KeyForge has a brand new FAQ & Errata out now. Check out what’s new with the unique deck card game!
Fantasy Flight Games has announced their latest update to KeyForge. You can download the entire document below. It’s got quite a few changes for clarity and more precise language for the unique deck card game.
All of the changes to the core rule have been highlighted in Red.
If you’re looking for more of a summary of some of the changes, you can read those directly from FFG here. They do a really good job of explaining the reasoning behind the changes and go in to more detail about the changes. One of the big changes is that they went back and removed “attacker” and “defender” and instead changed the phrasing to “the creature used to fight.” This might seem like a small change but it’s much more precise language as “attacker” and “defender” aren’t actually supported within the rules.
FFG also clarified the timing of words like “trigger” and “resolve” – so again, if you come from a non-CCG background, the wording and timing is much more precise. This is great for new players and also helps to clear-up some of those situations where players would have to rely on understanding other game system’s wording to understand these concepts. Basically, it brings everything in house, so to speak.
There were also some targeted rules tweaks towards specific cards. We’re not going to go into all of them here but one in particular is the Keyfrog.
“If my opponent destroys my Keyfrog on their turn, I will attempt to forge a key on my opponent’s turn. Where that gets tricky is that sometimes forging a key involves decisions, such as whether to spend æmber from my pool or from a Senator Shrix (Worlds Collide, 139) or a Safe Place (Call of the Archons, 289). In KeyForge, the non-active player is not allowed to make any decisions, and the active player should make all decisions “unless otherwise specified.” In that spirit, we’ve added a question to the FAQ clarifying that the active player decides where the æmber comes from whenever the non-active player would forge a key. “
Without getting too into the weeds with these changes, just know that FFG has cleared up a lot of these types of interactions. In the updated rules document, the FAQs and Errata are sprinkled through the entire document. If you’re playing KeyForge you’re definitely going to want to peruse those rules and see what’s changed.
We’d also encourage you to read the article from the Dev Team that highlights many of these changes. It’s both informative and should also help point you towards any major changes that you can then read about in the FAQ – if you don’t want to flip through the entire rules booklet again. KeyForge is a game that is constantly changing and evolving due to the many unique cards so it can be a lot to keep up with. Especially with brand new decks coming out all the time!
KeyForge – The only constant is change. And also forging keys…that’s kind of a big one.