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40K: Inquisitor Eisenhorn Rules Highlights

3 Minute Read
Feb 22 2018
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Inquisitor Eisenhorn is coming to aid the Imperium this weekend – come take a look at his rules on the Tabletop!

Games Workshop is bringing the Legendary Inquisitor Eisenhorn to the tabletop as part of the Black Library Celebration. Today, they are showing off his rules for the world to see. Let’s dive in and see what makes this Hero of the Imperium tick!

via Warhammer Community

Download his rules HERE

The Stats

Eisenhorn looks very similar to other Inquisitors to start – but he’s got an extra point of Leadership over them. That pairs with his Unquestionable Wisdom to give friendly Imperium units within 6″ his leadership. Quarry gives him re-rolls to his hit and wound rolls of 1 against alien enemies and Authority of the Inquisition let’s him ride in any Imperial transport vehicle. So not only will he get to battle in style, he’s going to help when he gets there!

His abilities list is long enough to make a Space Marine Captain jealous as well. No Stranger to Pain gives him a chance to ignore lost wounds on a 6. But the one that takes the cake is undoubtedly Malus Codicium. This ability allows you to “trade-in” your Unquestionable Wisdom to drop in a jacked-up Daemonhost on the field. And incase you’re wondering what that looks like:

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The big difference is that you’re going to add “Character” to it’s keyword list (with all the boosts that entails) and you’ll bump the Strength, Toughness, Wounds AND Attacks by 2! And on top of that, you’ll also get to add 1 to it’s Hit, Wound and Invulnerable save Rolls as long as it stays within 6″ of Eisenhorn! So yeah, that’s a nice surprise to drop in there…

But that’s enough about his buddy – let’s get back to the rest of his toolbox. In terms of weapons he’s got a lot of utility. An Artificer Bolt Pistol is no joke with it’s -1 AP and 2 Damage. Electrobane Grenades have a good shot at putting Mortal Wounds on a vehicle in addition to any other damage. And his Melee attacks aren’t bad either. The Barbarisater is pretty deadly and accurate (even if it’s only str 3). And the Runestaff is a bit beefier and still gives you a -1 AP with D3 damage.

If that’s not enough Inquisitor Eisenhorn is a Psyker as well. He can use 2 powers a turn and attempt to deny 2 as well! He knows Smite and 2 powers from the Telethesia discipline. And the best part about all of this: Eisenhorn clocks in at 100 points. (Daemonhost cost reserve points).

If you’d like to get some more ideas on how to use him in your list, you can read the full article from Games Workshop HERE. I think he’s a steal and really brings some excellent stuff to the tabletop. If nothing else, he’s got one more Smite to drop – and a Daemonhost buddy that will rip things to shreds!

 

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Are you excited about the prospect of Eisenhorn on the tabletop? Let us know what you think in the comments below!

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