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Unboxing: RuneWars The Miniatures Games

4 Minute Read
Mar 20 2017
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Fantasy Flight Games has a new rank-and-file miniatures game on the way and we’ve got an inside look at the contents!

The RuneWars Miniatures Game is heading into stores soon! We got to sit down and take a good look at the core box contents.

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RuneWars the Miniatures Game core box is a big box. It’s comparable in side to Star Wars: Armada and has tons of stuff packed inside. It’s enough for two players to have a starting force and get games in, it’s a great starter set and intro into the game.

In terms of miniatures, these are pretty nice plastics. They are pre-cut and snap-fit assembly. If you’re a serious hobbyist you’ll probably want to use some glue for assembly. A once over with a file or modeling knife to clean off any flash might not hurt either. They do hold up well in terms of detail, also. The poses might be limited but that doesn’t mean they aren’t dynamic to start with. The units have a good mix of flowing cloth and armor to create a sense of movement. The larger, centerpiece models are also extremely cool by themselves. I’m a BIG fan of the Rune Golem already.

Uh…Bulk Crash?

The rest of the components are just as high quality. Fantasy Flight Games is known for having tokens in their games and RuneWars does not disappoint. Everything is made from that durable card-board they use with their other products. For the average user that means it should last you for a long time. If you’re a hardcore player, you’re probably going to want to pick-up some acrylic templates as soon as those become available.

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Everyone gets a Dial!

The box also comes with three books you’ll want to read through. The first is the “Learn to Play” book. This is your basic breakdown and tutorial for the game. It goes through all the components, basic rules, and the general “how to” for RuneWars. The second book is the “Rules Reference” book. This one is all about the nitty-gritty details of the game. Each rule is numbered and each subsection is labeled. It’s a little bit like a legal document, but in a good way. Everything is written to be explicit and clear. They even have examples included for some of the more complex rules. This is fantastic for anyone who is interested in higher-level tournament play.

The final book included is the “Lore Guide” which is exactly what it sounds like. If you’re already familiar with RuneBound and the associated world, this game is part of that same world: Terrinoth. If you’re not familiar with RuneBound at all, then this book is a perfect introduction. This is a setting that has been cultivated by FFG for years with their BattleLore games, Decent and the RuneWars board game. While many folks will want to dive right into the rules, I find myself drifting back to the lore guide just to learn more about the world of Terrinoth and why these two factions are fighting.

On top of that, the Lore Guide also hints at two more factions that might make an appearance: The brutal Uthuk Y’llan and the Magical Latari Elves.

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RuneWars is a game that looks like the start of something big. The core set is a solid buy and creates a study foundation for things to come. FFG has already announced more expansion packs to help fill out the forces. If you’re looking for a rank-and-file miniatures game that will have a strong organized play program and lots of miniature support in the future then you might want to check out RuneWars when it drops later this year.

 

RuneWars Miniatures Game $99.95

For years, the armies of Waiqar the Undying have stayed within their borders, launching only minor raids across the border. But now, a nameless threat stirs within the Mistlands, and legions of undead cross into the realm of Terrinoth under Waiqar’s command! The Daqan Lords have sounded the call to war, and their finest generals lead armies of warriors and golems to take up defensive positions in the border territory of Roth’s Vale. The first battles of the next great war are about to begin. 

RuneWars: The Miniatures Game is a two-player miniatures game of battles between the great powers of Terrinoth. In each game, you and your opponent will gather armies of miniatures and lead them into battle—blocks of infantry will maneuver for position, cavalry wings will wheel and slam into a weakened flank, and monstrous rune golems or carrion lancers will smash through formations of lesser warriors. Innovative command tools, two distinct factions, and countless ways to customize your experience combine to offer an unparalleled miniatures gaming experience in RuneWars. Finally, with forty-eight beautifully sculpted, unpainted figures, you’ll be able to paint and customize your armies to bring an entirely unique touch to your games and enter the hobby of miniatures painting!

 

RuneWars: Prepare for Battle!

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Author: Adam Harrison
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