Strength in Numbers
A new Skaven rule for increased leadership. All ranks beyond the first add to leadership to a max of LD 10. It is no longer limited to the first 3 ranks.
Life is Cheap
The only unit that has this is Poisoned Wind Globadiers. They can throw their globes into close combat.
+1″ to fleeing movement
Split between two domains: Ruin and Plague. Certain clan models get a certain domain. Almost all wizards can choose to take warp lighting instead of what they rolled.
Cracks Call: Casts on 11+ – Roll 4d6″ draw a line. All models in that line make initiative test or are removed. Chariots make a 4+ save. Buildings are destroyed on 5+
The 13th Spell: Casts on 25+ – Target a unit within 24″. Roll 4d6. Replace unit models with that many rats. If there is not that many, then replace only those that can be replaced. If there are more than that – they are destroyed. This is now a new unit under the casting players control.
Cornered Rats – When the unit breaks it now deal wounds to all units within d6 inches, then is immediatley removed.
Expendable – Slaves still do not cause panic charges when they break.
Can form ranks. Can get Leadership bonuses. In combat, the second rank also gets to attack.
Str 5, Toughness 6, 3 wounds Can form ranks. Get leadership bonus from ranks.
Warp Lighting Cannon
Shoots like a cannon. Roll the artillery dice for its strength. Misfire goes to chart. No longer has to flee as a charge reaction – cannot use grapeshot. Places small blast at the end of the shot resolving hits at strength rolled. Each hit is d6 wounds.
Plastic kit. Parts can be seen in the new White Dwarf on the watchtower.
The kit can also be used to make two other models from the book.
Doom Censer (a giant plague censer that is pushed around) The fumes cause harm to those in the area, and also cause problems for the crew.
Warpstone Catapult – A stone thrower – no special rules for the center of the template. Wounds all hit by template on 4+. If casualties are inflicted it causes a panic test.
These are bought with a unit (clanrats, stormvermin). They must deploy within 3″. If they stay within 3″ of their parent, they get rank bonuses to their leadership, and also get 4+ ward save if within 3″ of parent unit.
Warpfire thrower: Pretty much the same
Ratling gun – the dice now accumulate shots, not hits. Str 4 -2 armor.
Warpfire Mortar – treated like a stone thrower, using the teams or its parent unit’s line of site. Wounds on 4+, Small blast.
Doom Flayer – kind of like a Goblin Fanatic. Big spiky ball that moves randomly and inflict hits + additional impact hits. Has 3+ armor save
~More as we get it. There are apparently some REALLY scary (and pricy) lords in the army book. Also, there is an uncanny family resemblence between Cracks Call and Jaws of the World Wolf don’t you thing…