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40K BREAKING: More 8th Edition Weapons Teased

3 Minute Read
May 10 2017
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Games Workshop has another preview for the weapons coming in Warhammer 40k 8th Edition!

After Games Workshop showed off the new “To-Wound” chart for 8th, folks have been wildly speculating about the weapon profiles for 8th. We got a couple of teasers already but today GW is showing off even more leg.

via Warhammer Community

Twin-Linked Weapons

“In the new Warhammer 40,000, twin-linked weapons instead get double the number of shots.”

(Edit: The original GW article had “…at half range” – they have corrected it on their page so we have changed it here.)

Combi-weapons

…in the new Warhammer 40,000 you canĀ either shoot both all the time, but at a -1 to hit modifier, or choose to just shoot one with no modifier.”

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Explosives

“…in the new Warhammer 40,000, these are resolved much faster by just using a random number of shots.”

Read the full preview HERE

Okay – WOW. These changes are going to be amazing for shooting! Twin-Linked weapons getting double the shots? Combi-Weapons get to KEEP using the “Combi-” part the entire game? Oh man, this is going to be bonkers. Combi-melta’s were already a hot commodity, but now…And don’t even get started about Combi-Grav

How about this HUGE buff for Land Raiders? Seriously, combine the fact that they just doubled the firepower and sprinkle in the new Large Model rules and you got a proper-death machine!

Okay, before we get to far ahead of ourselves, let’s also zero in on the Meltagun for a moment because it’s showing us the new “Melta” Rule as well. No longer will you need to roll for Armor Pen (because, ya know – that’s going away). Now it’s packing a -4 AP with D6 damage – and if you’re under 1/2 range you roll 2 dice for damage and pick the highest. I like the way that works.

Explosive weapons make sense and fill a combat role. They can still pop armor and can do a number on units of infantry, too. They just have to roll hot – which is why we play a dice game, right?!

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Now, just as a refresher, here’s that new “To-Wound” table:

Based on what we know about shooting and these changes are starting to add up. It’s going to be interesting to see how everything stacks up when we finally get all the rules but for now vehicles with twin-linked weapons are starting to look pretty cool. And I’m really curious to see how my Dakka-Fexes will shape-up…

 

So what do you think of these new Weapons and Weapon types? Anyone else going to make a run on Twin-Linked and Combi-Weapon units now?

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