Today on Tabletop Spotlight, we take you through Wrath & Glory’s new adventure compendium, Dark Tides. Come see what adventure awaits you in the Imperium.
Wrath and Glory is an excellent system for playing out adventures in the 40K galaxy. Full of rules to help make sure your characters are connected to each other, and scalable enough to support everything from the lowliest grunt in the Astra Militarum to the might of the Battle Brothers of the Adeptus Astartes, Wrath and Glory is a great vehicle for exploring the world of 40K. With mechanics that are designed for fast-paced, frenetic combat, as well as a surprising amount of narrative heft, Wrath and Glory puts you as heroes of the Imperium.
If you haven’t given Wrath & Glory a shot, this is the perfect time to jump in. With a book full of adventures that can be run as individual one-shot affairs, or with instructions to piece together these disparate tracks into a cohesive single campaign, there’s a lot for any GM to dig into. What really makes a book like this shine is the resources it has to offer folks looking to put together encounters, or reverse engineer adventures from the completed whole.
The ocean world of Charybdion seethes with discontent and a growing sense of danger. Charybdion’s planetary governor has gone missing, and his councilors struggle to select a suitable heir. Meanwhile, mysterious murders, nightmares, and other dangers threaten to cast this planet into anarchy and despair.
Dark Tides is an anthology of five linked adventures that bringyour heroes face-to-face with the dangerous villains responsible for Charybdion’s troubles. Can your heroes confront the vile forces spreading insanity and corruption? The fate of this planet is in yourcharacters’ hands—if they can survive what lurks beneath the dark tides.
From the palace of the planetary governor to the seedy underhive, from streets plagued with horrific dreams to the depths of a terror-filled Enforcer facility, these adventures test the limits of your characters’ abilities. While these adventures are linked together in an overall narrative, there is advice for each one to be run as a standalone module instead, should you prefer.
The adventures in Dark Tides are ideal for campaigns of Tiers 2-4.