Come take a look at some of new rules and changes to existing ones that turn up the newest Warhammer Underworlds season’s competitive heat!
Beastgrave brings a new season of competitive arena combat and deckbuilding with it. Somewhere between skirmish game and mini-fueled CCG, Warhammer Underworlds is refining its process as it moves through seasonal changes. The latest set, Beastgrave, has new cards, new warbands, and some big changes to the game, not the least of which is a list of restricted cards from the first season: Shadespire as the game moves into a seasonal cycle. Let’s take a look.
via Warhammer Community
Like any good CCG-ish game, you can find a list of what’s currently in play at their repository. There, you can see the new cards and dive into videos of the game or mess around with the online deck builder that now features the rules from three upcoming formats for competitive play:
Championship is our new main format for Grand Clashes and similar events, Alliance is a three-player format that’s perfect for team events, while Relic lets you use cards from previous seasons – we’ll be diving into all of them in more detail soon. In the meantime, have a play and see what decks you can come up with!
In the meantime, here are a few other changes to the way the game works. Like this change to the Guard action, which states that fighters are no longer driven back if they’re on guard.
Or if you’re trying to make the most out of an activation, you’ll find some things have been broken down into easier to parse steps–Charge, for instance, is now part of a category of ‘superactions’ which combine multiple actions at the same time. It breaks down each of the steps along the way, including when things like Inspire trigger, or when surges happen, etc.
Beastgrave also wants to hex you. And your opponent. At the start of each game you and your opponent can place a free lethal hex anywhere on the board, except for other lethal hexes, starting hexes, or objective hexes. But you’ll get to sow the seeds of your enemy’s destruction at the start of the game. But the real fun comes in the feature hex–which is the new name for objective tokens:
These work as they did before…until you flip them, at which point they turn into lethal hexes! The cards in future Warhammer Underworlds: Beastgrave expansions can flip multiple features at once, meaning that even if you’re usually uninterested in holding objectives, where you place them is still very important.
Warbands that boost a single fighter and rely on upgrades to help them out might find themselves falling awry of new Hunter or Quarry cards. These give you keywords and abilities that interact with other things that have those keywords, like Predatory Instinct.
And that’s just a taste of things to come. Be sure and check out the Warhammer Underworlds website to stay up to date with the latest cards, news, and everything else underworld related.
In the meantime, let us know what you think of these new rules and changes in the comments!