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40K: Knight Rampager Rules

2 Minute Read
Jul 7 2019
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The Chaos Knights are coming from inside the building–come see what makes the Knight Rampager tick. Hint: it’s murder.

Clocking in at a cool Power Level 23 and with a starting point value of 320 (before wargear) the Knight Rampager is a brutal, close combat killing machine.

The Rampager is all about getting in up close, so you can take advantage of its Frenzied Rampage. With the potential to deal out 2 hits instead of one with Knight weapon, it’s pretty deadly. And backed up by many of the same rules as a standard . Ion Shields grant it a 5+ invulnerable save vs shooting, it’s a Super-heavy Walker, and it can Explode. But this knight works best when it can leverage its massive melee weapons to great effect.

 

Combo the Rampager with some of the artifact weapons in the back of the Codex and you can put together an unstoppable melee murder machine.

What will your Rampager load out be?

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Author: J.R. Zambrano
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  • 40K: Chaos Knights Codex - Between The Covers