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Total War: Warhammer 2 Officially Announced

5 Minute Read
Mar 31 2017
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Elves and Dark Elves and…wait was that a Slann?

Wellp, it’s official. SEGA and Games Workshop have officially announced Total War: Warhammer 2, so that mysterious countdown is finally over and it’s what we expected. I’m curious to see how (if at all) they change the gameplay–we know for sure they’re adding new factions, but hopefully they’ve taken this time to learn from some of the missteps in the first Total War: Warhammer.

There’s a gorgeous new trailer up today that showcases a bunch of jerks Elves meeting a bunch of other jerks Dark Elves in the jungle for a heart to heart discussion (well, crossbow bolt to heart discussion anyway), until they get a Cold (One) reception from the Lizardmen.

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via SEGA

Millennia ago, besieged by a Chaos invasion, a conclave of High Elf mages forged a vast, arcane vortex. Its purpose was to draw the Winds of Magic from the world as a sinkhole drains an ocean, and blast the Daemonic hordes back to the Realm of Chaos. Now the Great Vortex falters, and the world again stands at the brink of ruin.

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Powerful forces move to heal the maelstrom and avert catastrophe. Yet others seek to harness its terrible energies for their own bitter purpose. The race is on, and the very fate of the world will lie in the hands of the victor.

Prince Tyrion, Defender of Ulthuan, guides the High Elves in their desperate efforts to stabilise the vortex as it roils above their home continent.

Atop his palanquin-throne, the Slann Mage-Priest Mazdamundi directs his Lizardmen war-hosts as they surge northward from Lustria. He, too, is intent on preventing cataclysm, though the methods of The Old Ones must prevail.

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The Witch King Malekith and his sadistic Dark Elf hordes spew forth from Naggaroth and their labyrinthine Black Arks. He tastes great weakness in the vortex – and great opportunity in its demise.

Meanwhile a fourth, secretive race stirs, their motives obscured by sinister plots and machinations. The time for revelation is nigh…

Four races, four outcomes, a single goal: control of the Great Vortex, for good or ill.

The second in a trilogy and sequel to the award-winning Total War: WARHAMMER, Total War: WARHAMMER II brings players a breathtaking new narrative campaign, set across the vast continents of Lustria, Ulthuan, Naggaroth and the Southlands. The Great Vortex Campaign builds pace to culminate in a definitive and climactic endgame, an experience unlike any other Total War title to date.

Getting eaten by a Cold One is an experience unlike any other…

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Playing as one of 8 Legendary Lords across 4 iconic races from the world of Warhammer Fantasy Battles, players must succeed in performing a series of powerful arcane rituals in order to stabilise or disrupt The Great Vortex, while foiling the progress of the other races. Each Legendary Lord has a unique geographical starting position, and each race offers a distinctive new playstyle with unique campaign mechanics, narrative, methods of war, armies, monsters, Lores of Magic, legendary characters, and staggering new battlefield bombardment abilities.

Shortly after launch, owners of both the original game and Total War™ WARHAMMER II will gain access to the colossal new combined campaign. Merging the landmasses of The Old World plus Naggaroth, Lustria, Ulthuan and the Southlands into a single epic map, players may embark on monumental campaigns as any owned Race from both titles.

I have to say, what better way to introduce a faction than by charging into battle atop a massive, angry tyrannosaurus and chowing down on some elves–I mean they’re basically an appetizer…

And then there’s all of his friends, showing up ready for battle. One of the skinks even does a little bit of mugging for the camera. Clearly, he is the hero of the game–a lovable mascot that will help propel Total War: Warhammer 2 to the top of the charts, and right into my heart…

And then rising up above them, everyone’s favorite floating frogmen, the Slann… although it’s Mazda-Mundi, not Lord Kroak, so, it doesn’t really matter because it’s decrepit corpses or NOTHING as far as I’m concerned…

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In the meantime, let me just leave you with this shot of the world…

Will your faction gain control of the big swirling vortex of doom? I mean, it’s the winds of magic, so, you know it could possibly be used for good, but we all know that it’s gonna explode everywhere. Is this the doom that heralds the game will be switching over to the Age of Sigmar? Are we going to get an End Times DLC that takes us from the Fantasy world to the realm of Sigmarines and Armored Sky-Dwarves and Chaos…guys?

 

Probably not, but that one was for all the people who comment without reading the whole article.

So get out there and construct additional pylons spawning pools.

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Author: J.R. Zambrano
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