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D&D: Eberron’s Best Magical Items

4 Minute Read
Nov 19 2019

Eberron: Rising from the Last War is packed with magic items, from the epic to the everyday. Here are a few of our favorites from the new book.

The magitechno-industrial world of Eberron is one shaped by advances in magic that make for advances in technology. With elementals powering airships and trains, and with magical smiths that sit around spending their day casting spells that are powerful enough to change the world but not win a fight–much the same way electric lighting changed society, but no one ever won a fight throwing lightbulbs at their enemies. Although now that I’ve said it, I’m certain that’s an anime or fighting game character, somewhere.


The point is, Eberron is lousy with magic items. The new book, Eberron: Rising from the Last War contains twenty four new magic items, ranging in power from a magic pen to a magical crown that resembles a beholder and lets you use eye ray-like powers, but also it’s permanently implanted in your brain and you can never take it off unless you can remove a curse. And while not all of these can readily be bought or sold (that’s for Common Magic Items only), you can still find some wondrous treasures. Here’s a highlight of some of our favorites.

Arcane Propulsion Arm

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Perhaps my favorite on this list, the Arcane Propulsion Arm is a magical prosthetic appendage that replaces your arm that is a fully capable part of your body while you’re attuned to it. But it’s also a magical weapon that deals 1d8 force damage on a hit. That alone is fantastic, but living up to its name, this arm can also be used to launch a rocket punch (sorry arcane propulsed attack), at the end of which your arm automatically returns to you.

Kyrzin’s Ooze

This is one of the weirder ones on here. It’s a “living magic item” which is a category of magical items designed by the Daelkyr. These are organic constructs created by Daelkyr magic that graft onto your body and give you all kinds of wondrous powers. The fact that you can’t naturally remove them is probably nothing to worry about. Kyrzin’s Ooze is an opalescent, symbiotic goo that is definitely writhing and moving and you have to drink it down if you want its powers. While attuned to it, you are resistant to poison and acid damage, and can never gain the poisoned condition. You can also transform your body into an amorphous ooze, Alex Mack style, or exhale a line of acid.

But, if you die while the ooze is inside you, the ooze bursts out of your body, consuming it and transforming your corpse into a black pudding aligned with the Daelkyr.



This magical item is a much more common but important item. It’s a magical key that can be attuned to magic like alarm, arcane lock, and glyphs of warding–whoever holds the key gets the alert, can open the lock, and so on. It also lets you end spells, effectively opening the door or whatever. It’s basically the D&D equivalent of going and getting the red keycard to open the red door, and I’m here for it. It’s an element you can drop into your next dungeon crawl. Not having one won’t necessarily halt progress–you can still trigger the alarm spell or glyph or bash down the door, it’s just harder if you don’t.

Scribe’s Pen

The aforementioned magic pen. This lets you write on any surface, even upside down, and can write invisibly if you want. Someone with the mark of scribing is absolutely capable of revealing your invisible writing. But that’s not why you want this item. Invisible messages are cool and all–but this item lets you write on any surface, and includes a clause about how if you write on a creature that isn’t a construct, the writing fades after 7 days–but that’s a heck of a long time to sport a temporary tattoo (or to temporarily tattoo your foes).

Belashrrya’s Beholder Crown

Perhaps the most powerful object on this list. This is one of many legendary crowns crafted by the Daelkyr Belashyrra. These dark purple and mauve stone crowns have ten “stalks” set with gemstones that look like the eyestalks of a beholder. When you attune to this crown you can use its charges to cast spells associated with beholder eye rays: charm person, disintegrate, fear, finger of death, flesh to stone, hold person, ray of enfeeblement, sleep, slow, and telekinesis.

But also while you attune to it, the crown’s hidden tendrils burrow into your scalp and bond with your skull. And Belashyrra can see through its eyestalks while on the same plane of existence.


Spell Sink

The Spell Sink is a category of magic item called an Eldritch Machine. These are basically magical devices of immense power but are too large to be moved easily. These are magical facilities or at the very least huge installations or statues in the ground. If you’re familiar with Zendikar’s hedrons, that’s one example. The Spell Sink is another. This is a device that emanates an antimagic field in a radius of 1 to 3 miles. Some of these devices not only negate magic, but absorb the energy of spells attempted to be cast in the area (or perhaps from unspent spell slots) to use later for some nefarious, cataclysmic purpose.

Which items will you take on your adventures? Let us know, and happy adventuring!

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