an open tactical discussion of what you think the new Tyranids most need and should change into. Lets get some specifics in here my fellow Norn-queens. Whats just not cutting the mustard any more, or really needs to improve, and how would you do it? What’s a no-brainer that might need toning down?
~For you non Tyranids-players, lets hear what you think the remorseless Hive-fleets most need to make them a truly feared, unique opponent to face off against on the tabletop. The floor is yours…