These characters are a blast from the past, and they make a great team on the tabletop.
Both of these minis are based on the 1987 Teenage Mutant Ninja Turtles animated series…
Now that you’ve had that blast from the past, lets’ take a look at what they bring to the tabletop!
Bebop has the standard speed, attack, defense and damage symbols. He can also shoot a single target up to five squares away. If you wish to include Bebop on a themed team, he has the Foot Clan, TMNT Villain, Animal and Brutekeywords as options.
Bebop has a solid set of combat values to go with his standard powers. However, it’s his traits that really make him shine. His first trait, So My Part Of The Plan Was What?, lets him use Willpower if a friendly character named Shredder is on the map. Additionally, the trait lets friendly characters Shredder or Rocksteady use Enhancement, but only to boost Bebop or Rocksteady.
Rocksteady has the standard speed, attack, defense and damage symbols. Also like Bebop, Rocksteady can shoot a single target up to five squares away. Rocksteady has the Foot Clan, TMNT Villain, Animal and Brute keywords as options if you wish to include him on a themed force.
Rocksteady has solid combat values and a power set that contrasts with Bebop’s. He starts as a close attacker with Charge and Super Strength, then switches to a ranged attacker with Running Shot and Energy Explosion. Like Bebop, Rocksteady ends his dial with Sidestep and Regeneration to let him escape to fight another day or heal back to stronger clicks and keep fighting.