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40K MMO NEWS: Dark Millennium Gameplay Interview

2 Minute Read
Dec 7 2010
Warhammer 40K
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PC Gamer sent us a little note to make sure all you guys got to check out the latest on Dark Millennium Online. Lots of things about gameplay from the developers in this one:

Here are a few of the choice passages from Vigil Studios:

“We’re designing a cinematic, action-oriented MMO, balanced in terms of player-on-player and player-versus-environment battles. There’s a lot of ranged combat, but also a healthy dose of melee. You’re not gonna have a bunch of static spawns, you’re not gonna have a bunch of random patrols.”

“If you see an MMO 20 feet away you know it’s an MMO. There’s a million icons on the screen, the interface is the same. They’re so predictable. Our goal is when some guy’s walking past DMO they won’t instantly know it’s an MMO. That depends on a minimal interface: it’s not a full FPS but it looks more ‘actiony’.”

“Character customisation is about progression, where you go and what you do in the world changes how you look. Space Marine armour is so heavily adorned, you can imagine how the progression might go: a marine who’s been on campaigns will make all kinds of adjustments to his armour reflecting his experience.”

“You’ll use vehicles in PvE, you’ll use them in the general over-world, and you’ll use them in PvP.” These vehicles can be run with a crew, separate players taking on the roles of gunner, driver, and man who stands on top and yells “DRIVE FASTER!”

~Hmm, they are certainly saying the right things, but many, many MMOs have gone down in flames over the last few years with WoW ruling the wasteland.  What’s your take on this?

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Author: Larry Vela
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