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40K: Allies Are For What?

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Jun 26 2012
Warhammer 40K

Games Workshop put out an informative article explaining the allies system and the thoughts behind it…

First, lets get the skinny on Allies.

The 4 Categories of Allies

Battle Brothers – these allies are truly friends and benefit from each other’s universal special rules, psychic powers, and everything, they act as one force.

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Allies of Convenience – these allies will fight together if they have a common foe, they do not get to benefit from each others USR or powers, and in effect act as independent armies on the table.

Desperate Allies – these allies only fight in dire straights and gain no benefit from each other. you must roll a d6 if the roll is failed your allies do nothing for the turn as they are watching you for betrayal.

Not Before the Apocolypse
– these armies listed here can never be allies.

So, if you can ally, you get an allied detachment of:

MANDATORY
– 1 HQ (not a Named IC)
– 1 Troop
 OPTIONAL
– 1 Troop
– 1 Elite
– 1 Fast Attack
– 1 Heavy Support

So there’s the rules and the Games Workshop article with their take on allies.  So what’s your take on allies – longterm good or bad for the game?  Makes the game stronger, or weaker?

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Author: Larry Vela
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