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40K RUMORS: Blood Angels Whispers (#2)

2 Minute Read
Jan 20 2010
Warhammer 40K
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The birds sing in the wind… He’s the latest we’ve heard on the return of the Blood Angels. The first batch of rumors is here.

Force Organization Chart
Blood Angel FOC is divergant from the Ultramarine one:
-Dreadnoughts are heavy support.
-Furioso Dreads with droppods are fast attack.
-Twin scout entries are both elites, but one is scoring.
-Only dedicated ground transport is the Rhino (Razorbacks are out)
-Assault Squad and Tactical Squad are troops.
-Honour Guard can be troops if fielded with Dante.
-Jump pack units are in every FOC category except heavy support and HQ:
–Assault Squad – troops
–Honour Guard – elites
–Exalted – fast attack

Death Company is 0-1 and doesn’t need a slot in the FOC

Units Rules
Tantalus Lander is a dedicated transport for everything in the army except tanks, Land Speeders and Exalted. Its weaponry is: 2 twin-linked assault cannons, 1 twin-linked special weapon.

Land Raider: Redeemer, Crusader and Standard

Terminator sergeants can get close combat wargear. There is a Terminator upgrade to allow shooting in an enemy phase.

Exalted: 4/4/4(5)/4/1/5/1+1/10/3+, jump troops, hit & run, furious charge, no red fury/combat tactics, power armor, stormbolter, power weapon, bolt pistol, no options, no transports.

Quite angelic: masterfully crafted slim armor, jump packs, mechanical wings, masks, long hair.

Named Characters
Erasmus: Furious charge, digital weapons (rending), master crafted combi melta: 18″ S:8 AP:1 Assault 1, melta, reroll to hit, 4+ ward save, can chose one set of special rules:
-squad ignores red fury
-red fury and preferred enemy
-rage and feel no pain

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Mephiston: 7/7/5/5/3/7/4/10/2+, FnP, Fearless, Eternal Warrior, Fleet, 2 psychic powers per turn.
More potent versions of Might of heroes, Transfixing Gaze and Blood Stasis powers:

The gun of Victor’s servitor is 36″ S:6 AP:6 Assault6

Psychic Powers
Quickening: Infantry moves as beasts, jump troops and walkers gain fleet.
Blood Stasis: 5″ vortex of blood in base contact. Enemy models count as being in difficult terrain, and suffer one wound if they try to move and any of the distance dice shows a 1, Mephiston: can cast it in close combat centered on himself, and enemies attacking with a 1 suffer a wound.
Might of Heroes: one model in squad gets +D3 attacks, Mephiston: can cast it on himself.
Primarchs Grace: Squad may reroll dangerous terrain tests.
Transfixing Gaze: Target model must take a leadership roll off or not able to attack librarian, Mephiston: not able to attack any model.
Living Darkness: A template which blocks line of sight.

Fluff
Background: mainly Blood Angels and 4 successor chapters with one page each:
-Blood Consuls
-Angels Sanguine
-Flesh Tearers
-Angels Vermillion

~Standard Caveats apply guys as we are still very far out. Oh boy if half that sutff turns out to be true, its time to dust off my Mephiston mini. This is going to be awesome! Have at it guys and follow along in the Lounge here!

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Author: Larry Vela
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