D&D: The Five Best Magic Items In Rime of The Frostmaiden
Icewind Dale: Rime of the Frostmaiden is home to many dangers, yes, but with treasures like these, it all seems worth it.
Over the course of Icewind Dale: Rime of the Frostmaiden, you might find yourself attacked by evil psionic dwarves, shot at by laser-wielding gnome mindflayers, ambushed by vampires, pursued by mages, pursued by bears, stare down a goddess, fighting a robot dragon, and/or giving birth to a beautiful bouncing baby slaad. But the risks might seem a little more worth it when you look at some of the rewards. Icewind Dale hides many strange treasures that play with the rules in creative ways. Even if you don’t play through Rime of the Frostmaiden, you’ll still love our five favorite magic items.
Nevermind that this is already the best name for a magic item/character ever, a Professor Orb is a magical sphere that contains the personality of a scholar–you can roll a generic one up using the rules for creating Sentient Magic Items in the DMG, but it always has an Intelligence of 18 and lives to impart its knowledge to whomsoever picks it up.
A Professor Orb normally has knowledge of four narrow academic subjects, and can cast Mage Hand at will, allowing it to fly through the air with the greatest of ease. But in Icewind Dale you can find Professor Skant, a lawfulgood professor who has focused on the history of Netheril, Vampirism, Rituals surrounding the making of Elverquisst (elven booze), and The Tarrasque. It’s a handy expert you can consult with any time you need advice, what’s not to love?
Hook of Fisher’s Delight
This is a much more useful item. A tiny silver fishhook with a little gold feather that, when attached to a fishing line and cast into the water, will catch a randomly conjured magical fish determined by rolling on a magic fish table. There are four different kinds of fish:
- A tasty fish that provides a day’s worth of nourishment to a single creature that eats it
- An awful-tasting fish that can be through up to 120 feet at a creature you can see–if your target fails a DC 15 Strength save they’re knocked prone
- A squirming, flying fish that, if released from the hook, follows you around singing a beautiful tune for 2d4 hours before vanishing
- A tasty fish that provides a day’s worth of nourishment and 2d10 temporary hit points to a single creature that eats it
With this hook, you’ll never have to worry about the one that got away.
On the other end of the spectrum, the massive magic item that is really more like a magical system you can attune to. It’s an enormous crystal ball that draws on ambient magicenergy to create a number of effects. At a 50 foot diameter sphere, this particular mythallar is not the biggest of its kind–but its effects are potent.
While attuned to the Ytryn Mythallar, players gain several abilities that are akin to Lair Actions, but for PCs:
- While you’re on the same plane, you can use an action to cause it (and “all matter” within 500 feet of the device) to fly in any direction at a speed of 30 feet. Or you can make something hover in place when not in motion
- You can use an action to cause one magic item to be immediately recharged to full while within 30 feet of it
- You can use an action to cast Control Weather with a 50 mile radius
This is a powerful magical item that’s really more like the engine of a great home base. I love that it goes big while going home.
An Abracadabrus is a magical chest that can be used to conjure up nonmagical objects (including food and liquids) worth a total of 1gp or less. You can create a plate of strawberries, a bowl of hot soup, a stuffed animal, or anything else that fits the description. Food and water are delicious, and with 20 charges (that replenish by the d20 every dawn), you can get a lot of mileage out of the deal.
Scroll of Tarrasque Summoning
It’s a scroll that summons the Tarrasque anywhere you can see within a mile of your location. Use with caution, but definitely do use it.