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Total War Warhammer II: Asrai Resurgent Update

4 Minute Read
Jan 14 2021
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A new update brings balance and bugfixes to the Old World. Come check out what’s new in the latest update for Total War: Warhammer 2.

Arsrai might be Resurgent, but what exactly does that mean for the Old World? Come find out as we take you through the latest major update to Total War: Warhammer 2. Lots of rebalancing for the Wood Elves, as well as some new updates to the Forge. Check it out for yourself:

via Creative Assembly

Changes to the Forge of Daith

We’ve heard your feedback on the Forge, and have implemented a preliminary set of changes to deal with the most prominent gameplay issues:

  • Items will now revert back to their previous upgrade level after Reforging expires, rather than their base level
  • The ‘Naestra leaves’ option that appears when Daith offers to reforge a completed item with now reduce the timer until the next new item is offered by 2 turns

In addition, we’ve done a balance pass on all the items offered by the Forge. All items have had their stats tweaked, and Reforged items will now be significantly stronger, so they are viable choices in comparison to permanent upgrades.

Changes to offices

With the Wood Elf offices, we generally sought to avoid too many factionwide effects as these tend to promote recruiting Lords purely to fill a slot, then disbanding them. While this is appropriate for some factions – such as the Empire, where filling the Elector Count seats is the goal of the campaign – for Wood Elves we wanted to focus on offices as a tool for customising Lords and enabling alternative strategies and playstyles.

In this context, Durthu’s offices were meant to complement a more defensive playstyle where your Treemen lords would passively buff their local region while defending it, whereas Orion’s were designed to promote a more ‘spiky’ playstyle focused on expansion and contraction, with multiple armies running alongside each other to maximise bonuses.

In retrospect, the effects were probably not strong enough to have the desired effect. As such we have added adding the following:

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Orion

  • Master of Scouts and Herald of the Hunt: +30% income from raiding to local forces
  • Master of Drums and Master of Supplies: +25% income from post-battle loot to local forces
  • Talon of Kurnous, Spirit of the Hunt, and Master of the Hunt: +15% razing income to local forces

Like other effects, these are doubled in strength during Wild Hunts. If several Lords with the same effect are in the same region, the effects will stack

Durthu

  • All non-faction-leader Office slots provide -20% upkeep for all units while in owned territory

Bug fixes and improvements

  • Fixed an issue where Ariel would not spawn in the Eye of the Vortex campaign after manually fighting a Forest Encounter
  • Fixed a bug responsible for various issues (e.g. some cases of unresponsive Forest Encounters, the Forge of Daith not firing)
  • Drycha’s quest chain will no longer abort if Middenheim is captured instead of raided
  • Coeddil now has the Immortal trait
  • Fixed a crash that could occur when escape was pressed after starting a ritual
  • Custom battles no longer crash when loading with more than 20 Clan Moulder units are selected
  • Removed some legacy advice that triggered on constructing the Oak of Ages which could cause soft-locks if the player completed a Ritual of Rebirth at the same time
  • We have fixed a problem which caused unresolvable Forest Encounters issues. However, this will not fix existing broken Forest Encounters. As such, we’re removing the Forest Health penalty from ‘unresolved encounters’ so that these broken encounters will not permanently hinder campaigns
  • The Wood Elf version of the Gaean Vale main settlement chain now has correct effects and unlocks the correct number of settlement slots
  • The level 4 and 5 Tree Spirits building (and the level 3 version for Drycha) now grant +1 recruitment capacity for Dryads
  • Orion’s Lord Effects now also apply to Great Stag Knights
  • Ariel’s Chosen will now correctly apply its melee attack increase effects during Forest Battles
  • The Stolen Power trait awarded from Drycha’s quest chain now correctly grants physical resistance to Tree Spirit units
  • Archaon’s faction effect now correctly increases weapon strength per rank
  • Wood Elf factions are now much less likely to refer to each other as traitors when they have positive diplomatic relations
  • We en-baubled the Oak of Ages but the dryads ate them all
  • The Lost Plateau region now correctly has a Heathland UI indicator
  • Throt will no longer be forced into a Military Alliance with the Wood Elves after completing his Vortex Final Battle
  • Doomfire Warlocks once again use a weaker version of Doombolt for their bound abilities
  • Settra is once again Undead when on his Chariot of the Gods mount
  • Coeddil, Ariel and Ghoritch now have zero upkeep, bringing them in line with other legendary heroes
  • The hidden army ability used to grant siege attacker is now actually hidden. The Power of Placeholder was too great to be handed out so freely
  • Fixed an issue that prevented the multiplayer leaderboards from being reset correctly. The multiplayer leaderboard has not been reset with this update
  • Various localization fixes

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