The Tabletop Spotlight is on the Time Lords and Companions – Check out the Doctor Who Role Playing Game!
Do you have travel plans? What if you could go ANYWHERE? What if you could go anywhere in SPACE & TIME? Welcome to the Doctor Who Role Playing Game experience! Our buddies over at Dragons Lair Comics & Games brought the latest version of the Doctor Who RPG book from Cubicle 7 and it’s a trip worth taking!
Fire up your Tardis, whip out your Sonic Screw Drivers and prepare to be
via Cubicle 7
In the Doctor Who The Roleplaying Game you and your friends take on the role of the Doctor (any one of his twelve incarnations!) and his companions (any one of them too – or you might make up your own) and embark on your own adventures across time and space.
Or you might decide to make up your own Time Lord and their own companions too, and see what happens when they set off in their own TARDIS, or create a rag-tag bunch of time agents lost in time, or a UNIT base tasked with protecting their corner of the Earth.
With the Doctor Who: Adventures in Time and Space roleplaying game, the power is in your hands! You can go anywhere or anywhen in the universe. It’s not going to be easy. It’ll probably be dangerous. The universe is a hostile place, full of Daleks, Zygons, Sontarans, Weeping Angels, Cybermen, Silence, Silurians and worse. There will be fear, heartbreak and excitement, but above all, it’ll be the trip of a lifetime.
The whole of time and space is out there, full of new places to see and adventures to be had – what are you waiting for?
Doctor Who: Adventures in Time and Space uses a quick and easy set of rules that encourage quick thinking, puzzle solving and a sense of adventure – all you need is a couple of normal, six-sided dice and some friends to play with.
The system is simple enough to pick up in moments – roll two dice, add them to a skill + stat and compare the total to a difficulty number. The more you beat it by, the better you did.
Throw in Story Points, which allow you to escape the villain’s traps, introduce your own story elements, invent crazy gadgets and save the day in spectacular fashion, and the system really encourages the sort of adventures you see on the show.
Finally, the system’s unique initiative system encourages players to talk, think and plot their way out of trouble, allowing them to follow in the footsteps of the Doctor by coming up with a cunning plan to stall the Daleks or make the Cybermen think twice before menacing his friends.
The best place to start your travels through time and space is with The Doctor Who Roleplaying Game. This book contains everything you need to set off on your own adventure, from rules and ready-made characters to alien threats and advice for making up your own stories.
The Doctor Who Roleplaying Game Rulebook is available from our webstore, and all good hobby stores worldwide.