MBG here again with my new segment called Knowledge Bomb where I go over some rules clarifications and “gotchas” for 5th Edition. Love them or hate them they are still the rules…
I do realize that there may only be less than a year left for this rules set, but there is still tons of time for gaming!
Not to mention there are a few big tournaments left to attend as well.
The first thing to note is that there are only certain unit types that can move around on the upper levels of ruins. (This is found at the top of page 83).
Only infantry, jetbikes, monstrous creatures, and walkers are allowed to move around above ground floor. Soooooo your multi-ton Dreadnaught is capable of climbing to the roof but Dark Eldar Beast Packs have to sit and watch from the ground.
This can be advantageous if you have some small scoring units trying to hide from some beasts and cavalry (because Rough Riders are such a popular choice…oh wait).
Now I’ve judged a lot of events, and a frequent issue is terrain. Opponents tend to forget discussing terrain. Bottom of turn two and argument comes up where one person wants that cliff to be difficult while the other wants it to be dangerous or impassable.
As a judge, the only answer I can give is, “did you discuss it before the battle?” Apparently the same is true for ruins. Almost everyone in my gaming area (and most areas I’ve visited) assumes that units can just blast their way through ruins with a difficult terrain test.
As explained on the bottom of page 83, you and your opponent should decide before the battle if troops can move through walls. The same (and probably more importantly) is true for moving up and down levels. Simply put, this has huge implications and a smart player will know how to use this to their advantage.
Thanks Meeker, anyone have any other good fuzzy terrain rule examples? -MBG