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Dungeons & Dragons: Rolling the Storytelling Dice | Adobe Creative

2 Minute Read
Aug 17 2017

Jeremy Crawford introduces the crew and philosophy behind developing D&D Books.

Dungeons and Dragons has hit something spectacular with 5th Edition. I’ve said time and again that this is my absolute favorite edition of the game (though 4th Edition is also fantastic and if you disagree with me, I’m sorry but you’re wrong). It’s easy to point at the changes amde and say here’s why–but the truth is, the philosophy of making Dungeons and Dragons has been evolving continuously since 1st Edition. Everything builds on what’s come before, and now–we’re getting to enjoy the fruits of that.

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The reason I bring all this up is because today we’ve got a video with Jeremy Crawford talking about how the story comes to life, and how he and his team help make sure that the sense of storytelling, community, and adventure stay present in this edition. It’s a great look at some of the underlying concepts that make up the warp and weft of the game.

Things like the familiar being seasoned with the unfamiliar, adventure being born out of community and storytelling. And how fantasy drives us to connect to the world around us–it’s why they’ve done things like make sure there’s a diverse range of heroes in their artwork–and how they open up a “window” to a world of fantasy. If you’re a fan of D&D or are interested in making your own works on the DMs Guild, here’s a look behind the curtain.

via Adobe Create Magazine

Dungeons & Dragons is a venerable fantasy role-playing game with millions of aficionados. Meet the caretakers of its official visual identity. For more, see Adobe Create Magazine.

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It’s not everyday you get to hear what goes into the game from the people making it. No doubt your own mileage may vary, but it can help get you thinking about what goes into the games you play and the stories you tell.

What’s your favorite part of D&D?

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Author: J.R. Zambrano
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