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Tabletop Spotlight: Shadespire New Releases

3 Minute Read
Nov 6 2017
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The Warbands of Shadespire have arrived! Take a look at the Orks and Skellingtons.

The Warbands of Shadespire sounds like a BBC Drama, doesn’t it? Like, I’m picturing a period piece set in various eras of British History all centering around a different group of fighters as they take on Vikings, Romans, Napoleonic fights, and of course the whole thing culminates in a beautifully tragic depiction of the final warband as they go into WWI (and also a BAFTA). But hold back those tears, because in addition to the Warbands of Shadespire being an award-winning fictional drama that only exists in our shared headcanon, it’s ALSO a recent release from GW for their Shadespire arena game, so come join the folks from Dragon’s Lair and let’s check them out.

You know the drill. There are two separate Warbands here. The Orks are the strong generalists who get better as they take damage. The skeletons are terrifying nightmares who remind us all that one day everything will end and nobody knows what happens afterwards. If anything happens afterwards. And one day, we’ll all end up eaten by the very bones that live inside us–we’re just a flesh cocoon for an unstoppable skeleton warrior.

On that cheery note, let’s take a look at these guys.

Warhammer Underworlds: Shadespire – Ironskull’s Boyz $30

Introduce a new and unique warband to your games of Warhammer Underworlds: Shadespire and take advantage of new and different ways to play – whatever warband you use – with this set of miniatures and cards. It includes 4 Orruk miniatures and a deck of 60 cards, 30 of which are universal, to be used by any and every warband – add these cards to your arsenal and build your perfect deck.

The Orks are probably my favorite of the Warbands. They feel the most balanced. Not as elite and resource-starved (or defensive) as the Stormcasts, not as finicky as the Skelemans, not as fragile as the Ravagers–they’re also hilariously orky in the best ways. You get probably the single most powerful “leader” figure in the game, and have a nice squad of boys to balance it up with. Because they feel the most balanced, they also feel the most flexible. In conclusion, Orks forever, everyone else never.

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Warhammer Underworlds: Shadespire – Sepulchral Guard $30

Introduce a new and unique warband to your games of Warhammer Underworlds: Shadespire and take advantage of new and different ways to play – whatever warband you use – with this set of miniatures and cards. It includes 7 Skeleton miniatures and a deck of 60 cards, 30 of which are universal, to be used by any and every warband – add these cards to your arsenal and build your perfect deck.

While they are terrifying and it is impossible for me to look directly at these skeltals, I am impressed with the finesse that they offer in the game. They can set up some of the most incredible combos of the factions–owing to the fact that their forces can come back after getting removed from the fight, and as the old chestnut goes, they’ll return even more powerful than before (not more powerful than you can possibly imagine–like when these skellingtons flip from blue to gold, they are definitely still pretty imaginably powerful), and with the right tactics, you can execute your strategy (and your opponents) perfectly. Definitely a powerful force if you can use them right.

Anyway, Shadespire is out now, if you want, you can see these forces in action on our Twitch Stream, which I’ve helpfully linked below for those of you who already have 68 other tabs open, so you don’t have to open another tab and ruin everything.

See the Orks fight the Skeletors

Now we wait for the Fyreslayers and Skaven.

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Author: J.R. Zambrano
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