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Warhammer 40K: Iron Hands ‘Zero To Hero’ Units

4 Minute Read
Oct 18 2019
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The Iron Hands are dominating the Space Marine Meta right now – But how about some sleeper units that can really dish out the pain now?

The new FAQ for the Iron Hands arrived on the scene and there is no denying the fact that it was a pretty big nerf. The big hitter lists *may* have been brought down a tad by the nerfs but the Iron Hands still have a few tricks up their sleeves that make the quite deadly.

Thanks to Calculated Fury, the Iron Hands are able to take some relatively unloved units and make them swing WAY above their weight class. These units went from duds to studs thanks to being able to move and fire with no penalty AND re-rolling hit rolls of 1.

#1 Thunderfire Cannon

I never thought I’d be saying the Thunderfire Cannon is good now…but the Iron Hands make it work like a champ! Three of these put out a rain of fire and disrupt enemy movement thanks to Tremor Shells. Plus it can actually MOVE now. That might not seem like much, but it IS an option. Plus you don’t need a Captain to babysit it any more to make it accurate. Or you don’t move it and spend the CP to fire it again. The point is you have options!

#2 Stormtalon Gunship

The Stormtalon is another sleeper unit for a few reasons. The first is that it exclusively uses Heavy weapons. The next is it’s Strafing Run ability which gives you a +1 to hit when targeting units that CANNOT fly. This bad-boy has a base BS of 3+. Hitting on 2s with a re-roll on 1s? Yes, please. Watch out for these little buggers in your airspace!

#3 Redemptor Dreadnought

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Now Goatboy already put out a list that was using this and the Iron Stone (which got a bit if a nerf). But that nerf doesn’t apply to the offensive output of the Redemptor Dreadnoughts. Again, it’s another weapon platform that uses a TON of Heavy weapons – the majority of the damage output. The Heavy Onslaught Gatling Cannon is 12 shots that now re-roll 1s to hit! Or you can supercharge the Macro Plasma Incinerator and bring the boom that way. You get the idea.

#4 Hellblasters w/Heavy Plasma Incinerators

 

Hellblasters have different profiles and we’ve been hyping the Iron Hands version of Heavy Plasma Incinerators ever since we learned about Calculated Fury. The extra range and a “safety” of being able to re-roll 1s makes these guns reliable and deadly when you supercharge them. Park an LT nearby for added effect. And don’t forget they can MOVE and fire the entire time. Assault and Rapid fire versions, eat your heart out!

#5 Suppressor Squads

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Look, if we’re being honest, we’re still not completely sold on the Suppressors Squads. However, if there is a Chapter that could make them work, the Iron Hands seem to have the best shot at it. Their big flaw was the fact that their guns were Heavy so moving and firing them wasn’t the best option. At least now, you can move, fire, and get a re-roll of your 1s when shooting. Their guns aren’t bad. The other problem is the limit on squad size…but that’s another issue altogether.

 

That’s it for now – but there are LOTS of options in the book that benefit from being able to move and fire their Heavy Weapons at full effect – let us know your favorites in the comments!

 

Don’t get caught Sleeping on these units!

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Author: Adam Harrison
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