Mantic: Walking Dead Wave Three
Wave Three of the Walking Dead is at hand. Time to know your enemy.
How do you know the ocean is friendly Carl?
Because it waves. BECAUSE IT WAVES, CARL.
Speaking of waves, Wave III is here, and now everyone is going to jail. For safety reasons, obviously. Check it out!
The Walking Dead: Wave Three is HERE… well, almost! Today you can pre-order everything in the latest expansion: Safety Behind Bars. As previewed throughout this week, this latest addition to the critically acclaimed All Out War, sees Rick and the remaining Atlanta Survivors make their way to the Meriwether County Correctional Facility. A prison may sound like the worst place you’d want to be, but could the chain-link fences and cell bars actually help to keep the Walkers out? Only time will tell…
Safety Behind Bars
The biggest release in this wave is the brand new narrative expansion, which comes with new Survivors and Armored Walkers – eek! Across seven scenarios you’ll have to clear out the prison before making it safe for the Atlanta Survivors to move in. Will you make it inside… or die trying? Read our previous article for an in-depth look at the new expansion.
Retail Exclusive – Glenn, Prison Defender Booster
The first retail exclusive for Wave Three is Glenn, Prison Defender. After his experiences on the farm, Glenn is now a very different character and comes clad in thick prison armor, which should hopefully keep the Walkers (and Survivors) from getting too close. Check out our previous preview for more details.
Retail Exclusive – Maggie, Prison Defender Booster
Glenn’s partner Maggie has also been through hell on the farm and returns to Wave Three with an improved stat line and some special abilities that make her a dangerous proposition when teamed up with Glenn. You can read our full preview on the blog.
Michonne, Wandering Nomad Booster
Woo-hoo! Michonne finally makes her official appearance in Wave Three. Although she’s previously been available as a Kickstarter Exclusive, now those who missed out on Michonne can finally see what all the fuss is about! Armed with her katana, she can be deadly against Walkers and Survivors alike.
Andrea, Prison Sniper Booster
Introduced back in Wave One, Andrea is already pretty handy with a gun but she now shoots with a blue die! Combine that with one of the more powerful long-range weapons (like the Browning Sniper Rifle included in this booster) and she’s going to cause plenty of trouble. Alongside Andrea, you also get the twins: Billy and Ben. Although they won’t do much on their own, they’re great for boosting the stats of Allen, Donna, Dale and Andrea.
Morgan, Distraught Father Booster
Since Rick first met Morgan after leaving the hospital, poor old Morgan has certainly been through some awful experiences. Due to that, he now has the Unstable rule, which means you’ll need to roll a blue die to see how many actions he’ll get each turn. Potentially you could get three actions though, which could come in handy. Along with Morgan, this booster comes with Eugene Cooney – one of the thugs from Woodbury. He has an interesting ability called Dirty Fighter, which allows him to roll an extra red dice in melee combat if he loses or draws… great for surprising your opponent.
Rick, Prison Advisor Booster
Rick has ditched the sheriff’s outfit in favour of some riot gear! Of course, he’s still great at shooting (with one blue die) but now he’s got improved melee and defense stats too (one white and one red). Rick’s acquired an ability called Defensive Formation, which grants other friendly Survivors in his Kill Zone and extra white die during melee combat… perfect for clearing out corridors of Walkers. Accompanying Rick is Harold Albernathy, another of the cronies from Woodbury. Harold’s got an interesting rule that means he’ll cause one extra point of damage when he wins a melee. This could definitely be useful for taking out rival Survivors.
You can never have enough Walkers! So in Wave Three you can get the Roamer Booster. This set includes six extra Walkers, plus four equipment cards (Chainsaw, Crossbow, Compound Bow and Machete). For those who haven’t experienced the joys of Andrea equipped with the silent but deadly 20″ range Compound Bow, then you’re in for a treat! Meanwhile, the four Event Cards are: Rouse Lurkers, Surrounded, Drawn to Chaos and Shooting at Shadows.
So, there you have it! Wave Three features one of the most iconic storylines from the comic and introduces plenty of exciting new rules and abilities. The Survivors have come a long way from when we first met them in the Atlanta Camp and they have the improved stats to prove it. With some deadly combinations of characters and equipment like the Riot Gear, the Survivors in Wave Three are something to fear.
The most dangerous threat to humanity’s survival though, is still Rick’s jokes.