With the destruction of the past by a Wizard, newly returned from slumbering exile–the heroes must traverse time itself if they want to give the present a future.
Things are about as dire as they get–the Runelords have returned–and one has wrought devastation upon history itself, throwing the present into disarray. An entire nation is destroyed, and the ruined realm left in its wake will transform Golarion, unless the heroes can do something drastic.
Sins of the Past
Varisia has been destroyed! Runelord Alaznist’s alteration of the past has thrown the frontier nation into chaos, devastated cities, resurrected demon lords, and worse. The Runelord of Wrath is now primed to seize control of a ruined realm, so that she can remake it into a New Thassilon with herself as its furious queen. Only one desperate plan can set things right—a band of heroes must discover a method to travel back in time and repair the damage their enemy has wrought on history, but can they make the sacrifices necessary for victory? This adventure allows the heroes to reach the absolute height of power, but even the potent options gained at 20th level may not be enough for the party to survive the furious might of Runelord Alaznist in her seat of power!
This volume of Pathfinder Adventure Path concludes the Return of the Runelords Adventure Path and includes:
- “Rise of New Thassilon,” a Pathfinder RPG adventure for 17th-level characters, by Greg A. Vaughan.
- A brief exploration of how the Return of the Runelords Adventure Path will change Golarion in the future, including the first-ever map of the empire of Thassilon as it stood before the devastation of Earthfall, by James Jacobs.
- A bestiary of monsters, including undead salamander forgemasters, living landslides, the mysterious hallowed lynxes used by runelords as pets and guardians, a planar dragon from the tumultuous Maelstrom, and the immense Great Old One Mhar itself, by John Compton, Andrew D. Geels, Lyz Liddell, Luis Loza, and David Schwartz.