I have been wanting to make this model for awhile now, pretty much ever since I saw the Balewind Vortex after I started playing Tomb Kings. There is just something about creating a visual element for the action elements of our games, from explosions to spells, that takes them to the next level.
For those who don’t play Tomb Kings a Skullstorm is a vortex spell they can be cast that is described as a whirlwind of skulls and sand. Even after the turn it is cast on, it stays in play and moves randomly around the board. It uses the small blast template, and normally you would just leave the template on the table and move it around, but that just seems boring to me. Remembering the Balewind Vortex model for Storm of Magic I was struck with a conversion idea.