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Warhammer 40K: Necromunda Hired Gun Weapon Showcases

2 Minute Read
Apr 4 2021
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It ain’t called Necromunda: Hired Character Backstory. Come take a look at the stars of the upcoming new 40K game: the guns.

The weapons of Warhammer 40K are as iconic as the character archetypes themselves, which is saying something about both the design of the weapons and the universe of 40K as a whole. After all, what’s more distinctive? A Space Marine or his Bolt Gun? We all know what a Bolter should be like (and that Fire Warrior is the only game to get it right), and so when you’re playing a game called Necromunda: Hired Gun, you know that a lot of focus is gonna be placed on the guns.

Which is why the developers are showing off two of the weapons you’ll be wielding in the depths of Hive Primus when you take control of your cool merc. And today we’re checking out the Autopistol and the Bolter. Let’s dive in.

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First up, the Autopistol, which is exactly what you’d expect. It’s a pistol that fires automatically, and while it’s not the most damaging gun, it’s reliable and effective at close ranges. If you need to put out a large volume of firepower, the autopistol feels like an ol’ reliable fallback option, useful when you’re dealing with hordes of weaker enemies.

Then we have the Boltgun, which is one of the most recognizable things about the world of Warhammer 40K. This gun, which is more a rapid-fire miniature rocket launcher, or gyro-jet heavy machine gun, has been portrayed many times across different games, and the one thing people can all agree on is that it almost never feels or sounds right.

Of course, here it looks like there are explosions when the bolter hits land. So it seems like the team behind the game is already miles ahead of other 40K games. Naturally we’ll be seeing more guns soon enough–including the bomb rat:

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But we’ll have to wait and see what else lurks in the hired gun’s arsenal of hired guns.

What weapon do you want to see?

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Author: J.R. Zambrano
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