Though Dungeons & Dragons put them on the map, TSR was one of the biggest RPG producers in its day. Here's a look at their most underrated system, Star Frontiers.
Star Frontiers is the sci-fi RPG of your dreams, even if you've never played it. Created during the heyday of TSR's dalliance with genres beyond fantasy on their quest to make themselves the single best name in RPGs, Star Frontiers is the lovechild of classic 70s Sci-Fi titles, like Battlestar Galactica, Buck Rogers, and a certain movie about a farm kid from Tattooine--and a team of RPG designers who were given a surprisingly free rein to create something that felt like it leapt off of the screen or the page, and into your imagination. In an era when many of the 'aliens' you could play were humans with different foreheads, Star Frontiers got weird. It delved into weird questions that all the best sci-fi explored, and then, just when it was bursting onto the scene, it was killed.
It was a game ahead of its time, and one that ignited the flames of sci-fi in many a young gamer. With its flexible system, and, for TSR, bold new classless system, Star Frontiers is a one-of-a-kind jaunt into a world like no other. Come and join us today as we step back through history and take a look at the utter madness and glory that is Star Frontiers.
First let's set the stage for the birth of Star Frontiers. Now whil...