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40K NEWS: GW Studio Openday Rundown

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Jul 16 2012
Warhammer 40K

This weekend Games Workshop’s Studio Openday was held with some interesting tidbits regarding 6th being touched on:


Full article ~via Natfka

The main points:

– Hull points added to help reduce the randomness of the old vehicle rules, so vehicles degrade along a more regular curve, instead of being impossible to kill, or instantly dead.

– Psyker rules added to give them more impact in game compared to their watered down bland versions in 5th.

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– Challenges added to give heroes a feel of leading units in battle and offer chances for in-game heroics.

– Six 40k projects are in the works right now.

– Company goal of releasing a major project for the game every month ongoing.

– Alessio was cited as making 5th edition a bit “flat and generic” by pushing towards a balanced competitive-worthy ruleset. GW has moved in a different direction for 6th.

Hmmm, interesting to say the least.  A big solid release every month is quite a goal.  the real question is what exactly defines a “big release”? More on this topic in the Lounge here.

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Author: Larry Vela
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