We often look at 40K Lore, but today we are going to delve deeper into the history of the realm of Fantasy Battles – Welcome to Lustria!
While many people think of the typical medieval, european setting when Warhammer Fantasy is mentioned there are actually a wealth of other settings that occupy that world. Far across the Great Ocean lies the sweltering jungles of Lustria and the mysterious denizens who make it home. Although it may seem inhospitable to many there are actually several races who dwell within its’ borders, chief amongst them the Lizardmen.
The Dawn of Time
In the beginning the world consisted of harsh extremes barely able to sustain life. A single massive mega-continent dominated the ocean and what lifeforms did exist were a far cry from even the Elves or Dwarfs, who are considered amongst the most venerable races. Then from the heavens came the Old Ones, an ancient space faring race, for reasons unknown to any this world suited their plans, although not in the state they found it.
Using their vast power they moved the planet closer to the sun and separated the lands into a form more pleasing to them. They were not alone in their endeavor as they had brought their most favored servants, the Slann, with them. The sweltering jungles of Lustria suited them so they built the capital of their new world there and set up cities as far afield as the Southlands and Cathay.
Knowing that the Slann were not enough to pacify the entirety of the world they created the first Saurus to act as their warriors. Entire races were exterminated who did not fit into the Old Ones’ plans. Next came the Skinks to be their scribes and ambassadors and the Kroxigors to be their laborers. For millennia the Old Ones and their Lizardman servants were the undisputed rulers of the world, guiding events to suite their needs.
The Coming of Chaos
All was not well for long though as an ancient enemy appeared in the world, a force which would later be called Chaos. The Old Ones fought the forces of Chaos for centuries, each trying to gain control over the interstellar gates which hung over the poles. Eventually the gates exploded, whether due to the overwhelming energies of Chaos or through some self sacrificing ploy of the Old Ones is unknown. All that is known is that with this act the Old Ones disappeared and Chaos was left to run rampant across the globe.
The Slann cut off from their masters began to formulate a plan and retreated to the remaining Lizardman cities that weren’t destroyed in the explosion. Many battles were fought throughout the jungles with the Saurus warriors attempting to push the Demons of Chaos back. In these times many cities were lost and hero’s legends were written such as Lord Kroak and Kroq-Gar as the denizens of Lustria strived to hold onto what they had left. Sensing that they could not prevail in helping the rest of the world and its races the Slann focused solely on defending their realms. Luckily for them the Elves of Ulthuan had been taught well in the ways of magic and were able to create a spell which abolished much of the winds of magic which allowed the Demons to exist on the mortal realm. With the spell successful the forces of Chaos were constrained to the north and south poles, although at a terrible cost to the Elves, whose mages were destined for an eternity of torment for their sacrifice.
The Great Plan
Before the Great Catastrophe this city was renown for its astromancy and its ability to predict future events from the stars. After the polar gates collapsed a second moon was born in the sky made entirely of Warp stone (yeah thats right, the Warhammer world has a second moon which glows green, its pretty sweet). Since this moon was infused with the powers of Chaos and didn’t follow the laws of physics it has disrupted their work. The Slann of Tlaxtlan have bent all of their will to moving the second moon from its orbit so that their power returns. So far they have been unsuccessful and have become distracted by outside events of late.