You know how it goes, one minute you’re exploring milennia old ruins, the next you’ve accidentally unleashed an aeons old AI upon the galaxy.
Starfinder’s upcoming Adventure Path, the Devastation Ark, starts off humbly enough–but before too long, you’ve got your whole team wrapped up in a desperate war to stop an ancient AI, its newly reawokened robotic soldiers, and an empire kept in stasis, all because someone triggered something on the moon. Where there were wizards.
It sounds like it could be a plot out of either Destiny or 40K, but it’s the core of the new adventure path. Starting off with themes of discovery and moving quickly towards stopping a dire threat that rapidly builds over the course of three different “chapters” each of which is an Adventure Path segment all itself, this new shorter path style is back. And today we’re taking a look at everything that the Devastation Ark has to offer.
The discovery of a series of millennia-old ruins sets off a chain of events that puts an ancient titanic spacecraft on course to the Pact Worlds. When the vessel—which belongs to an evil, warmongering civilization long thought dead—begins destroying all other ships in its path and attacking important resources to increase its power, the heroes must rescue millions of lives from destruction and find a way to stop the ship and all aboard it. Will the heroes be triumphant? Or will the alien species take the Pact Worlds as its new home and conquer the galaxy?
Waking the Worldseed (1 of 3): Rescuing a xenoarcheological team on a distant, frozen world from weather gone haywire, the heroes unearth more than they bargained for as an ancient ruin rises from the ground and kicks off a series of events that could change the face of the galaxy forever. The tower contains secrets of a warlike civilization thought long dead and is strangely connected to small moon in the Pact Worlds. Returning to explore a previously unknown facility under the moon’s surface that threatens to overheat and destroy all life there, the heroes learn that the moon is signaling a gigantic alien craft, drawing it toward the system with lethal intent!
The Starstone Blockade (2 of 3): The heroes travel to Absalom Station to warn the Pact Worlds government of a fast-approaching threat from beyond the stars! But before they are fully prepared, the titanic spacecraft arrives and shuts down the fabled Starstone Reactor, plunging the station into chaos. The heroes must find a way to bring the power back online, while rescuing citizens and dealing with Azlanti spies, angry outsiders, and confused spirits. Can they save the heart of the Pact Worlds and take the fight to the strange alien vessel?
Dominion’s End (3 of 3): Upon gaining access to the hostile starship known as Ark Prime, the heroes find themselves immersed in propaganda designed to show the might and superiority of the ancient empire that launched the vessel eons ago. Once they break free of the brainwashing, they can fight past robots, holographic constructs, and alien supersoldiers awoken from stasis to confront Ark Prime’s evil AI. In the end, the heroes must decide what to do with hundreds of other sleeping citizens of a formerly dangerous civilization. Their important decision could affect the future of the galaxy!