The name of the game is Distant Realms. Well, okay the name of the game is Pathfinder, but the name of the book is Distant Realms, and it is exactly what you would expect.
As long as what you’re expecting is a setting guide that outlines a few of the major inter/extraplanar cities. Explore the far reaches of the Pathfinder Multiverse (though not quite as far as you’d go if you were playing Starfinder) and find things like Shadow Absalom (who I’m pretty sure was a Metal Gear character), the Temporal Shores of Yulgamot, and Basrakal, where even a Devil can be good for at least a little while.
At any rate, the book is out now, so grab your copy and start plane hopping today!
Planar Urban Sprawl
Before the first inklings of civilization rose up upon the mortal world, magnificent cities already existed within the vast corners of the multiverse. Pathfinder Campaign Setting: Distant Realms offers a look into six of these extraplanar cities that are ripe for exploration by planar travelers.
Each entry includes a full-page map and a stat block for the city, a history of the city and its current major players, and a gazetteer of the city’s most interesting locales. Within these pages, you’ll find details about the following cities, and more:
- The darkly perfect city of Dis, home of the First King Dispater and his fiendish court.
- The isle of Yulgamot, a haven of flowing time within the ageless seas of the Astral Plane.
- The trade hub of Shadow Absalom, lit by the mysterious Glare and ringed by an ocean of dust.
- The philosophical haven of Basrakal, where outsiders aid each other to defy their own natures.
Pathfinder Campaign Setting: Distant Realms is intended for use with the Pathfinder campaign setting, but it can be easily adapted to any fantasy world.
Those distant realms just aren’t as distant as they used to be. But then nothing is, really. Happy Adventuring!