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New This Week On DM’s Guild and DriveThru RPG : 5-13-2020

7 Minute Read
May 13 2020
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Dance fighters, planar teleportation, bird mercenaries, and mind flayer flumphs are all waiting for you this week on DM’s Guild and DriveThru RPG!

Half Orc Characters

“D20 Tables for

-Half-orc Personalities (personality traits, ideals, bonds, flaws)
– Half-orc Heritage (family, savage heritage, trinkets)
-Character Options (class, background, extra languages, names, pets)
-Adventurer Ideas: 20 brief descriptions”

Half Orcs can be really cool, multifaceted characters for you to play and I almost never see them given enough love in campaigns. If you’re thinking about playing an orc or half-orc, these charts will help you randomize your character a little or give you a nice inspiration jumping off point. Regardless, go forth and appreciate half orc more!

 

Planar Sojourner – Fighter Archetype

“The Planar Sojourner.

A fighter who experienced the power of another plane and decided to dedicate themselves to mastering that power.

Able to use their movement on another plane of existence, the Planar Sojourner appears to teleport around the battlefield.”

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Using planar movement to almost teleport around a battlefield (or tavern, or shop, it can be a non-combat skill, too) is a concept that would be incredibly fun and game-changing at the table. Sure, some spells let you do something like this to an extent, but the idea that it’s integrated into a fighter’s entire archetype holds possibilities that I would love to see in play.

 

Aberforth’s Expanded Spellbook

“Ever wanted to add a theme to the spells that your player character, NPC, or villain has up their sleeves? These spells for 5th edition Dungeons and Dragons will help make your spellcasters feel unique.

Using this resource

– 157 New Spells and Cantrips
– Great for Scroll treasure rewards
– Unique spells for NPCs and Villains
– Thematic powers for monsters or factions
– Additional rewards for your spellcasters”

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More spells and larger spell-books are always great the same way that home-brew items are. Adding variety and individuality to your game’s world makes it feel bigger, fleshed out, and more real. But adding powers or spells that are themed for different types of characters or monsters is a concept that has so much potential at a table for general game enjoyment and storytelling purposes alike.

 

More Flumphs

“Are your Underdark games a little too hostile? Do you need a friendly aberration to ease the tension? Are you passionate about flumphs, and feel they are underrepresented?

More Flumphs is a collection of 13 new flumph stat blocks, from archivists and knights to mind flayer experiments to genetic giants.”

FLUMPHS! Honestly, I don’t think it should need more of a pitch than that. Flumphs are wonderful creatures that deserve more adoration. Their general good nature and limited ability to fight makes them monsters that nobody ever really needs to engage in combat, but also makes them into a perfect blank canvas to overlay some imaginative varieties on. Maybe you don’t love flumphs enough to want thirteen varieties, but let’s be honest, we’re both curious about the mind flayer experiment flumphs.

 

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Barbarian Primal Path of the Battle Dancer

“This product provides Players and Dungeon Masters with the Barbarian Primal Path of the Battle Dancer, a fierce and highly mobile warrior.

I hope you enjoy this Primal Path.”

Is this a capoeira D&D class? Maybe a ballet dancer who’s good at getting in and out of fights on the side? Maybe it’s just somebody who’s really good at punching and also has a ridiculously high dexterity. I have a lot of idea for dance fighters within the restrictions of playable D&D character, and they all sound real fun. If you’re stuck in a character rut, try some dance-fighting.

 

Virus

“VIRUS is a Dark Fantasy role-playing game centered around plague and virus themes.  Character creation and combat is simple to focus more on the story.  The Storyteller centers adventures around delivering antidotes, healing sick villagers, stopping magical curses, killing ravaging plague beasts, discovering cures, etc.  All you need for this role-playing game in terms of dice is six-sided dice.  This RPG is best suited for 4-5 players and one Storyteller.  Perfect for one-off adventures at conventions or getting new people into the fantasy RPG hobby.  An Open License is given at the book so you can make derivative works from this book.  Every time this book sells, $3 of the sale will go to one of the COVID-19 charities listed at the back of the book.”

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If you’re the kind of person who’s enjoying playing Pandemic right now, this may be the RPG for you. A simple system that’s new player friendly with few requirements and, VIRUS is a flexible game that can help fill some of your quaran-time. Of course, if this is a bit too on the nose and timely at this moment but you think you could see yourself enjoying VIRUS in a few months, buying now and shelving it until it feels less eminently real will still get the $3 donation to one of the COVID relief charities.

 

Liminal: Pax Londinium

“You’ve witnessed the Hidden World, how it touches the landscape and cities of the United Kingdom. Now it is time to plunge deep into the heart of London and explore its diverse culture and historical strangeness.

Within these pages, meet the hidden who dwell in London’s forgotten places; an ancient vampire, fae courts and ghost realms, a statuesque dragon, the pig-headed lady, and many more beings both malevolent and benign, all intertwined with everyday people and places. But no matter what you do, do not breach the Pax Londinium over the Thames.

Pax Londinium is a sourcebook for the Liminal RPG and requires the core roleplaying book to play.

  • Liminal is a self-contained roleplaying game about those on the borders of the everyday and magical worlds in the modern day United Kingdom.
  • 90 page full colour PDF
  • Liminal uses its own system, based on rolling 2d6 and adding character skills, with the option to spend Will to boost results.”

Modern society hiding a magic underground is easily one of my favorite tropes / sub genres, so this sourcebook immediately jumped out at me. Everything from he cover art to the sourcebook description to the general concept of Liminal feels dreamlike and makes me want to jump right in. Jump in with me!

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Amazing Universe Official Handbook

“In the ongoing war against super-powered criminals, terrorists, and villainous shadow organizations, the men and women serving the various Strikeforce teams have seen their share of casualties. Every team has lost at least one, and often multiple, members to death, permanent injury, forced retirement, or permanent psychological trauma. The oldest and most storied of the teams, Strikeforce One, has endured the greatest degree of personnel turnover due to retirements, injuries, and fatalities. Each team is designed to allow and compensate for losses. Thus, codenames remain the same even as the individuals holding them rotate in and out. Case in point with Strikeforce One, the first Alpha (the legendary hero, Victory) retired his post, passing on leadership to Athena Costas, also now retired. For now, the Alpha position remains empty. Along similar lines, the two people holding the positions of Iota and Sigma are not the first to hold those codenames; the previous Sigma died in combat, while the previous Iota went missing over two years ago. Omar Sandar holds the position of Iota, while Angela Santos-Cross holds the Sigma codename.

This PDF contains everything you need to know about the Strikeforce members, Iota and Sigma in the Amazing Universe Campaign or any other superhero campaign.”

The super hero genre may be almost more fun to play than to watch or read. Sometime about getting involved in the story and being the one saving the world is both cathartic and satisfying. For players of the Mutants and Masterminds system, Amazing Universe is a campaign you can jump into, learning the history of Strikeforce and defeating super villains, and maybe earning the mantel of your favorite hero before you.

Corvid Court

“Corvid Court is a game about bad people doing bad things. There’s no way around it, you’re the baddies here. But the city of Nest is filled with lots of vile people, so “bad” is relative. Sometimes, bad people do good things. Sometimes…

The players of this game, called Birds, are part of an organization known as the Corvid Court. The Court, for short, does dirty work for people who want to keep their hands clean. The Birds take on jobs, and the GM will play alongside them to see what happens along the way. Oh, and are you actually playing as birds? Probably not, but that’s up to you to decide.”

Corvid Court reads like no games I’ve played yet. You’re the bad guy – not the misunderstood anti hero who thinks themselves right. No, you’re just bad. And that’s good. And to top that off you may or may not be a bird. Will you accidentally take a good job? Will you instead be a winged mercenary? Join the Corvid Court and find out!


What are you picking up this week? Did any of my top picks stick out to you or is there something else you’ll be purchasing instead? What kind of dance fighter would you make? Let us know in the comments!

DriveThruRPG.com

Happy Adventuring!

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