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40K Kill Team: The Elucidian Starstriders

4 Minute Read
Sep 3 2018

Kill Team is getting TWO New Codexes! And today we’re getting a look at what the Elucidian Starstriders are going to bring to the tabletop in Warhammer 40,000: Kill Team.

The news dropped yesterday that Kill Team: Rogue Trader was introducing TWO new Codexes. That’s pretty exciting news for fans for 40k as we’ve been wondering if GW would introduce new factions – and that answer was YES! Today, we’re getting a look at the first of those Factions: The Elucidian Starstriders.

via Warhammer Community


“Kill Team: Rogue Trader features a new kill team comprising the embattled survivors of the disaster aboard theĀ New Dawn. The Elucidian Starstriders are an eclectic band of heavily-armed and well-equipped naval soldiers and aides-de-camp, led by the Rogue Trader from whom they take their name, Elucia Vhane.”

Now, the preview from Warhammer Community focused on some of the cool new aspects of the Kill Team version of this faction. But, as anyone who’s played Kill Team can tell you, it’s not a hard to extrapolate out their 40k rules from their Kill Team rules.

Nitch’s Squad

Nitsch’s Squad seems like it’s going to be equal to a Militarum Tempestus force, but with some different tricks. Voidmaster Nitsch has been compared to a Astra Militarum Senior Officer statwise for starters. The grunts in the unit are all rocking a BS 3+ which is handy! And Stromian Grell apparently has a pretty amazing rotor cannon which shoots 4 shots that each do a whopping 2 damage! That alone makes this squad a huge threat. And if that wasn’t enough they also get the amazing Aximillion, who’s a “loyal canid” – which, I mean, awesome!


The Support Team

Death Cult Executioner Knosso Prond – while we don’t have any firm rules about this character, Death Cult Assassin are formidable in their own right.

Death Cult Assassins from Index: Imperium II

When they can get into close combat they will tear opponents up!

Lectro-Maester Larsen van der Grauss – This guy looks like he’s been to Mars at least once and brought the weapons back to prove it. Other previews have mentioned his firepower and if he’s associated with the Adeptus Mechanicus (which he probably is based on his emblem) then I’m sure it’s going to be Electro-tastic! Or radiation. Yeah…it’s going to sting.


Rejuvenat Adept, Sanistasia Minst – No clue on what this character will do, but I’m betting it’s going to give you some type of “Feel No Pain” style saves. Or perhaps it’s a regen roll. She does have a wicked looking medi-claw thing, too.

Elucia Vhane – The veiled Rogue Trader is noted as being both capable in shooting and in close-combat. She also has a special Tactic that allows her to re-roll hit rolls of 1 and that extends out to any other Elucidian Starstriders within 6″ for the battle round. And speaking of Tactics…

The Tactics

Tactics in Kill Team are basically the Stratagems froim 40k, but re-worked for a per-model basis vs per-unit. Here is where we can make some logical leaps and figure out what they will bring to the full scale 40k tabletop.

This one is pricy – but if it converts your Death Cult Assassin’s attacks from 1 damage to D3, then it could be worth it. If she still gets her 4 attacks, that a possible 12 Damage from her in a single round. She’s a character assassin alright…


This one is a bit of a stab in the dark as we don’t know exactly what Healing Serum does. But if it’s some type of “ignore a failed save” ability as it’s alluded to in the preview, then this Tactic will allow you to do it twice. If this was a Stratagem, it would probably allow you to re-roll that Feel No Pain check – or just flat out ignore a failed wound roll for a model in range of Sanistasia’s Ability.



Executioner Shell sounds a LOT like other Stratagems we’ve seen before. It’s just a straight-up Mortal Wound which is pretty good, but you also get to add 3 to the hit roll! Not saying it’s 100% guaranteed to do a Mortal Wound, but for 2 CPs, I think it almost should…

Kill Team: Rogue Trader is coming to Pre-Order this weekend and will be the place to find all the rules for running this new faction in both Kill Team and Warhammer 40,000!


Anyone else REALLY curious about this new faction for 40k?

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