Now, back in 2nd Ed, transport teams occupied a unique place in many armies. According to the rules, transport teams did not count for a unit’s motivation, but counted against it. A little clarification on FoW motivation rules is needed before we continue. In FoW, unit’s must take a motivation test to remain on the table when they are reduced below 50% strength of their starting number of teams. For example, a unit of German infantry starts the game with 10 infantry teams. As long as the unit has 5 or more teams on the table, it will not have to take a motivation test. But the minute it drops below 5 teams, than it will have to take a motivation test to see if the unit remains resolute or runs of the table. Now, as I stated before, in 2nd Ed, transport teams counted against you, not for you when it came to unit motivation. This meant that transport teams that are active/alive did not count towards you number of starting/active teams for a unit, but dead transport teams counted toward the number of losses suffered by the unit. Here’s another example to help clarify. You have a German mechanized infantry platoon with 7 infantry teams and 4 half-track transport teams. According to the 2nd Ed rules, the unit starts the games with 7 teams for purposes of judging when a motivation test must be taken (i.e. when 4 stands are killed/removed, t hen the unit must make a motivation test). Now say in a particular bad round of shooting, you lose 2 infantry teams and 2 half-track transport teams. You think you should be fine since you’ve only lost 2 infantry teams out of 7 starting teams, but sadly this is not the case. Since transport teams count against you, you have lost a total of 4 teams out of a starting unit of 7, meaning you must take a motivation test.